Starfox Adventures

September 25, 2002

Platform: Nintendo Gamecube
Developer: RARE
Publisher: Nintendo
Reviewed by: search66

 

Gameplay: [6] Graphics: [10] Audio: [9] Replay: [5] Overall: [7.9]

 

"Way back in 1994 the SNES was nearly on its last leg. And until then, graphics and gameplay were quite 2D and all but flat. When Starfox was released to the gaming public everyone went wild for the polygon images and "amazing" framerate. Well, Fox McCloud is back, but this time with a whole new style."

Intro
Looking back at the SNES original, one has to wonder what the heck we were thinking. A couple weeks ago prior to receiving Starfox Adventures, I fired up the 'ole SNES and dusted off my original copy of Starfox. Now, I'm all about vintage gaming but I just couldn't remember why I loved it as much as I did. And I really couldn't comprehend what made it so successful. I guess we are so spoiled now with 3D everything, including cel. Nevertheless, the original Starfox was an advent in the gaming industry and has significantly changed rail shooters forever.

With that said, how can a developer can take the infamy of a game nearly a decade old and rehash it under a totally different genre and expect it to become successful? This was the challenge of Rare (moment of silence) and I have to admit I was less than optimistic at this Mario64-esque type game.

Listen up foxer
I'm not one on stories within games unless it's an RPG. But, truthfully the story lends aid to the game.  So here is the brief lowdown. Krystal (a foxy fox) answers a distress call from -bum bum bum- DINOSAUR PLANET. Things run amuck and Krystal is trapped by the evil doom-sayer; General Scales. Who better to save her and the planet? Fox McCloud of course! Along the way Fox must retrieve the four "spell stones" in order to release her.

Ok, so it's not the most clever of a story but it fits in nicely with the gameplay.

Once Fox lands on the planet he comes across a staff that was dropped by Krystal. The staff is basically the "Excalibur" of the 21st century. It can be used as a weapon or tool and has a variety of uses which as the game progresses you discover its potential.

The gameplay of Star Fox Adventures can be summed up with one word: "puzzles". If you don't like puzzles than please don't even think about inserting this disk into your GC. To Rare's credit, the puzzles are quite enjoyable and entertaining yet rarely seems to bring you to the point of madness (a la Resident Evil). In fact, I doubt you CHEATERS out there would even have to visit gamefaq.com more than three or four times. Ok, well I admit that I hit it a few times myself...

-clears throat-

Anyway, controlling 'ole Fox is a piece of cake. It's very akin to the N64 legacy, Ocarina of Time. The game is your baseline adventure platformer with few added twists. The most enigmatic thing, however, is the lack of a "jump" button. Fox is planted in the ground like an oak tree and only certain "hotspots" will cause the furry canine to move his butt. As the game progressed I realized where Rare was going with the game (I'll save that comment for later). So there you have it. You are Fox trying to save the planet and the girl.


As with most games, there has to be a "hook". This hook is always a sure hit or miss, and this time it's a total miss in my opinion. Along your journey you get the privilege of a tag-along dinosaur named "Tricky". Tricky is the Jar Jar of the Star Fox world. He's perpetually happy, ungodly cheery and his happy little face just begs to be punched. Sorry for my angst, but I thought the concept of the jolly dino was novel, but it ends up becoming more of an eyesore than a helpmate. SFA fans will pout and claim how Fox can't do it alone, and in fact he can't. Happy Tricky does provide a significant amount of support to Fox. First of all he's the "Master of the Inventory". He finds hidden items, discovers secret paths and will even occasional assist you in some well needed defense. But again, his never-ending happiness is like a stick in the eye.  Even after he is bombarded with coconuts the sop still has a grin on his face. If for some reason the idea of a sidekick appeals to you (why does Rare always find the need for this?), you can purchase "toys" for the dino-pet and play games with him... yawn

Catering to the inner child again, the combat system reminds you of an old school beat-em-up. Tapping da big green button causes Fox to whack away at the enemy, and even produce some neat-o combinations. In fact, the combat system is so basic that you could honestly fight enemies with your eyes closed. What I will give credit to Rare for is the unique battle system. Almost taking off from classic Squaresoft games, when a battle engages the screen goes into letterbox mode (very nice) and Fox takes his usual fighting stance. Since the combat basically revolves around two buttons (attack and evade) there isn't much depth to the actual fighting. In later levels, however, Fox can learn "spells" for his staff and can do a few neat tricks like freeze an enemy or turning them to stone. The only exception to the novice combat is the excellent boss battles. Boss fights are quite enjoyable, and the bosses themselves are huge and daunting. Classic and old-school, timing is required and I felt myself tingle while I retrospectively looked back in the days of 2D.

