Godzilla: Destroy all Monsters Melee

 

October 17, 2002

Platform: Nintendo Gamecube
Developer: Atari
Publisher: Infogrames
Reviewed by: LaughingTarget

 

Gameplay: [8] Graphics: [8] Audio: [7] Replay: [7] Overall: [7.9]

 

Remember those days long ago (or maybe even yesterday for some of us, like me) when you watched those really cheesy Godzilla movies and thought it was the coolest thing ever?  Ever wonder what it would be like if someone made a decent game centered around it, not like those horrible Dreamcast or NES attempts?  Or do you just want to take control of a huge monster and trash famous cities?  Well, FINALLY someone gets around to making a worthy Godzilla game.  Enter Godzilla - Destroy All Monsters Melee, an 1-4 player romp around large cities where you get to crush, destroy, and breath blast your way to domination.

Graphics Are So Good, It Removes the Authenticity
I am hard pressed to find a game that actually exceeds the visual quality of the movie it is based on.  The visuals are remarkably well done, especially considering the game has a media license (as we all know, those tend to stink).  Anyway, the levels and monsters are highly detailed.  Godzilla uses some nice effects to give off a scaly feel, and that guy with the claws (I can never remember any of their names, 'cause I am bad with them) has a remarkable shine to them, making them look almost like real metal.  Effects are also amazing, like breath beams, explosions, and falling building debris.  The levels are detailed, and you can even see cars driving around on the street below and helicopters flying about firing missiles at you.  They are based on famous cities, and if you have actually been to one, they are set up nearly to their real life counterparts, especially landmarks.  It is fun to toss a big guy into the Tokyo Tower and watch it crumble into nothing.

Controls Excellent
Godzilla: DAMM is a relatively simple fighter.  But, from that simplicity comes some really complex fighting styles.  There are a few basic attacks.  A for punch, B for kick, Z for your special attacks, tap being a more powerful attack while hold is a lengthy yet not as strong attack.  If you hit A and B together, you can pick up your opponent, and can use X, A, or B to do different types of throws.  What I like about the control scheme is how you feel like you are moving a large monster, but don't get stuck with the sluggish feel of a bad WWE game.  Controls are responsive and fluid, giving you full range of motion of your chosen monster without having to deal with lag or overly slow movement.  It is also detailed in a way like Super Smash Brothers.  Each direction and button corresponds to a different attack.  You can head-butt, stomp on their foot, kick, punch, or run into your opponent and ram them.  Also, attacking a grounded opponent is a vital part of the game, especially when you knock him to the ground and take the opportunity to use your powerful, yet too slow for a moving enemy, Z-tap special move.

Great Gameplay Elements
Godzilla has some really creative gameplay elements within.  For example, if you like to toss your opponent into buildings, the stupid humans below think that monster is causing the damage and actually fire on it.  Also, a UFO flies around and drops power-ups.  My favorite is the Mothra Air Support.  By grabbing this, Mothra flies around and zaps your opponent now and again, giving you a bit of needed help.  Finally, there is the Rage power-up.  While this one, on the surface, seems to just boost your attack power, you are able to hit A-X to perform a shockwave stomp that topples buildings and sends the other monster flying.  The levels are totally interactive as I found myself throwing oil tankers and buildings at an unsuspecting monster, who found themselves on the receiving end of a ton of bricks, literally.  There is also an energy bar as to avoid fights being nothing more than bouts of fire and beams.  Another good move was the balance of health and damage.  Fights don't last 30 seconds like in most games, but can run 10-15 full minutes.  These guys are 40 foot behemoths, and it really feels like that as you simply stand up after being tossed through a towering skyscraper.

Small Levels
One thing I don't like is the really artificial level boundaries.  Around each level is a green barrier.  While this is explained as an alien created arena since the green walls can harm you, this limits the fighting arena to a relatively small area.  Not too small, really, but I don't like the feel of such an artificial level restraint.  Had they been made large enough that no amount of walking would get me to the end, as I would more likely be smoking monster meat, I would have been totally satisfied with the design.  There is nothing like large scale destruction, and you have a hard time doing that when the only destruction is limited to a perfectly square field.

Sounds Sparse Yet Decent
Fighting levels don't have music in them, and this sort of improves the game in a way.  I would have had a hard time fighting with hard rock in the background.  Effect sounds are well done as well as monster cries, which are ripped directly from the films.  Building crumbles and explosions are also nice, as well as the rumble from your big, mean monster stomping around the place.  Voice acting, as cheesy as it is, actually fits well into the Godzilla world and only adds to the authenticity of the game.  There could have been more sounds, but what can you do?

Single Play Good...For A While
The single player mode is absolutely essential to the game.  Without it, you can pretty much kiss goodbye to playing with any more than the starting three monsters.  The Adventure mode is fun and somewhat challenging.  It starts with a really funny, cheesy homage to the Godzilla movies featuring aliens with canned "I'm going to take over the world" speeches with some funny one-liners included.  The AI is balanced at the beginning, giving you a worthy challenge, but later on, the AI becomes a cheap shot master, making even good players have a hard time.  Especially when you go up against Mecha-Godzilla, who seems to have a near endless energy supply.  Single player mode wears off quickly, though fortunately after you manage to get all the monsters in your possession.

Multiplayer Mode
Two player multiplayer mode is an absolute blast.  Getting together with a friend to duke it out in Tokyo, causing havoc, and having a good time is what it is all about.  Unfortunately, getting 3 or 4 monsters into the arena becomes difficult.  Godzilla is mostly a "left-right" fighter in a 3D environment.  So, this causes a problem with camera angles.  Two monsters going at it is great as you can see in full detail every attack and taunt clearly, but when you get 3 or 4 out there, the camera is limited to an overhead view to get them all on the screen at once.  This not only makes it hard to make out attacks, it also confuses the player as to where his creature is and makes controlling your monster hard as you are never quite sure which way to move the stick.

Bottom Line
Godzilla is a wonderful renter, and if you just love two-on-two fighting, great for purchase.  But, for the lone players out there, this game wears off thin fast.  Nice visuals and some innovative combat ideas make this a wonderful title.  Rent for you loners, buy for you fighter-lovers, either way, you should have a really good time. 

 

Plea Game Strategy Guide

If you plan on buying the game, and feel that we helped you make a decision, why not support netjak at the same time and pick this up online?

(did that sound too whiney?)

GODZILLA: DESTROY ALL MONSTERS MELEE
GODZILLA: DESTROY ALL MONSTERS MELEE
GODZILLA: DESTROY ALL MONSTERS OFFICIAL STRATEGY GUIDE
GODZILLA: DESTROY ALL MONSTERS OFFICIAL STRATEGY GUIDE

All rights reserved. All contents published by netjak | info@netjak.com