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Aggressive Inline review for the Nintendo Gamecube.




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Aggressive Inline

 

August 08, 2002

Reviewed by: search66


"Over the last few years the gaming community has seen its share of "extreme" sports titles. I use the term loosely, for I despise the genre. Luckily, there have been a few saving graces; naming the SSX and Tony Hawk series of games. Hesitant to believe this could be a solid title, I have to admit that my feelings for the genre have dramatically did a 180."

Intro
Aggressive Inline will in fact do the same thing for inline skating as Tony Hawk did for the skateboarding scene. While I admit the lure of rollerblades isn't quite as dramatic as skateboarding, this series will not only last; but soon become a fan favorite.

To put the review neatly in a box, imagine taking the freedom and tricks of THPS and combine the adrenaline-pumping fun of a Jet Set Radio. Elements from both titles seep through the game, and simply oozes at the seams screaming PLAY ME. The similarities between the two mentioned games are quite noticeable. Just like in THPS, there are over a dozen unique playable pros and a handful of hidden characters just waiting to be unlocked.

To keep the game interesting, hot-or-cold developer Z-Axis has opted to go more the way of an SSX game rather than keep the game realistic. As good as the physics are, it still has a brilliant arcade feel.

Story?

We don't need no stinkin' story!
Ah. The days where games were games and RPG's sat nestled in my Commodore Amiga. Aggressive Inline doesn't even attempt to make an engaging storyline and the gameplay is 100% straight-up fun. While I loved the story aspects of the Jet Grind/Set Radio series; the game is surprisingly refreshing.

Here's how to play: Pick your character go to career mode (or freestyle if you want to practice) and pull off as many insane combos and stunts as possible to move onto the next level. At first the thought of only seven levels may seem a bit 86’Ed; I assure you that these levels are humongous and are just begging to be fully explored...

To keep the proverbial THPS ball rolling, within each level there are countless bonuses, challenges and events that need to be met in order to reach the next venue. I know that THPS fans could spend all day busting balloons, catching dollar bills and making airplanes move; to me it lost its flavor quicker than a stick of Fruit Stripes. Although the same inner workings for Aggressive Inline play a huge role, it never seems to become monotonous and never boring. What keeps the gameplay fresh is that many events are triggered by completing certain tasks or pulling off a specific move. This keeps the pace of the game flowing, while never hindering your exploration efforts. This is also where the game dovetails and reminds me of Jet Grind. These breaks are always welcomed, and usually is a challenge by a local rowdy. These challenges keep Aggressive Inline balanced and dynamic.

Where the game truly shines, however, is the daunting combos and trick system. Those familiar with THPS or SSX will find the transition to be a welcomed one; but far more deep than one would have expected. Simple moves can be pulled off with a button press; but more advanced tricks require timing, consecutive button combinations as well as the right speed and location. My favorite aspect of the trick system is the actual variation of the moves. Even if you do the same trick a dozen times, the physics seem to be modeled after real people. What this means if you do one trick in real life, it rarely looks the same each time. This feature, although somewhat miniscule, impressed me the most. To add even another helping of Stove-Top to your turkey dinner; just about everything imaginable is interactive. There is literally nothing you can skate on or around. Since the rebirth of gaming (Grand Theft Auto III) gamers demand freedom; and freedom is what you get...


Most gamers would admit that the game on the outside sounds like a blast to play... for a rental; but I assure you the game will go the distance and the disk will wear out before the addiction does. It's good to see an amazing multiplayer mode that has a plethora of options. These mini games and 2-player levels are addictively entertaining and were equally as fun (and challenging) as the single player career mode. If you don't have a second controller, GameCube owners will finally have something to justify spending another $35 on.

As good as the game is, it isn't without flaws. The biggest and most noticeable flaw is the sometimes quirky camera. Camera issues have always been an anathema for all games in the similar genre. At times you will be stuck between a wall, as you hear your character grunt from some inevitable fall. Other times the camera will spin making your eyes water. Even with the inevitable downfalls of camera flaws, the game still shines through with amazing gameplay, brilliant physics, addictive multiplayer and outstanding fun-factor.

Port! Port! Port! Put the PERL in the pot! (Swedish Chef/programmer)
When comparing the GameCube version to the PS2's; there truly isn't any comparison. Sure the graphics are clean, colorful and next-gen; but the nail in the coffin is the immense and detailed environments. The environments are simply breathtaking. Not only are they beautiful to look at, they are dynamic and change as the surroundings permit. Your senses also feel the depth of visuals, as you pan up to see huge skyscrapers, and you grit your teeth as you rail slide off a new car. While the player models aren't as impressive as other games, the animations make up for their slight pixilation.

You can't help but not be impressed with the depth of the visuals, and the performance is quite solid. Aside from the semi-choking camera angles, this is one of the best games as far as aesthetics go for the GameCube. Running at a smooth 60FPS (uh huh) and with progressive scan options; this is sure to become a big hit for graphic enthusiast of the purple box.

As far as audio goes, I personally wasn't too keen on it. My musical tastes are so out of whack anyways, that you probably can't trust my judgment here, so skip ahead to the next section... still here? Oh. Well, Z-Axis hired some big name pseudo-punk (said with tongue-in-cheek) guns like: Sublime, P.O.D. and Reel Big Fish. Again, my personal preferences would have chosen some hi-fi midi no-name music rather than sell out pretend punk bands. Oops, sorry to let my personal musical tastes influence this review. Hey, it's all about marketing and if you are hip to the Top40 alternative/punk/rap-n-roll scene you will get more kicks out of the soundtrack than Wiley Coyote buys ACME.

Other than the tunage, the sound effects are solid, tasteful and colorful. They compliment the games flow as well as their graphics nearly bit-for-bit.

66 Says:
Overall the game is completely rewarding and it's the little things that make the game so darn satisfying. Aggressive Inline is truly a breath of fresh air for the gaming community and shouldn't go unnoticed. At least this is a rental, but I highly recommend a full purchase here. The game is just all out fun. With seemingly endless combos and tricks, the game will surely go the distance. Add in a friend and the game goes to a whole new level.

Highly impressed, and it gets two big thumbs up from me. Well done Z-Axis.
 

 

AGGRESSIVE INLINE
AGGRESSIVE INLINE

 

 

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Netjak info

Developed by:
Z-Axis
Published by:
Acclaim

Genre: Sports
Number of Players: 2
ESRB: Teen

Netjak rating
8.9

Gameplay: 9/10
Graphics: 8/10
Audio: 7/10
Replay: 10/10

 



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