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King of Fighters - Dream Match 1999

 

 King of Fighters



Developed by:
SNK
Published by:
SNK

Genre: Fighting
Number of Players: 2
ESRB: Teen

9.3

Gameplay:.................9/10
Graphics:...................7/10
Audio:........................9/10
Replay:......................9/10

June 18, 2002

I've always preferred King of Fighters and Fatal Fury over Street Fighter. That isn't to say SF is bad, but that SNK is so, so good. With that in mind, Dream Match 1999 (actually KOF 98) is probably my second favorite fighter on the console next to Evolution (the true King of Fighters 99). Here's my review...

If you're looking for some type of comprehensible story here, then you're out of luck. Dream Match has no real story to it, besides the small bits revealed through screens in the ending. But that's no problem for true fans of the series (and of fighters in general), for obvious reasons.

One of best aspects of Dream Match is the character selection. Never before have we seen this many characters in a single KOF title. You have a total of 38 including the two bosses (Rugal B. and Shingo). Among the more notable ones are Kim Kaphwan, Terry Bogard, Ryo, Iori Yagami, Mai, and Leona. My one gripe is with Athena, Yuri, and Takuma, the three most throwaway worthless characters in the game. It's obvious the designers ran out of ideas here. That's only three characters, though. Far better than having an entire lineup full of terribly designed characters (cough:Tekken:cough).

Anyway, you can use any of the characters in the game's Survival, Team Play, Single Play and Practice modes. There's also 2 Single and Team Vs multiplayer modes. The real meat of the game is in the Team Play, where you pick 3 fighters and run them through the KOF tournament.

I've heard some complaints about the lack of Geese Howard. While I agree that he should definitely be here, I personally think Rugal B. is a better character than Geese and makes up for his absence. Of course, that's just me. SNK still gave us every KoF character we could ask for in here besides Geese.

The sheer playability and depth of this title is possibly the one single reason I give it a full score. I've put maybe a hundred hours into Dream Match these last two weeks alone. That should say a lot about the replayability here. Just honing your skills with certain characters is fun in any of the modes. I'm currently unbeatable with Terry Bogard and Ryo after countless hours fighting the tournament with them.

Of course, Dream Match has nothing new to offer gameplay-wise, but that isn't really a problem. You can't improve upon perfection; attempts at such are what lead to disappointing sequels.

Controls are basically the same as every previous KOF title (and most 2D fighters). There's four attack buttons that, by themselves, serve as the requisite punch and kick attacks. They can be used in combination to throw or roll, and with certain direction inputs (such as Hard Kick+Direction) for other attacks. I've never had trouble with controls in any of SNK's 2D fighters, and Dream Match is no different.

Graphics

Visually, there's no denying Dream Match is a generation behind. Compare this to Alpha 3 on Dreamcast and you see what I mean. The backgrounds have some 3D elements to them (such as a car or a cliff) but these are clearly last generation. The characters could be a little less grainy, but they look far better than the backgrounds. While arcade-perfect, Dream Match doesn't hold up visually compared to it's sequel, King of Fighters Evolution.

Though I still have to give credit to SNK for keeping the characters hand animated. Unlike the Street Fighter series, which has crossed over into pure 3D with the abysmal "Ex" series, King of Fighters remains in glorious 2D. The characters couldn't be done this well in 3D.

Also in here is a cool, lengthy intro with Iori and Kyo Kusanagi battling while all 38 of the characters are introduced. This has to be one of my favorite anime intros since Wild ARMs. Definitely worth waiting a minute or two at the title screen for.

Sound

The music has always been a highlight of this series. Most of the tracks are cool, especially the one in the intro movie. The last battle has an awesome 'techno/dance' track as well. Sadly, there are a lot of tracks on here I could care less about, such as the Japan Street and Korea tracks.
Much like every KOF title, every character has a certain number of taunts. Everything from Terry's trademark "Hey, come on come on!" to Rugal B.'s insane laugh is in here.

Overall - 9.3/10

A slight knock on the score due to the somewhat dated graphics and the lack of Geese. Not enough to stop me from giving this title my full recommendation though. It's even better considering that you can find it for under 20 bucks right now. You have nothing to lose, and a lot to gain. Buy it now!


xeno
netjak



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