BMX XXX

December 16, 2002

Platform: Nintendo Gamecube
Developer:
Z-Axis
Publisher:
Acclaim
Reviewed by: Slusy

 

Gameplay: [4] Graphics: [5] Audio: [7] Replay: [4] Overall: [5.4]

 

 

Acclaim’s reputation hasn’t been in the best shape lately. Numerous times over the past several months, Acclaim has been in the news for the stupid publicity stunt du jour, ranging from attempting to get people to sell advertising space on their tombstones in England to bribing people to legally change their names to Turok for one year. Even worse, they tried to coerce parents into officially naming their offspring Turok as well. This might not be all that terrible were the games that they were trying to push any good, but Acclaim’s actual offerings outside the advertising arena have been lukewarm at best. Then came the announcement that they would be taking Dave Mirra BMX and merging it with topless women and general raunchiness, and that would be their next big game. The result (after Dave Mirra removed his name from the resulting product) would be BMX XXX, the sexiest, raunchiest extreme sports game ever.

The first natural question is, of course, “What do BMX riding and sexy, topless women have to do with each other?” The answer is really nothing. BMX XXX is simply another extreme sports game with some off-color tasks thrown in for good measure. You get an idea of the caliber of the tasks when a gardener in the Bronx (the first level) asks you to borrow a pimp’s poodle and bring it back to him to distract a stray dog from pooping all over his grounds. (Of course, he put it much more colorfully than I did.) If you’re still of the school that thinks that the F-word is the funniest thing this side of Monty Python, you’ll be right at home with BMX XXX. The humor (if that’s what you can call it) never rises above that level. The closest comparison one can make is to Conker’s Bad Fur Day for the Nintendo64. The difference here is that Conker’s humor, while over the top, was often clever (if occasionally nauseating). BMX XXX just throws every normally taboo subject at the wall and hopes something sticks.

Of course, there is a game underneath all of this, presumably. Underneath the back-alley façade, however, we find an extremely pedestrian extreme sports game. Tony Hawk 4 this is not, folks; there’s a reason Dave Mirra didn’t want his name associated with this game. BMX XXX attempts the free-form level design of the aforementioned 600-pound gorilla of extreme sports titles (as well as Aggressive Inline before it, which was developed by BMX XXX’s developer, Z-Axis), but falters where the former succeeds. To put it plainly: BMX XXX seems to do everything in its power to compel the player to put down the controller and never want to pick it up again. Much like Tony Hawk 4, one can ride around the levels and talk to people in order to start a timed task. The problem is this: upon failing (which one will do often for any given task), the player must then navigate back to where the person was in order to restart the task, which can often be a laborious process. Just to make matters worse, some of the people who you must talk to get up and leave after you speak to them, and you have to wait around for them to come back before you can restart the task.

Just to add insult to injury, finding the person to kick off a task is only part of the challenge; figuring out what you need to do to complete a task is often more difficult than both finding the task and completing it. As an example, one task requires you to “ghost ride into a fruit booter”. Ghost riding is explained as part of the task hints (for the curious, it’s jumping off your bike and letting it roll away from you), but the game gives you no indication of what a “fruit booter” is. I actually had to go to GameFAQs and read there that “fruit booter” is slang for rollerblader before I could complete the task. Other tasks are complicated simply by poor instructions (one task tells you to find something on the first floor that was actually on the second), or by the overly large levels, as the game gives you no direction to start from, or even an arrow or goal movie to follow. The result is utter frustration; it takes a great deal of determination to continue playing this game. Despite lame attempts at entertainment, the game feels more like work than anything else.

A quick word on the main draw of the game, being the videos of Scores girls that can be accessed by accomplishing certain tasks. If this is your sole reason for renting or (heaven forbid) buying BMX XXX, look elsewhere. Scores videos are only accessible after finishing first in a competition, or after completing one of the two most arduous tasks in any given level. You must collect all 45(!) items to be picked up in a level in a single run, or after successfully performing tricks on all 20(!) gaps in a level, none of which are marked. Otherwise, the only incentives to complete tasks are to open up the next level, for which only ten of the twenty available tasks need be completed, leaving no incentive to complete any of the other tasks… Not that more obnoxious tasks to perform is much of an incentive to continue in this game, anyway.

The game’s control (the cornerstone of any good extreme sports game) is decent, but is not as responsive as one would like. The button setup is fairly standard for an extreme sports game (A jumps and pedals harder to build speed, Y grinds, X does grab tricks, and B does trick modifiers and other miscellaneous tricks). The problem is that tricks don’t link adequately; trying to do multiple tricks in the air is extremely hit-or-miss unless you consciously remove your thumb from one button, pause for a split-second and move it to another button. Needless to say, this is quite awkward when trying to pull off an intricate combo.

Of course, there’s no need to pull off intricate combos when stalls and lip tricks are extremely easy to hold for unreasonably long periods of time, making high scores easily attainable despite the occasionally frustrating control. In order to achieve the seemingly impossible 600,000 points to complete a certain task, all that one really needs to do is: launch into a grab trick land in a stall (by holding Y; you don’t even necessarily need to be lined up with anything to stall successfully), hold the stall, and pull a spin trick on the way down. That’s 20,000 points right there; lather, rinse and repeat. The designers tried to balance this out by limiting the run with a life meter that depletes when you bail, but all this does is discourage the player from trying new things, which is the whole point of an extreme sports game. This seems somewhat shortsighted.

What’s even more disappointing is that, for a game that should rely on graphics (based on the fact that topless women are the main draw of the game), the visuals are pretty poor. Character models are fairly blocky and look very similar to one another; it seems that the only detail that the designers paid attention to were the female characters’ breasts. The camera, while supposed to stay behind the character at all times, occasionally swings around, making navigation difficult. The most glaring issue, though, are the graphical bugs that run rampant. Clipping in particular is a constant problem, as bike wheels pass through ramps as though they were not even there, and pop through walls with ease. In all, BMX XXX isn’t much to look at.

The one good aspect of this game is the sound. The soundtrack contains an assortment of tracks of all different styles, including Green Day’s “Basket Case” and Saliva’s “Click Click Boom”, as well as some lesser known tracks. A random option would be nice, as the same songs play in the same order for every run, so you hear the first few songs over and over and rarely hear the last few. There’s occasional voice acting, which is generally well spoken. The problem is that a hooker shouting, “You suck more than I do!” is only funny until about the hundredth time you hear it, and there is no variation to be found. Repetition is the name of the game here.

Basically, the problem with BMX XXX is that it is one of those games that really doesn’t have an audience. Those young enough to enjoy the toilet humor to the fullest are too young (presumably) to buy the game, and those old enough to buy it have probably will have heard all the jokes a million times before. If you want topless women and extreme sports together, you’d be better off buying a copy of Playboy and alternating reading it with runs of Tony Hawk. As for BMX XXX, leave it on the shelf and send a message that nudity is no excuse for making a shoddy game.

 

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BMX XXX
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