Resident Evil

Resident Evil

June 14, 2001

Platform: Nintendo Gamecube
Developer: Capcom
Publisher: Capcom
Reviewed by: search66

 

Gameplay: [6] Graphics: [8] Audio: [9] Replay: [9] Overall: [8.7]

 

"Nintendo finally gets a break. The myth of the GameCube being a "kiddie kart" has been blown out of the water and beached for life..."

intro
What seems like an eternity ago, the first Resident Evil hit the US market in 1996 on the Sony Playstation. The series has turned out to be the real forefather of the survival-horror genre. The name Resident Evil has become a household name for gamers around the world, and Capcom has set the standards for other survival-horror games from then on. Games such as Silent Hill and Parasite Eve have been somewhat successful, but none match the familiarity of the RE series.

Since the original in '96 was released, there have been a handful of newer releases all with their good and bad points. Where I first had to give props to Capcom was for actually not producing a new hybrid of the RE series. Instead, they opted to revamp the original game and making it breathtaking. While Resident Evil X is still in the works; this revamp really sets an awesome tempo for the GameCube.

As for storylines, the premise is quite elementary. You play the role of either Chris Redfield or Jill Valentine, part of an elite rescue investigation team. Sent to a remote location outside a small town, you are investigating some missing team-members. Things go from bad to worse, and you are stranded alone with nothing more than your wits to get you through the inevitable horror that is to come...

If you are familiar with the series, much of the scenery and especially the characters are familiar. Kind of like seeing an old friend...

Death is only the beginning...
Your first setting at the game will flood you with a mix of emotions. The first feeling you get will be how amazingly beautifully the game is. Once you get past the visuals and the videos, you now have to actually play the game. The control is something that can make or break a game such as RE. I personally hated the controls in Silent Hill 2 and even past RE games were fairly unmanageable. As I stood in a huge entranceway in the mansion, it took me a few seconds to even move. And when I did, my smile faded when I tried to move...

The default controls are simply horrible. To be fully honest, every control set took some getting used to, and I'm puzzled on why Capcom would make such sloppy controls. The game looked and played like an old version of Dragons Lair. The saving grace here, is that there are three control sets that you can choose from. I personally prefer the third set. This set uses the buttons to move your character, and the analog controller is used to turn and walk backwards. The shoulder buttons are used to pull your weapon out and the other to fire.

Even looking at the controls is a bit obscure. The controls are fairly sloppy, loose and many times unmanageable. Many players who have little patience will play for about 15-minutes, come to the first zombie and turn the game off. To make matters even worse, the camera angles are darn near impossible at times. I see where Capcom was going with the whole "cinematic-movie" feel (and pulls it off brilliantly), but many times you would be a sitting duck for relentless zombies, for you couldn't see around the corners; or would get stuck with a dreadful view.

As bad as the controls are initially, I implore you not to give up so easily. Stick with one control set, spend about an hour (yes an hour) just walking around the first floor and exploring the area. The controls then become a bit warmer, and working the camera for you instead of against you becomes a game of trial and error.

Willy Wonka?
Sticking true-to-form with other survival-horror games and the series itself, the game isn't totally about blasting up mangled zombies and picking up cool items. The largest part of the game is puzzle interaction as well as riddles and exploration. Puzzles and riddles range from pushing and pulling blocks to finding the right symbol to open a door. This also leads to the linear play of the game. As huge as the mansion is; there is a step-by-step process that needs to be done in a certain order. This shouldn't deter gamers, because the game really never feels like you are confined.

I have to admit, that the puzzles are generally rewarding but at times you might have to sneak a cheat in once in a while. I found myself on a handful of occasions nearly swinging for the fences with no clue what to do. I broke down on two occasions and visited gamefaqs.com (you know you do to sometimes so I don't even want to hear it...) and checked out what I was missing... To add even more complications to the puzzle solving, your inventory is limited to only a few slots. This means utilizing the right tools, items and ammo are crucial to the success of your game. This does become rather tedious, because you have to either drop something in your inventory or hike all the way back to your storage...

Where RE succeeds where others have failed, is the true realistic fear that it produces. Playing by yourself is not recommended. Adding to the realism, you will rarely simply blast your way through any part of the game. The first few hours of the game require exploring the mansions inch by inch and either avoiding zombies or making a critical strike. Weapons and ammo are very limited, and depending on where you shoot a zombie at depends on how many shots it will take. This means use your weapon sparingly. Along your "journey" you can also pick up defensive items. Once equipped, and a zombie grabs you from behind, it will automatically (if you so choose) pull out the item; such as a knife, and drive it deep in the zombies face. Nice. On the subject of weapons, it is a slow process. Starting off with the pistol (depending on which character you choose), things really don't pick up until you obtain the shotgun; which will literally blow you away. You will find out that weapons aren't your only method of destroying zombies, but half the fun of the game is figuring out that yourself...

