Pikmin

Pikmin

January 4, 2002

Platform: Nintendo Gamecube
Developer: Nintendo
Publisher: Nintendo
Written by: search66

 

Gameplay: [10] Graphics: [7] Audio: [7] Replay: [7] Overall: [8.5]

 

"Desperate for attention, my lonely GameCube spins only a few disks for the greater glory of "next gen" consoling. Rogue Squadron and SSX Tricky are the only titles worthy of gracing my flatscreen... until now.

Mario spelled backwards in Arabic means Pikmin.
The tradition of Nintendo stems back to the brilliant mind of Shiguru Miyamoto. The self-led creator of mega-hits like Mario and Zelda, tries his hand on the GameCube. I was skeptical at best at this oddly titled game that is a combination of RTS (real time strategy) and adventure. I have the utmost respect for Mr. Miyamoto, but I truly believe this would be his downfall after seeing screen shots last summer.

Captain Olimar ain't no Han Solo.
Our story begins as our big nosed, balded astronaut is traversing through space. After an asteroid hits his ship, the Dolphin, Captain Olimar is forced to crash land on an uncharted planet. During his crash landing, parts of the Dolphin are scattered throughout this strange world. To add insult to injury, the planets atmosphere is poisonous and un-breathable.

Our beloved captain only has 30 days worth of oxygen on board, and has to take off before it is too late. Coincidentally, there are 30 pieces of the ship to recover; so Captain Olimar better get a move on. After investigating the crash site, he makes various discoveries about the planet; including a vegetable type of creature. Looking similar to a vegetable on his home planet, he aptly names them Pikmin.

These pikmin seem to follow him around, and assist him when prompted. He finds them to be a vital source of recovery of his spacecraft, and recruits them as he sees fit. All is not as sunshiny as it seems... Various objects, enemies and obstacles prevent dear Captain from acquiring his goals.

Lemmings!
If anyone is familiar with the old Lemmings series; you might have the general concept behind Pikmin. Use your pikmin to do various tasks. This can be anything from attacking an enemy, to building a bridge or even to destroy a wall. The pikmin follow you around like drones, and you can control them by throwing them at the intended object.

Controlling the pikmin is half the fun of the game. The GC's controller fits the task well, and is easily mastered, but always challenging. The "A" button is your primary button and is used for a variety of tasks. Mostly used to "toss" a pikmin at an object, it can also be used to "head butt/attack" with Captain Olimar himself. "Big Green" is also used to repair you suit when you are near the space ship. For the record the "A" button is your primary button for text screens, and activation.

"Little Red" (the "B" button) is uses to "call" your pikmin to you. If your pikmin are "dazed" or wandering around, face in their direction and "whistle". After you call them, they "wake" up and join your party. The "Y" button pulls up your menu screen, where it gives you options, tutorial information and maps, etc.. The "X" button is used to dismiss your pikmin. It puts them into a wandering "gray" mode, and they simply act like lost puppies. The beneficial effects of this are to separate your pikmin into colors. There are three different colored pikmin. The red is your basic pikmin, and is moderately strong. The yellow pikmin are lighter and can be thrown farther. Not only can they reach places high, they can also carry a "bomb rock" which can blow up baddies and obstacles. Finally, the blue pikmin are average build, but can cross water and not drown. Very helpful when trying to cross a stream.

The left trigger button is crucial into the success of your game. Holding it in, and moving your analog controller controls the camera angle (not perfectly mind you). The right trigger changes the zoom from "in your face" to "sky high". The quirky "Z" button can change the camera angle to an overhead view or a 3/4 view. Neither of the D-pads are used (thank Shiguru).

Round 'em up... move 'em out!
The game can appeal to many age ranges, as the "in game tutorial" is brilliant. No need for a manual here, because you learn as you go; and Olimar tells all step-by-step. Right when the "lessons" become irritating, it ends.

While the concept of Pikmin is not new to gamers of the 80's and 90's there are many who have never experienced anything like it. I do admit the game is strangely addictive and incredibly fun. The animation of the pikmin are hilarious at times, and smooth as silk. In Lemmings fashion, prepare to control up to 100 pikmin to do various tasks in order to snag that precious piece of your ship.

