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Crash Bandicoot: TheWrath of Cortex review for the Nintendo Gamecube.




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Crash Bandicoot: The Wrath of Cortex

 

September 18, 2002

Reviewed by: search66


"Sony's once lead character has drifted away from the Playstation motif and is trying its hat on different platforms. The attempt is just that, and attempt and fails to become a viable platformer."

Intro
Everyone knows that Crash Bandicoot was Sony's goto boy. Every console in the past has had their mascot. Nintendo has Mario, Sega has Sonic, Sony has Crash and Turbo Grafx has Bonk... ok, I had to throw in a reference to the big headed caveman...

With that said, I never thought I would see the day when Crash would ever would be played on a Nintendo console. But, I said the same thing when Sonic hit the Gamecube. While I was optimistic in seeing another platformer on Little Blue, the untimely release was just misplaced. Mario is the king of platformers, and being released so close to Sunshine was just a huge mistake. Not only was the timing bad, the porting was bad as well; for the XBOX version is head-and-shoulders better than the NGC offering.

Band-Aid for the Bandicoot
Platformers have been around since the dawn of gaming, and trying to come up with fresh ideas must be difficult for developers. This is probably why Mario has always fared well with the genre. Mario games are always exciting and new, yet unmistakably familiar.

With Crash entering the scene, I was curious on the "hook" that the series would take. Well, after a few hours of gameplay I realized that there in fact wasn't any hook and it was just a regurgitated copy of past Crash games. If you think about it, Crash has seen its share of titles ranging from the original Playstation to the GameBoy Advanced. Coming up with something unique would take someone on Shigeru Miyamoto's level.

As far as platformers go, all of the basics are still here. Crash can jump, sneak, run and strafe. No super moves or fantastic options, just your vanilla laced control. One thing you have to give Sony and Universal Interactive is that they have nailed down perfect control as far as moving the furry fox-like creature. The Gamecubes controller perfectly fits (amazing I know) the movements for Crash. The sensitivity level is ideal and had little problems with camera angles. In fact, I have to say the overall control aspects of Wrath of Cortex is one of the best ever.

Sadly, in this day and age control can't be everything. While it does provide the foundation for a good game there has to be more... a lot more. The bar has been raised for all platformers because of Sunshine Mario. The same goes for FPS and Halo. Where Crash fails, other than the lack of anything fresh, is the sheer linear gameplay which makes the game grey and dull. Again, with so many great games out there, a player wants to feel a sense of freedom and exploration. Cortex simply attempts to fool the gamer with cheap "draw distance" tricks and shiny colors. When it comes down to it, there is little to no means of straying from the path, thus pigeon holing any means of freedom.

The only real breath of fresh air comes when the monotonous platforming is broken up with some nice unique "vehicle" levels. These levels allow you to control anything from a hang glider to a groovy mech. Unfortunately, these enjoyable levels are few and far between and still isn't enough to save the game from uncertain shelve-dom.

For sadistic platform lovers, the good news is that the game sports some 30 levels and there are a handful of secret areas.  And to mix it up you can play as Crash's little sister Coco.  Whoopee.   My best guess would be the game could be completed from start to finish in about 10 hours. Not too bad for a platformer, but after the first dozen levels you are ready to head back to Mario.

The best graphics on the N64 to date!
Probably the most dissatisfying area of play has to be the questionable graphics. The XBOX version actually looks next-gen, while the Gamecube version looks like a spiced up N64 title. Sure, Crash himself is done nicely and he features some unique animation and humorous movements; but overall I was left numb with the sub par graphics.

The linear gameplay comes on the field again, with shallow backgrounds that never make you "feel" a sense of depth. Even with the scattered fog and lighting effects, it doesn't impress. The graphics aren't bad, but they aren't what you would expect, especially after playing the XBOX version. But, I still give kudos to the developers for the use of color and animations...
yawn

With platformers, how can you go wrong with audio? I mean, throw in some perky tunes and wacky sound effects and you have a solid base. Well, the classic jungle beats from past Crash games are back as well as the light-hearted sound effects. Overall, the audio was acceptable and generally fit the game as good as you could expect. I was hoping for a few new "remixes" of the original, but I have nothing to either complain about or give kudos.

66 Says:
Don't think this review as a "Crash Bash", but more of a "C'mon developers step it up a bit" review. Developers have to realize that this isn't the 90's with no real competition as far as consoles go. With software as well as hardware fiercely competing for recognition, Crash falls far short of the mark and when compared to others in the genre looks pathetic.

I'm not even saying this is a bad game, for it's not. But, with so many other platformers out there, this is at the bottom of my list. The game fares well as a rental, but not much more. Those looking to continue your Mario platform adventures will be highly disappointed.

 

 

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Crash Bandicoot: The Wrath of Cortex

Netjak info

Developed by:
Universal Interactive
Published by:
Universal Interactive

Genre: Platformer
Number of Players: 1
ESRB: Everyone

Netjak rating
5.3

Gameplay: 8/10
Graphics: 5/10
Audio: 6/10
Replay: 3/10

 



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