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Batman Vengeance

 

 Batman Vengeance



Developed by:
Ubi Soft

Published by:
Ubi Soft

Genre: Action
Number of Players: 1
ESRB: Teen

7.8


Gameplay:.................7/10
Graphics:...................8/10
Audio:........................8/10
Replay:......................4/10

May 22, 2002

"Ever since Batman made his big return in cartoons, his popularity has increased dramatically. One of my favorite characters, next to Spidey, I ignored the initial release of Vengeance. After a week of play, I now see why I didn't make the initial purchase."

Batman 2002
Batman has dramatically changed over the years. From comic book to T.V. to movie to cartoon, each procession is increasingly evolved. Falling in love with the comic book versions of the vigilante, it took me a while to warm up to the current popularity of the new Batman. The new cartoon created by Bruce Timm and Paul Dinn is a semi-cell shaded animation that is a "new" breed of cartoon. The game was based on this style of animation, and Ubi Soft hoped to snag some younger viewers along with seasoned fans.

If I had to pick a software developer of the year for 2001 it would have to be Ubi Soft. They produced a strong line-up of games over the past year. They are responsible for most of the Batman series of games, the Rayman series, and the Tom Clancy series (which includes Ghost Recon, my game of the year). They have also set the mark with future gaming, with the advent of Mike Tyson’s Boxing and the upcoming Rayman release. Needless to say, my expectations were high because Ubi has always produced some high quality games.

I'm SuperBat
You take control of the Dark Knight himself, and with a barrage of weaponry and toys; you hit the streets vigilante style. The storyline should be nothing new to fans of Batman. All of the usual bad guys are here: Mr. Freeze, Poison Ivy and of course Joker. Most of the games plot centers around Jokers life/death and his uncanny plots.

One thing I liked was the variety of views of gameplay that Batman: Vengeance produced. For the most part you take the helm of Batman from a third-person perspective. However, many times it will switch to a first-person view or 3/4's view. Depending on the situation, the trusty bat will switch camera angles and give you a new perspective on the play. On the outside looking in, this seems like a difficult task. In most cases it is, which is why I was overly impressed with the rock solid camera angles. I expected some crazy camera angles simply because the switching of perspectives. This adds to the quality of the game, and makes it less frustrating.

The game style combines a variety of traditional gaming aspects. Batman: Vengeance combines puzzles, action and adventure in its code to produce a hybrid type game that will constantly keep your attention. Batman has a ton of different moves and an array of vehicles to control. If you can imagine an animated Metal Gear Solid you might have a small idea of the game. The game is not based solely on kicking rear. Many times you want to clinch against a wall and sneak up on your victim. At other times, you want to use trickery and the environment to complete your goals.

Since the majority of your time is beating up the baddies, the battle system is respectable and enjoyable. You fight in a combination 3D/2D-fighting scenario. Using a combination of basic punches and kicks, the animation is wonderful. As the game progresses, you learn special "super moves". Not only do you have the ability to go hand-to-hand with the enemy, you also have a variety of weapons at your disposal. The most trusty of weapons is the ever-faithful batarang which can be used as a weapon or to disarm your opponents.

The gameplay should appeal to a wide range of gamers. The basic "button mashing" should appease younger gamers, but the smooth animation and wide range of activities (coming from a battle stance) should entertain the most critical gaming elite.

My only gripe about gameplay is the sensitivity of Batman himself. I often found the controls sloppy and loose. While it was easy to move him around to simply kick booty, stopping on a dime or positioning yourself strategically became quite an ordeal. Another minor issue (which seems to plague the GameCube) is the varied degree of difficulty. At times the game will be tic-tac-toe easy, but at other times frustratingly difficult. I would imagine inexperienced gamers to simply give up at certain levels or puzzles and restart the game playing the easier levels. Rogue Squadron faced similar issues, which was a major drawback for many gamers. While I enjoyed the challenge, I can see how many people would put the title down and label it a black diamond.

This ain't no DC comic
At first glance the visuals are gorgeous. Using a hybrid of cell-shading and bump-mapping, the graphics are clean, colorful and sharp. In the past, most Batman games centered around the Gothic dark look that Batman was famous for. Since the birth of the "new" cartoon, the visuals are much brighter and less auratic. While I personally loved the ambience of Gotham; times have changed and this scene fits the video game world much better.

Many of the effects are beautifully rendered, with some nice lighting effects. Most of the game is quite linear, which truly limits the graphical content one could expect. Environments are confined, and centered around indoor arenas and sidewalks. The confining environment should be somewhat expected since it's taken place in a surreal city. Again, if you are familiar with the popular cartoon series the graphics fit the bill perfectly.

Performance wise, the game runs great. The framerate is even better than the Playstation 2 version of the game, and seems much smoother than the big black box. I only touched the PS2 version, but I preferred the GameCube version much more.

The audio compliments the visuals well. While some of the voice acting is mediocre and flat; others are remarkable well done. The cartoon voice of Batman (Kevin Conroy) and the Joker (Mark Hammil) are superbly done and the acting is top notch. The sound effects are solid and seem nearly identical to the cartoon. The music and soundtrack were pleasing to the ear but nothing extraordinary. The somewhat airy music sets the pace for the action/adventure game.

66 Says:
To be honest, the game was a breath of fresh air. Good licensed games are few and far between. Ubi Soft did a respectable job, but with a few glitches. The game was 100% complete and about as solid as any title can be... But, the biggest hurt is the replay and lasting appeal. Weighing in at a measly 10 hours tops of gameplay, once completed there is little to motivate you to play again. There is no multiplayer, little secrets to acquire and not enough levels to make the game last the distance.

This was an enjoyable week rental, but for those wanting to fork out 50 clams; the value just doesn't meet your expectations. I highly recommend this game for all GameCube owners, but can't recommend you actually making a full-price purchase on it. Check out Ebay for a good deal of under $30 and it might be worthwhile. But, I think you will receive enough satisfaction from a rental or two rather than a purchase.

Lovers of Batman (the cartoon or old-school) and proprietors of Nintendo will have a comfortable 10-hour romp with Batman: Vengeance. I'm optimistic in seeing a handful of solid licensed games come out, but still think Nintendo better get their acts straight. The majority of their releases, are spectacular but are beaten in under 10-hours (Luigis Mansion, Rogue Squadron).

Head on over to your local rental of choice, and have at it.




Shane
netjak



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