MX Superfly

December 31, 2002

Platform: Microsoft XBOX
Developer:
THQ
Publisher:
THQ
Reviewed by:
search66

 

Gameplay: [8] Graphics: [7] Audio: [7] Replay: [8] Overall: [8.0]

 

Dirt bike racing is one of those things that should appeal to just about every testosterone driven male out there. The lure of dirt bikes started years ago on the NES with Excitebike. Heck, I played Animal Crossing for 12-hours just to get the Excitebike game for my Nintendo. Since then, many games in the genre have come and gone. One of the more successful series was ATV Off-road Racing series. Although it was four-wheeler based and not a dirt bike; for dummies like me it’s all the same.

EA Big?
In the recent string of "extreme" sports, why not include just about everything out there. Dirt bikes doing wacky stunts seem to go hand-in-hand with the latest "genre" of gameplay. One might also see how the Tony Hawk series of games have dovetailed into a variety of different game types. I mean, skateboarding-BMX-dirt bikes-Hummers; it's all good.

Once I got past the heavy menu system and into the gameplay, I was pleasantly surprised at the initial physics of the game. Racing aspects were tight, and the trick system was floaty and vaguely familiar to the SSX line of games. With an extraordinary amount of time to pull off crazy moves; your rider and bike seemed to freeze in mid-air; giving you precious seconds to pull off some neat-o moves. I really enjoyed the balance between realistic physics: such as turning, accelerating and braking; but I also liked the "extreme-ness" of the trick system. Basic moves were easily pulled off with a single button press and more complex moves took a great deal of trial and error. One thing that dumbed down the Tony Hawk series for me was the button-mash technique that would usually end up with a mad trick and mad points. In MX Superfly, the system is refreshing, addictive and very clean.

While the trick mechanics fit well into the scheme of the gameplay, it does come at a price. Where SSX exceeded was meshing brilliant tricks with the adrenaline rush of speed. Much of this same excitement is lost in Superfly, as the speed is dulled from the hanging curveball once airborne. I don't think there was an easy fix to the situation; I think THQ balanced the arcade thrill with the physics of realism in racing as well as they could.

I have to admit that THQ really nailed the fun-factor right on the head. The game is a blast to play, even for only a few minutes. But, what makes this a safe-buy is the longevity of the game as well as the overwhelming amount of options. One of the requirements I look for in a solid "purchase" game is the amount of mini-games and unlockables. MX Superfly has both and the depth of these is sometimes mind numbing. Combine the options with a solid backbone focused on gameplay, a rental might not suffice to those who enjoy the sport and/or the genre. Superfly is also one of the handful of games that is accessible with XBOX Live!. New tracks, bikes and riders are downloadable via the Live! network. Those without Live! access will be void of the new content. So, if you are already on the network this is an even better buy.

Although the Live! system doesn't support multiplayer racing, the single player career mode should satisfy even the toughest of sport critiques. Nothing new here, either. Win races, earn cash. More points, more cash. Use cash to upgrade. The principles are still the same and you can also use your earnings to unlock a variety of options. Other game options include a solid multiplayer (yet somewhat unsatisfying) as well as some brilliant mini-games and free-ride mode. The free-ride mode was one of my favorites and allowed you to fine-tune your arsenal of moves. In reality, I find myself leaning towards the crazy mini-games over the season mode almost at every start.

Another thread that seems to be popular now is the customization and persona of games. Superfly is no different and the "create-a-player" is done extremely well. You can choose just about everything imaginable; right down to the real-time sponsor. This adds a nice personal touch, and felt that it really added some much-needed warmth to the game. One of the problems with games such as MX Superfly, is the lack of original content. Gamers like myself have seen just about everything there is to see, and yearn for new and fresh ideas. Now, I'm not talking about the gimmicky stunts by Activision and BMX XXX; but more along the lines of level design and environmental issues. As good as the game is it still doesn't push it to the point of a "perfect ten" type game. It does what it does and it does it well. Solid gameplay, tight control and a plethora of options... that is what makes it a good game.

Wudja look at dat
I had to give THQ kudos for not trying to push the limits here. The game runs solidly at 30 FPS. Many will argue that FPS is everything, but I'd rather have a clean game pumping a steady 30 FPS than a game choking on its own pixels at 60. Needless to say the game is quite a beaut, but lacks the overall "speed" many sports/racing fans are looking for.

With that said the game runs like a truck and never experienced any flicker or pop-up; even when the screen was bombarded with visuals. Well done.

The character models themselves are colorful, yet a bit unimaginative and unoriginal/uninspiring. Still, XBOX supporters have come to expect top-notched graphics and vast environments. In the theme of things, the environments and lighting effects are brilliant with subtle touches that add to the experience. In the short lifeline of the XBOX's history, one quickly notices that their racing games are always the most visually impressive. When compared to others in the XB's line-up (sports-wise) MX Superfly still pales in comparison. This doesn't mean it's out-dated; just not as impressive as one should be. Again, I think this is due to the feeling of speed; or lack thereof.

Audible, the games soundtrack really kicks. The music fits the action perfectly and blends seamlessly with the tenacity of the game. With great sound effects and nice voice-overs to boot; this is one tight model. Those who don't like the edgy sound of guitar and punk-ish tunes might cringe from its almost blatant overuse. Even if you aren't a punk-rawker, with the XBOX's claim-to-fame MP3 import, you can add you own elements. I never took advantage of this feature simply because I felt the game wouldn't be quite the same.

Overall, a very solid outing from THQ in the visual/audio category. Two thumbs up.

66 Says:
I admit that I've never been a huge THQ supporter, but their 2002 releases have shown dramatic improvements and with MX Superfly, this is one of their best to date. As mentioned, I think a rental would suffice for the average gamer; but for extreme sport types, a purchase would be justifiable. The developers took a great concept from a variety of sources, put them in a blender, hit puree and voila... a veritable slushy of gaming goodness.

 

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-search66

MX SUPERFLY
MX SUPERFLY


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