One of the biggest fears when playing a platform-type game is when the game pigeon-holes you into linear gameplay. The latest Crash game suffered from this problem. Fortunately, I never felt cooped up or confined to a set path. Sure, there are certain events that must be triggered and followed in succession; but for the most part I was encouraged to see how well the game panned out and gave a nice sense of freedom.

To compliment the open-aired level designs, Rare has also thrown us a few novelties to break up the gameplay. Scattered throughout the game you will have access to tons of mini missions that range from playing a FPS to classic Star Fox air battles. This is actually one of the games biggest saving graces, for most of these side missions are much more enjoyable than the actual game. You have to give it to Rare for keeping the "fun" in games. While most might be looking for more of an adventure (as I was), Rare keeps the classic thrill of older platformers like the Donkey Kong series alive. Sure it's not exactly what I was looking for, but it gets the job done... even if it is a bit elementary.

You've seen the screenshots...
The visuals are what are going to draw the biggest crowd. Do you think a ten year old boy gives a flying squirrel about a game that was released when he was two years old? The majority of the purchases (sad but true) are going to be monkey-like drones that like shiny things. For those who appreciate the history behind games and the overall impact a game makes within the industry; great graphics are just a bonus.

With that said, the graphics are amazing. This is some of the cleanest looking visuals I've seen on any console and just totally oozes with detail. The graphics are classic Nintendo and if you have played any Rare games before you shouldn't expect anything less than brilliant. With Rare on top of its game visually, many times I had to stop myself to take in the overall complexity of the details. The water effects are some of the best to date, as well as nice fog and lighting effects. The character animation compliments the backgrounds perfectly, and I never once noticed a drop in frame rate or even a tiny flicker. The game is rock solid, so mad kudos coming from a visual standpoint.

Aside from the overwhelming beauty of the game, the environments are meticulously designed. Not only are the environments interactive but also dynamically changing. Time of day is effected as well as weather events that are amazing to watch. The first time I was caught in a snow storm "I couldn't believe what me eyes seen (in my classic pirate voice)."

There are two things you can always count on with Rare: great graphics and awesome sound. They nailed the graphics and the sound comes in a strong second. The amount of voice acting is the most I've heard in any game to date. And it's good acting too and not some cheesy Silent Hill crap. Sound effects also fit the mood of the game as well as the fitting soundtrack which features a wide range of classic Star Fox tunes and I even noticed a few hints of DK in there...

Overall, this is one of the best showings as far as media goes, that the Gamecube has seen.


66 Says:
Ok, I've been dying to summarize the game since the opening line.... The bottom line here folks that this game was not meant for the hard core gamer, or even the Rare veteran/fan. It was made for 10-15 year olds who are just entering the dawning age of gaming. Ok, I said it and feel better.

This isn't to say the game is bad. It's not; it's a really fun game to tell you the truth. Fact is, however, that the game falls short of becoming a classic simply due to the simplistic control and combat system. If the control/combat was stepped up a few notches (as well as giving us a jump button for Mario's sake) this could easily have contended for a Game of the Year spot. Star Fox Adventures is an amazing try at greatness. I admit I had the game on a pedestal prior to playing it, yet even my expectations couldn't save this from mediocrity. As for longevity, the game can easily be completed in under 15-hours.

Even with the game not living up to my expectations, it is a breath of fresh air to the Gamecube and should compliment the system well. And with the recent developments at Square I would wager that this will be the last Rare title ever to grace a Nintendo console.



 

Plea Game Strategy Guide

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STARFOX ADVENTURES: DINOSAUR PLANET
STARFOX ADVENTURES: DINOSAUR PLANET

STAR FOX ADVENTURES STRATEGY GUIDE
STAR FOX ADVENTURES STRATEGY GUIDE

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