Aside from the sneaky AI of the zombies, and the actual brains it takes to play the game; RE takes about 20 hours to complete (and that's on easy). The pace of the game is very slow, and there is never room to speed through any part of it. RE is more of an interactive movie than an adventure game. You will find yourself soaking in the environments, and sneaking around hoping not to run into a gruesome zombie. If replay value is your thing, RE really does pack a punch in this two-disk set. Since you can choose one of two characters; each one has their benefits weaknesses. And each storyline runs parallel with each other and crosses paths on more than one occasion. According to Capcom's website, there are ten different endings in the game. I love games that do this, and the first that comes to mind is Star Ocean; in which there were dozens of unique endings. So, depending on what actions you take during different events within the game determine the outcome of the ending. Hats off to Capcom for making games original and interactive.

Excuse me sir, do you know your flesh is melting?
Everyone’s heard the hype about the graphics and how fabulous they are. Is it all it is cracked up to be? Yes and no. I'll start with the "no's" simply because the "yes's" far outweigh them. The biggest problem is the actual performance of the visuals. FMV's take a while to get "kick started", and seem a bit choppier than one would like. Another frustrating issue is the fluidity of the game. As gorgeous as the game is (and dang is gorgeous) the penalty for this is the load times. The game needs to load every time you walk through a door. After the fourth hour of play you will swear if you see one more "open door animation" that you will scream.

Onto the good... The graphics are good, the end. No really, they are the best visuals out there on any system, console, PC or standalone. Not only are the graphics simply breathtaking, the complete mood of the game just oozes with style. Shadows and lighting effects are second to none, and I stood in one place for minutes at a time just soaking in the complexity of the lighting effects. Any gamer will truly appreciate the ambience and downright creepiness of the game. The good really did outweigh the bad, and I couldn't believe that Nintendo pulled off such amazing effects with minor complaints of performance. To be 100% honest, every detail imaginable is here. Everything from the animation of the characters, to the flicker of the candlelight. Zombies are totally disgusting, flesh dripping and blood running from any open oraphus. Simply writing words on how cinematic the animations are just don't do the game justice. Even downloading movies or screenshots can't capture the atmosphere that Resident Evil puts on the table. It really must be seen to be believed.

Where would a good survival-horror game be without an atmospheric soundtrack? The game rewards you well with an ambience that few other games could ever produce. Zombies creep and moan, and the drippings of water add to the aura that completely encompasses you. The sound effects are dynamic and change according to the surroundings, and the use of timing is perfect. A dead silence will fall at times, and all you hear is the scraping of flesh against a door. These all add up to make the entire game an experience. There are two huge whopping no-nos on the audio side however. The biggest flaw is the pitiful excuse for voice acting. The dialogue is quirky (not as bad as SH2) and unrealistic. It's just plain bad. The second no-no, is the lack of a Dolby Digital or even Dolby Surround feature. Instead, the game relies on old-school stereo surround sound. For the most part it gets the job done, but I can only imagine how great this would have sounded on the XBOX utilizing 5.1.

66 Says:
Short and sweet. Resident Evil is a game I could have easily wasted thousands of words on, for the experience is the best to date on the GameCube. Aside from the brilliant display of graphics and atmosphere, the game is still a solid title. The flaws intertwined within the constructs, really don't deter the game as much as you would think.

A rental this is not. It would be almost an embarrassment to rent this game. The game really doesn't even pick up until the third or fourth hour into gameplay. This is a must buy for any GameCube owner. Even if you just want to bask in the glow of the haunting visuals, it is well worth the price of the game. Many players looking for a quick pick-up game will be highly disappointed, simply because the controls are not user friendly.

The game has nearly endless replay value, and should keep RE fans busy until the next release that should be Nintendo specific as well. Finally, GC fans have something to cheer about. Finally, GC fans have something to say "na-na-nah-nah-boo-boo" to XB and PS2 owners...
Finally.

 



 

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RESIDENT EVIL
RESIDENT EVIL

RESIDENT EVIL OFFICIAL STRATEGY GUIDE
RESIDENT EVIL OFFICIAL STRATEGY GUIDE

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