netjak home

GameCube
Xbox
Dreamcast
Playstation2
Vintage
Windows

 

 

 

Power Stone 2

 

 



Developed by:
Capcom
Published by:
Capcom

Genre: Fighting
Number of Players: 4
ESRB: Teen

9.1

Gameplay:.................9/10
Graphics:...................7/10
Audio:........................7/10
Replay:......................8/10

 April 23, 2002

"Some games never seem to fade away and become legendary on their released console. Other games such as Grandia and Jet Grind Radio were wildly successful on the Dreamcast; are now being ported to new systems."

Will the series end here?
The original in the series was a well-constructed game, but with poor timing. Becoming one of the first released games for the Sega Dreamcast, most choose the likes of Soul Calibur in the fighting genre, rather than Power Stone.

Fortunately, the fighting-champions Capcom saw the brilliant potential and a year later released it's successor, Power Stone 2. I have to admit, this is one of my all time favorite games on any console. To put the game into perspective, the game is most similar to Super Smash Bros. for the Nintendo 64 and Super Smash Bros. Melee for the Nintendo GameCube. Fighting relies more on weapons and power-ups rather than a series of combo's and secret moves.

Where Power Stone 2 excels where SSB and even SSBM fails is the multi-dimensional aspects. The Nintendo flagship games are mostly presented in polygonal characters battling in out in a 2-D field, PS2 uses a multi-platform, multi-angle viewpoint. SSBM is far prettier than the antiquated Dreamcast game, but the depth is far greater within Power Stone.

It's all about the power stones.
What truly makes the game unique and highly addictive is the constant use of power-ups, which include the treasured power stones. At the beginning of each round, each character is given one colored stone. Once a player acquires three stones; they are "transformed” and can produce some serious moves. There are two main "power-ups" after you get all three stones; along with the normal "super" power achieved from gaining all of the power stones. The effect lasts for about 30 seconds, which is more than enough time to cause some serious damage to your opponents. However, if you are whacked good when you only have one or two stones, they will be jarred loose and roam free for someone else to pick up. The best advice when someone is in their "god mode", is to simply hide.

The gameplay is the biggest asset to the series, which allows a various degree of skill levels to compete on each level. Since there are no Street Fighter type moves, combos are done through basically button mashing. There is a fine line from making this a kiddie-button-masher-type game, but in essence the meat of the game consists of acquiring power-ups, weapons and the power stones. Basic punches and kicks do little damage, so getting these weapons (ranging from a big hammer, to umbrellas) is crucial.

Character choice is classic Japanimation style, with a variety of players to choose from. Everything from the tiny glasses-wearing nerd to the stereotypical Top Gun pilot type. Each character has their strengths and weakness, and each have their own special "power stone" moves. These devastating moves are fun to watch, and the weapons you pick up along the way are very unique.

Each game consists of four players duking it out in an expanding level. While you don't have full control over where you can explore, it is timed reaction when each "screen" moves onto the next. You are also given a choice of teaming up with a partner, or just doing it WWF style and battle it out with everyone else. The biggest letdown of the game has to be the ho-hum single player aspects. Your main mode of play is the Story Mode and you choose your character and fight through about ten levels of increasing difficulty. This mode can easily be beaten within two-hours; and only two levels are amazingly difficult. The mid-point level where you battle a huge "Sphinx-like" creature and the end boss which reminds you of something that came out of Alice in Wonderland.

You spoiled XBOXERS!
Admitted, this is not a next generation game. Even though the game is nearly four years old, the game is respectable. Those expecting Halo type graphics and Grand Theft Auto 3 audio, will sadly be let down.

Originally an arcade game, Power Stone 2 is what arcade ports should be like. Nearly identical to the quarter-eating counterpart; the graphics and audio are wonderful. This is some of the best use of graphics I've ever seen coming from any Capcom game. The backgrounds are amazing, along with the spectacular effects that come from the weapons and power stones. The use of lighting effects is solid, but when the action intensifies performance is a minor issue. Compared to Super Smash Bros. the action is much greater, and the graphics easily superior to the original. While, it doesn't match the rendering of the GameCube version, the gameplay and intensity is much better.

The audio also plays a key role in the game. The Dreamcast has always been known for great voice-overs, and the sporadic use of Japanese really adds to the aura of the game. Special effects are also comically done, and the soundtrack fits the bill perfectly. Sure this might not be the game you want to play if you are showing off in front of your friends, but if you want a good old-school romp this is what you should play.

66 Says:
Once more into the breech dear friends, paying $50 for a game is an ugly thing. If you own a Dreamcast and don't own this title, you owe it to yourself to own a piece of history. You can easily snag this for under ten bucks around the way. For those considering in purchasing a DC, let this be a sign that good games don't have to cost $50. There are scores of great games still available for the system, and would totally recommend picking up a Dreamcast along with a few games for well under a hundred clams.




Shane
netjak



All rights reserved. All contents copyright © 1999-2002 netjak.

info@netjak.com

 

 

 

Games Universe - Hot Games At Great Prices!