Gathering pikmin is as much fun than finding pieces of the ship. You can acquire pikmin by gathering button shaped "pills", defeating enemies or smashing flowers. For example: you might see a big blue button with the number "10" on it. It will produce 10 pikmin, and require at least 10 pikmin to carry it back to the "Onion" (an odd shaped craft that spits out pikmin seeds). The same concept aligns with enemies. A huge enemy when defeated requires a certain number of pikmin to carry it back to an Onion. If you need a certain type of pikmin, make sure you use that color pikmin to carry it back. Defeating enemies is done by tossing your pikmin at the baddie as they jump it pounding it into submission. But be prepared to lose a few pikmin in your efforts.

Each day consists of about 20 minutes. Make sure all of your pikmin are in your control by the days end or they are toast from roaming baddies. For those analytical people do the math. 20 minutes times 30 "days" equals... 10... A let down for anyone that plays the game is that it is short lived pulling in about 10 hours of gameplay. Most will finish the game in about seven though. Seemingly an anathema for GameCube launched titles has been short-lived games. Coming to mind is Pikmin, Luigis Mansion and Wave Race.

Even if the game is under 10 hours long, the fun can last for many replays. The second time through was even better than the first. I believe if Nintendo would have made a "free roam" option where time was disabled, it would have really added to the experience of Pikmin. By literally cultivating hundreds of pikmin, and tons of things to do it could have given the game even more depth. Many times, because of the time constraints, you are forced to overlook many areas and obstacles. Hating to rush through any game, 20 minutes seems a stretch to accomplish everything in one given level.

Pikmin is a great combination of strategy, action and adventure. It can appeal to young gamers and veterans alike. Aside from minor camera angle issues; this is a successful sleeper and has SEQUEL written all over it.

Aesthetics out the wazoo.

While this isn't the best looking game for the GC, it is the most consistent. Each level is lushly designed and colorful. The shadowing and textures are textbook next-gen. Hoping for a little more fog and lighting effects, I was never let down by the "cutesy-cutesyness" of the game. The animation within Pikmin was absolutely wonderful. The enemy movement and facial expression is comical and a blast to watch. Even watching our veggie friends climb a tree, destroy a wall or attack a baddie will bring a smile to your face.

The water effects are simply stunning, reflecting perfectly and rippling as in real life. Many other "real life effects" are flooded throughout the game. Walking through tall grass will cause a domino wave, and running into vegetation will cause a realistic sway. The physics of Pikmin isn't meant to be believable, but more arcade like. Still, I have to believe ever effort went into the physics to produce a visual masterpiece. For those who love "all the small things" will highly appreciate the small effects that would normally go unnoticed by the casual gamer.

The audio is nothing short of stellar as well. Hiring Hajime Wakai who produced the audio for Star Fox 64 shows that Shiguru meant business when making this game. The soundtrack is simply perfect. As with Rogue Squadron, the music is effected by its surroundings. Nearing an enemy will fade out the current track, and fade in a more appropriate "edgy" tune. Sound effects match every ounce that the game can offer. From the splash of walking through water, to the popping of pulled pikmin. Although the music is limited to five or six tracks, it never becomes annoying or mundane. Overall very satisfying musical tracks including an amazing bunch of sound effects.

66 Says:
Pikmin is a breath of fresh air for the console market. Nintendo finally has a must have game, that should be owned by ever GC supporter. I was pleased to find that my six-year-old daughter had as much fun as I did playing the game. Although she became a bit frustrated at points (as I did) she still was able to manage to manipulate the pikmin the way she intended. For those who say kids shouldn't play video games... shame on you!

The problem solving potential for children is obvious in Pikmin and games like this can do nothing but help children. This is a great family game, and will satisfy the harshest of critique. My final recommendation of the game, is to save your money on a rental. I rented the game for five days, and ended up taking the game back; and heading to Babbages for a purchase. I could have saved the $4.50 and put it towards the purchase of the game I ended up buying.

Take my advice GameCube owners... Trust 'ole six and make a purchase, ok?

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-search66

 

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