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Jet Grind Radio

 

 Jet Grind Radio



Developed by:
Smilebit
Published by:
Sega

Genre: Fighting
Number of Players: 1
ESRB: Teen

9.6

Gameplay:.................10/10
Graphics:...................8/10
Audio:........................9/10
Replay:......................8/10

 January 10, 2002

"Glued to my GameCube lately, my beloved Dreamcast lie dormant and almost heard it weeping... I wiped the dust off the 'ole girl, and fired up my favorite game for the now antiquated system."

Intro
As most know by now the Sega Dreamcast is selling new for a measly and embarrassing $50. Before I continue the review, if you have a passion for gaming and don't own a DC, I highly recommend you picking one of these up. Better yet, grab a used one off of Ebay for $30. With games under $20, you really can't lose.

Sega has always been known to produce "alternative" games, and Jet Grind Radio is no different. A peculiar breed of game, that not only introduced us to a new gaming style but also a new type of graphics type.

What good would an off-the-wall Sega game be without a wacky story? The story takes place in "Tokyo-to", where different gangs have divided the city. Now, these aren't the kind of gangs who shoot newcomers, but they are a "vandal" gang. Jet Grind Radio's meat-and-potatoes is graffiti. Each rival gang in order to make their presence known spray-paints their "sign" on enemy turfs.

You enter the game as a "newbie" and try to earn the respect of another skater. Skater? Did I mention the game takes place solely on roller blades? To prove yourself, you must accomplish basic task testing your skating and graffiti ability. Thus starts the "tutorial", and eventually the game. Along the way you have a chance to "earn" new players by beating them at an event; and they join your gang.

Don't think you can just skate into an area and paint it up; Captain Onimusho is always two steps behind you. His chanting of his policemen will haunt you even after you turn the game off. Stay too long in one place, and expect to be fired on and gang tackled. Shake them off or better yet... run. If the pesky law wasn't enough, rival gang members will come at you full force without hesitation.

Each player has unique abilities that range from speed and stamina to graffiti. Levels consist of a given task and in order to advance it must be completed. These tasks are interesting and sometimes insanely difficult. For example: The Noise Tanks have entered your turf. You must "tag" each of them with paint in 13 minutes. Easier said than done. Chasing after three or four gang members in huge levels, at breakneck speeds is a challenge for any gamer. Some taks aren't as difficult, but still highly addictive and incredibly fun. For example: You have 10 minutes to mark up 25 locations in the level.

To many (myself included) the game is frustrating at first, and the camera angles seem to make the game impossible to play. Within two hours of gameplay, the quirky camera angles will become non-existent, and the gameplay ungodly fun. As mentioned, JGR can be brilliantly challenging or elementary school easy. The game will give you roughly 12-hours of initial game time. I can assure you that this is a well earned 12-hours and numbingly intense.

In order to "paint the town", you need spray paint. This can be obtained by grabbing "floating and spinning" paint cans scattered throughout the levels. Each graffiti you try to produce requires a certain number of cans, if you run out of paint it will leave the "art" half complete and you will have to come back to finish your work.

A year and a half ago when JGR was released; a "new" form of graphics entered consoling. The term "cell shading" was a new buzzword back then; and today when reviewing new games you can't help but mention the word. Cell shading is a technique that gives the appearance of a "hand drawn sketch" type animation. Many current games incorporate this style, but rarely use it as their primary graphical "polygon" style imaging. Games such as Super Smash Bros. Melee on the GameCube use this from time to time, and Cell Damage on the XBOX uses it completely. The effect is many times "cartooney", yet always impressive and fun to watch.

Simply put; the graphics in Jet Grind Radio are amazing... even by today’s standards. For a game nearly two years old, JGR was way ahead of the curve. Aside from the questionable camera angles, the game is quite flawless from a visual standpoint. The graphic engine is solid as a rock and never once experienced any hesitation, slowdown or framerate loss. Even with the screen filled with brightly colored skaters, a vast background and a dozen coppers speeding after me; I never noiced any clipping.

If you are wondering where the name "Jet Grind Radio" came from; it is an underground radio station run by our wacky Rasta-lookin' DJ. Music for the good guys (your gang), Professor K spins up some amazingly great tunes. Matching and surpassing the great soundtrack from Crazy Taxi, JGR has the most diverse and catchy soundtrack to grace a console to date. Ranging from perky Japana-techno to hardcore Rob Zombie, DJ Professor will keep your foot tapping and your head nodding.

Sound effects are equally impressive. From the grumpy Captain, to the military-style marching of his men to the spray of the paint can. At times some of the voice acting is bad and just plain annoying. Your crews’ slogans and clichés will at times drive you to the point of using the GD-ROM for skeet.

Do you know what the best part of the game is? The cost is a whopping 10 clams. For ten bucks you can own one of the best console games to date, and a piece of Sega history. Rumors of another JGR will possibly be released fourth-quarter of this year for the "next gen" consoles. I get giddy like a child on Christmas morning just thinking about the possibilities of playing a new JGR. Although, I have the import (Jet Set Radio), in all honesty it is one of the few instances where the American version is better than the import.

With prices on the Dreamcast as low as they are now; I implore you to grab yourself a console and this game. There are easily a dozen games that are must haves', and their cost is under $20. Jet Grind Radio tops my list for one of the best Dreamcast games to ever; and possibly of all time.




Shane
netjak



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