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Ikaruga

April 15, 2003

Platform: Nintendo Gamecube
Developer:
Treasure
Publisher:
Infogrames
Reviewed by: Shane "search66" Johnson

 

Gameplay: [10] Graphics: [5] Audio: [5] Replay: [6] Overall: [8.5]

For many newer gamers, Ikaruga is going to be one of those games that will easily be passed over. They will skim over the back of the box, set it back on the shelf and look for something with more colors and shiny backgrounds.

For others, however, Ikaruga can easily fill the void that many veterans have missed over the years. Retrospectively, back in the 8-bit and 16-bit days; shooters were a dime a dozen. Games like: R-Type, Blazing Lasers, Gradius and Axelay lined my game library for nearly a decade. As time went on, the shooter genre all but faded away; leaving little to be remembered for. During my Dreamcast glory days, Ikaruga was probably one of my best import purchases I've ever made. This disk packed so much goodness in its little GDROM, and cripes was it a tough cookie to crack. When I saw a port in the making for the Gamecube, I nearly fell out of my chair and waited patiently, checking my mailbox daily

Old school In one quick breath to explain what Ikaruga is; as well as shooters in general, here is a summary: A shooter is simply either a side-scrolling or vertical-scrolling game; where you blast everything in your path. The concept is simple, but the difficulty level usually is not. Who would have thought that a missile coming at you in slow-mo would prove so devastatingly difficult to avoid? This basic mode of play may turn people away, but those who can appreciate a quality shooter will find the rewards most gratifying.

Every game on the market has a "hook". Since the gaming industry is all but reaching for new material; each game has to have something to set it apart from the monotony. What makes Ikaruga so special is that it has an "anti-hook". I thought about patenting that line, but I'll just give it back to the people. The "anti-hook" is simple; there isn't anything that makes it special. No super magical bombs, no downloadable statistics and add-ons and no custom finishing moves. Ikaruga is one of the few games that have absolutely no power-ups or bonuses. With most shooters, it is customary for you to blast a thousand enemies; all the while snagging up monster weaponry and huge pick-ups to aid you during your conquest.

Ikaruga is a shooter-purists’ wet dream. You have one button for your primary fire, and a secondary button that uses a "homing laser"; which can be devastating. Within the game there are two types of baddies: light and dark. Your third button used switches your ship from light to dark and vice versa. So, firing when "dark" makes the "dark" enemies susceptible to your fire and the same goes for when you are "light".

This simple concept may sound like a whimsical flight, but knee-deep into the game your eyes will start to bleed after the first few minutes. Most gamers when playing a game follow the same principles they always have over the years. For example: When I play a FPS, I set up the controls as I always have since the days of Doom. The same goes for shooters. I memorize the patterns of the enemies, and fire accordingly. This shallow method just won't cut it in Ikaruga. Switching between light and dark, and firing at those which can be hit and can't, can easily frustrate those with Mario on the mind.

I think what really draws me to the game, is actually how it is played. Not just the control scheme, but the actual rhythm of it all. The game plays actually more like composing a musical. I don't want to incriminate myself and chalk myself up as some new-age, tree-hugging hippie; but Ikaruga is felt more than played. Just the way you have to move, switch and shoot is so rewarding when done right. Ikaruga feels like cool sheets on a summer night when everything falls into place. The familiarity of the style will handsomely reward those old schoolers out there, who long for classic gameplay.

The huge boss-battles are just the cherry on the proverbial sundae…

Boom! Graphically, the game isn't going to win any awards for ground breaking material here. This is also why many will pass it up, from looking at the box. While the graphics are more than functional, they are less than brilliant. The displacement of colors, however, is well laid out and fits the pace of the game accordingly. The contrast between backgrounds and the foreground melt seamlessly into the timing of the game. There are few high points and low points of the visuals, but for the most part; the game just goes. Luckily, the Gamecube features progressive display and the framerate is smoother than silk.

Audio? There was audio in the game? Audio is probably at the bottom of the list for any shooter. All of the massive explosions, zinging lasers and funky eurobeats are all here, and done very vanilla. Again, nothing spectacular and I hardly noticed anything worth mentioning. Aside from the boss entrance "alarm", most of the music will go unnoticed.

66 Says: Ikaruga isn't for anyone. I should have made that disclaimer at the beginning of the review; but it's not. Ikaruga is for that special breed of gamer, who knows gameplay is more important than graphics; and skill is more important than power-up's. Believe me when I say "misery never felt so good". The game is tough. Not just, "I gotta go to gamefaq.com" tough; but "toss yer controller across the room and cuss" tough. I can't tell you how many times I shut the Cube off and gave the screen my patented "double middle finger" technique.

Rent the game before you buy it, especially if you aren't familiar with the genre. But, if you are a shooter gamer at heart and miss the scene; you won't be sorry.

Buy the Game

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IKARUGA
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Ikaruga Gamecube review on netjak.

 

 

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