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Skies of Arcadia Legends

April 10, 2003

Platform: Nintendo GameCube
Developer:
Overworks
Publisher:
Sega
Reviewed by:
Justin “LaughingTarget” Murray

 

Gameplay: [9] Graphics: [7] Audio: [6] Replay: [9] Overall: [8.8]

Sailing, wind in your face, going off to explore the unknown: that is what it is to be a sailor. The only thing lacking is the spray of cool salt water in your face, mainly because there isn’t any. Skies of Arcadia Legends, a slightly reworked port of the Dreamcast classic, takes the whole flying ship theme in a whole new direction. The game is part Pirates! and part Final Fantasy, and all thrown together into a unique game.

I will discuss this title both in terms of those who have already played it, as well as for those who have not.

Graphics – Worst Point

The graphics in the game are incredibly dated. They are such that many would scrunch up their noses in disgust. Models are blocky, textures are basic, and particle effects are dated. Still, they aren’t so bad as to give you a headache or to be completely derogatory to the experience. They work and get the job done, but not with eloquence of other titles. The best point of the visuals is that the characters show emotion, something absent in most RPG titles on the market, even the newer ones.

For you Dreamcast people, don’t expect any changes. I didn’t notice anything different and even the new characters were modeled within the limited engine of the game.

Skies could have done well under a complete graphical overhaul, much like Capcom did with Resident Evil, but it is not really all that necessary to do so. They aren’t the top, they won’t win any awards, but the visuals get the job done.

Sounds – Don’t Fare Much Better than Visuals

Sounds aren’t anything to brag about here. They, too, are showing their age. Musical scores are catchy, but are done in a relatively primitive method. Not quite as primitive as SNES, but are a slight step above. Characters have these VERY brief clips of voice-overs during the game, and they are strange and badly done, to say the least. Voices usually occur during special moves in the game and during the cut-scenes. Battle effects are basic, but they do what they are intended to do.

Dreamcast owners, nothing new here.

Again, it would have been a good idea to update the sounds to take advantage of a superior sound system, but, again, sounds get the job done but aren’t going to impress anyone.

Gameplay – Revamped and Improved

The battle system in Skies is somewhat basic. At the beginning of each battle phase, you pick what each character does. The game then compiles their initiative, and allows them to do their move. This allows a good deal of strategy. Should I heal with my character? Will the enemy unleash a magic spell I should counter early on? Also, there are battle points that build up between rounds that can be used to cast magic spells and unleash special moves. Magic does have a mana system, but each spell uses up 1, it is the number of battle points that are used up that determines if you can cast or not.

Moving around the world is simple and intuitive. Point the stick and watch the character run. Interact with the massive "A" button. Flying about in the field is also as easy, but add in the R and L triggers to adjust altitude.

Battles use the random battle system. You run/fly around, and SWOOSH, battle time. The battles are well balanced and don’t get to be annoyingly common nor are they so uncommon that you are stuck fighting a boss you can’t touch.

Dreamcast owners – say goodbye to the insane random battle setup. No longer will you walk two steps and fight another monster. Everything else is pretty much the same.

Story – Immersive and Impressive

While the whole story has that cliché rag-tag group saving the world, the method of story development is anything but. The game revolves a lot around exploration and incorporating that into the overall story. You play as Vyse, a Blue Rogue, the sort of Robin Hood of the world, and his partner Aika, a treasure happy hothead. When flying about, they see a battleship owned by Valua (the Nazi Germany of Arcadia) blowing away a small ship and capturing the occupant. They board the ship and save the occupant who is Fina, a citizen of the Silver Civilization that was sent to Arcadia to prevent a devastating event. The story is about the journey to manhood, value of friends, and the importance of seeking out the unknown.

You also get to find discoveries, build your own pirate hideout, and populate it with crew members that all flow into the storyline as you get them.

Dreamcast owners, there are a few new things to do in the game and incorporate themselves into the story. First, there is a doctor, an adopted girl, and a strange bird that you have to go out and find invisible fish to feed. The second is a strange pirate hunter that follows you around and battles you a couple of times. There is also a Wanted System added into the game. You go to the Adventurers Guild like you are selling discoveries and you can find bounties as well as collect them. There is a bit more to do in the game than on the DC version.

Miscellaneous Stuff

Loading times are absolutely fantastic. Getting into the game, navigating menus, saving the game, and going between areas is almost unnaturally fast. A HUGE improvement over the Dreamcast version. Also, the whole concept of cut-scenes is kept to a bare minimum, allowing story development to develop while in-game.

Bottom Line

While Skies of Arcadia is not a paramount of technical achievement, the substance is worth buying. Great story and great gameplay elements are the very meat of this title. If you have not played Skies of Arcadia yet, I suggest you go out and get this right away. If you already have the Dreamcast version, this is more up in the air. I was personally happy pay for the upgrades, but it may be up to the individual. Still, this title is a classic that belongs on any RPG fans shelf. 

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