[gamecube] [xbox] [playstation2] [windows] [gba] [vintage] [staff] [links] [interviews] [forums]

WWE Crush Hour

April 14, 2003

Platform: Nintendo Gamecube
Developer:
THQ
Publisher:
THQ
Reviewed by: Jimmy "JayDukes" Farrow

 

Gameplay: [6] Graphics: [4] Audio: [3] Replay: [5] Overall: [4.5]

There comes a time in every video game series when its developers want to take their product and fly off on a tangent. Look at Super Smash Brothers Melee, for instance. Within the game, you have a bunch of Nintendo?s major corporate symbols, such as Mario, Donkey Kong, and Samus Aran, who are the main characters of adventure games. Now, instead of having them save the princess/banana horde/galaxy, they are kicking the crap out of each other using special techniques from their respective games. Nintendo?s little experiment turned into one of their best takes in the fighting game genre.

Now does this mean that any game series can deviate from its vintage path a make a smash hit with an entirely different premise? THQ put this question to the test and blended the superstars of the WWE (World Wrestling Entertainment) with hard-hitting combat racing in WWE Crush Hour.

Here?s the story: Vince McMahon, the owner of WWE, has finally bought out every major television station in existence. With some of that space, he decides to place his wrestlers in a different type of battle arena?a high-powered demolition derby of death and destruction.

Yeah, THQ really had some time to kill, didn?t they?

Gameplay WWE Crush Hour plays very much like any version of Twisted Metal you?ve played. However, after a few play-throughs of this game, you?ll want to dust off good ol? TM and probably apologize to it.

At the onset of the game, you have a wide selection of vehicles to choose from, each driven by a WWE superstar. The style and attributes of each vehicle reflect the wrestler driving it, such as Brock Lesnar?s massive tank-like car, which doesn?t move very quickly, but packs a hellified punch. Jeff Hardy drives a souped-up station wagon that, when properly operated, can stick and move like Jeff would in the ring.

There are various modes of play and arenas to crash around in. Crush Hour gives the player modified versions of classic WWE match types, like the triple threat, lumberjack, and hell in a cell.

All in all, Crush Hour provides a slew of options and modes of play, but falls a taste below average in gameplay mechanics. Too bad this is the games highest attribute, because there?s not enough to compensate for the sound and graphics.

Graphics and Sound Here?s where the game take a downslide. The in-games sounds are a real pain in the ears, especially the commentary. You thought the play-by-play in the Smackdown games were lame, wait?ll you hear the garbage Jim Ross spits in Crush Hour. Allow me to give you a comparison. Remember Joe Montana?s Sports Talk Football for the Sega Genesis? Remember how delayed and spaced-out each spoken sentence was? Okay, take that and mix it with some typical Jim Ross commentary. It was killing me to the point were I almost broke the mute button on my television remote control.

Graphically, the game?s an eyesore. In all seriousness, I haven?t seen such dull colors and graphics since Summoner. From what I?ve seen, all aspects of visual sharpness were spent on the video TitanTrons played during the entrances. The worst examples I?ve noticed were in the vehicle selection menu, which shows a three-dimensional shot of the car and its ?driver?. Every single vehicle looks like a weather-beaten shell of its former self, you know, before all the munitions were welded on. And the wrestler that poses beside his/her automobile looks like something out of WWF Warzone ?graphically primitive. A waste of space, in my opinion.

Crush Hour is an audio and visual mess, bottom line.

Replay Value Even though Crush Hour has lots of goodies to unlock, like more combatants, arenas, and match types, its replay value is very minimal. Let?s face it, car combat games are a dying genre, if not a dead one. To put it simple: you?ll get your money?s worth.

Crush Hour?s twenty-dollar price tag is a plus and a minus. The positive end is obvious: twenty bucks is dirt cheap for a video game, and anyone who?s a fan of the WWE can easily get sucked into it. On the negative end, any game that costs that much can?t possibly sound promising.

Conclusion If you like this type of car-crunching action but are sick of Twisted Metal?retire the genre altogether because you will not get much satisfaction from WWE Crush Hour. If you?re a huge WWE fan, still save the twenty bones and get something worthwhile?you know, like a Steve Austin bobblehead or something.

Buy the Game

Buy the Strategy Guide

Donate a Buck

We won't let you buy it.

none available

 

WWE: Crush Hour Gamecube review on netjak.

All rights reserved. All contents published by netjak | info@netjak.com