Star Wars: Clone Wars

December 09, 2002

Platform: Nintendo Gamecube
Developer: Lucas Arts
Publisher: Lucas Arts
Reviewed by: Slusy

 

Gameplay: [8] Graphics: [8] Audio: [9] Replay: [7] Overall: [8.3]

 

Star Wars is one of those rare franchises that inspires game after game, and can sell all of these games with just the name alone. Within the rich and growing world of Star Wars, there are seemingly endless possibilities and the (usually) watchful eye of LucasArts ensures that the finished product is in tune with the rest of the franchise. While not every game is a jewel, a Star Wars game is generally better than your average licensed game, designed to make money first and entertain second.

That said, I was still a bit cautious when I approached Star Wars: The Clone Wars. Perhaps it was the fact that the last vehicular combat game I played that bore the Star Wars name was Star Wars: Demolition, easily one of the worst Star Wars games ever made (yes, worse than Jedi Power Battles). Or perhaps it was the fact that Rogue Leader, the next most comparable title I’ve played in recent history, was easily one of the most frustrating games I have played in quite a long while. In any case, I slipped that little Clone Wars disc into my Gamecube, unsure of what to expect, but ready for anything.


Star Wars: The Clone Wars, simply put, picks up where Episode II leaves off. The game begins with events leading up to the epic battle on the planet Geonosis at the end of the movie (only from Mace Windu’s perspective), and continues past the end of the film and on to the battles that would follow. The game is mission-based, and is broken up into sixteen such missions, each of which contain a number of different primary and secondary objectives to complete. You can also choose from three difficulty levels for each mission, namely Padawan, Jedi Knight, and Jedi Master.

Each mission involves piloting a number of vehicles, including assault tanks, gunships, speeder bikes, and walkers, to name a few. Several missions even have your Jedi jumping out of his vehicle and mixing it up with a lightsaber, just to keep things interesting. While each vehicle has its own set of weapons and abilities, for the most part they all control the same, which keeps the game from being an exercise in memorization. Unfortunately, the designers did not take into account those who might be renting the game (which usually means that there is no manual included) and, as a result, would have to resort to trial and error in order to figure out how to play the game. There is very little explanation of any of the vehicles or controls, and there isn’t even a control configuration screen to reference, in order to get a clue of where to start. While the game doesn’t take very long to get the hang of, even a simple tutorial mission would have helped in this regard.


The missions themselves are enjoyable for the most part, and no two of them feel alike; I never found myself saying, “Oh, no, not this again…” Even the two speeder bike missions, while fundamentally similar, are set up such that they feel completely different. The missions are also quite clear in what you are expected to do; only rarely did I find myself scratching my head, and that was usually an indication that I had been playing too long. In all, while there really aren’t enough of them, the missions themselves are fun, and even on Padawan difficulty, provide enough of a challenge to ensure at least a few hours of gameplay the first time through. Another nice feature is the addition of checkpoints within the longer missions, so if you fail the last part of a mission, you don’t necessarily have to play through the entire mission (some of which can take upwards of fifteen minutes) all over again. This kept me from putting the game down permanently in frustration, even though there was some occasional temptation to send the controller airborne.

Control varies somewhat from vehicle to vehicle, but there is enough common between all of them that there isn’t too much time wasted relearning how to play the game upon encountering each new vehicle for the first time. In general, big A fires blasters, little B fires missiles, and Y executes some sort of special ability, like a speed boost, shields, etc. For the non-airborne vehicles, L and R strafe; for the airborne vehicles, L and R control your speed. In all, control takes a bit to learn, especially without a manual, but it works, for the most part.

Graphically the game is up to Gamecube standards, but nothing really special. There are some occasional framerate issues, especially in big battles with lots of vehicles roaming about and lasers flying back and forth, but the game runs fairly smoothly when you’re not engaged in a battle royale. The camera does a good job of staying behind your vehicle as well, though it can change quickly and dramatically. This can be extremely disorienting; I noticed this mostly when piloting the gunship and running into the ground. The actual vehicles and characters are modeled well and easily recognizable; while you won’t be fooled into thinking that you’re watching Episode II, you won’t be mistaking these vehicles for cardboard boxes, either.


Sound is actually quite well done even by Star Wars standards. Of course, part of this is due to the fact that the game doesn’t stray from Episode II’s soundtrack, which is quality music in any setting. While not all of it fits (why is the Imperial March playing when there are no bad guys in sight?), it does help generate the feeling that you’re playing through a scene that could have been in one of the movies. What is really impressive, though, is the voice acting. I actually had to check the credits to see if Hayden Christiensen, Ewan McGregor and Samuel L. Jackson were doing their own voices (which they weren’t). The gentlemen who performed those voices did an excellent job in imitating these actors (even down to Anakin’s wooden manner of speaking).

If you are a big fan of vehicular combat games (like Twisted Metal, for example) or just plain loved Star Wars: Episode II, then The Clone Wars may be right up your alley. Otherwise, The Clone Wars is worth a rental, but there may not be enough here to justify a purchase. Playing through on Padawan level will only take the average gamer a few hours at most, and subsequent difficulty levels are mainly more of the same. Despite the length, though, the game is fun while it lasts, and the atmosphere is done well enough to satisfy fans of Episode II who wanted more than what the movie provided.

All in all, while Star Wars: The Clone Wars may not be the best Star Wars game ever made, it’s also far from being among the worst. Rent first, and may the Force be with you.

 

 

If you feel that netjak has impacted any part of your decision making, why not support the site at the same time?  Purchasing your games online keeps netjak pumping high-quality reviews with no banners or advertising.  Thanks!
-search66

STAR WARS: THE CLONE WARS
STAR WARS: THE CLONE WARS

Howdy!

All rights reserved. All contents published by netjak | info@netjak.com