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Spiderman

 

 Spiderman



Developed by:
Trevarch

Published by:
Activision

Genre: Action
Number of Players: 1
ESRB: Everyone

7.8


Gameplay:.................8/10
Graphics:...................8/10
Audio:........................8/10
Replay:......................6/10

May 22, 2002

"Few games have ever fully captured the essence that a movie produced. Luckily, Spiderman has a deep fan base and has proved himself to be a worthy candidate for a video game... movie or not."

Intro
I have to admit that I'm quite the fanboy of Spiderman; and have played nearly everything that had Spidey in it. Probably my favorite to date was the Sega Dreamcast version, although it was somewhat short.

With the media bombarding us with paraphernalia and a slew of marketing garbage; I went into the game with low expectations. I mean any game with the web-slinger couldn't be that bad...

It's good to see that the new game releases can be "shared" by more than one platform. I've played the PS2 version as well as the GameCube version, and I do have to say that the GC version is much more polished. Headed up by Activision (go Pitfall!), the base was solid, and I knew that.. but how they could pull the movie theme into it and not distract fans was enigmatic. They gave it a decent shot.

Not afraid of heights I hope...
I'm fully aware that the game was based on the pre-thought success of the movie. The success of the movie, also sprung up a deluge of toys and memorabilia. Spiderman crosses a wide variety of age groups. From the young, pre-teen adolescents; they can enjoy the high-flying comical action. Adults and teenagers can appreciate the subtle humor in the whole thing... along with the super-cool moves Spidey can pull off.

Needless to say, the game had to be molded for a wide range of players. Activision should be commended for their wonderful tutorial, which really shows players the ropes. The narrator tells you step by step what to do, with some hilarious dialogue along the way. This really sets you into the "Spiderman-mood". I highly appreciated the training mode, and this should help out novices as well as experienced gamers.

Those looking for an interactive movie-based game, might be disappointed. The game, for the most part, follows the storyline loosely, but thankfully interjects a host of new material. If the game had been frame-for-frame with the movie, it would have been a woeful release.

After playing the Dreamcast Spiderman, I really fell in love with the physics of the game, along with the great graphics. After playing the tutorial mode, I again basked in the glow of classic Spidey physics. In fact, the first thing you notice is how cool the animation is; which really shows how well the base engine works for the physics. As good as the physics are, much of the camera angles bog down the wonderful fluidity of the game. Spidey can do just about anything the comic book hero could do. His web cannot only be used as a non-lethal weapon, but it also can be used for his primary mode of transportation. Just like the comic book adaptation, all of his "Spidey senses" are here. He can detect enemy presence, along with "sticking" to just about anything.

Activision (and Treyarch) really pulled off some spectacular moves that work brilliantly with the GameCube's controller. The feel of the web, along with swinging, is dramatically done and the initial feel is amazing. After time, however, much of the web swinging becomes fairly mundane. Nitpickers will also point out that Spidey swings "magically" hanging onto nothing. At first I felt a bit robbed from the lack of control, but I didn't let it affect my experience.

The game pans out in a huge environment. The levels are immense, but still totally linear. There is a set pattern of events that must be triggered, and a special compass guides you. It seems most games now are incorporating this type of compass, which shows depth, height and target location. Overall, the effect works, but those looking for complete freedom might be a bit let down. What really makes the game rewarding is the experience of fully utilizing Spiderman’s abilities. Clinging to a wall and propelling yourself up with a web shot really add to the wonderful mechanics of the adventure.

To add a new level that surpasses previous Spiderman installments; is the variety of actions he can pull off while on the ground. The battle system, although very elementary, works well and is simplistic fun through and through. Spiderman can punch and kick with the best of them, but he has various combos that add to the battle scenes. Along Spidey's journey, you will find a wealth of power-up's and "secret" items to acquire. These items allow you to "learn" new combos, and are done in classic Spiderman humor.

When you add up great mechanics and physics along with "old-fashioned" fun, the gameplay itself is well worth the price of admission.

An XBOX, a PS2 and a GameCube walked into a bar...
With the same game being released on the three major consoles, it's nice to see the GameCube hold its own. The graphics are crisp and clear, with little pixelation or slowdown. I was impressed to see the visuals exceed the Sony behemoth, but still it falls short of the huge power of the XBOX.

For those who look for amazing backgrounds, you'll need to hold onto your seat. The backgrounds are huge, colorful and simply breathtaking. Spiderman really captures the ambience no matter what level you are on. Whether you are flying high above skyscrapers, or crawling in the sewers; you will always feel part of the action. The performance of the game running on the GameCube was rock solid, and showed no signs of choking.

My only complaint, as mentioned before, was the frustrating camera angles at times. Many times, no matter where you were, it was difficult to focus forward and concentrate on your objective. This seems to plague all games that fit under this category. Luckily, the camera issues don't hinder gameplay as others, but still is noticeably frustrating if you are in a tight situation.

Where the game really shines is the amazing use of audio. Where would Spiderman be if it wasn't for the sarcasm and humor? I was glad to see Stan Lee's personality shine through the game, as the dialogue was darn near perfect. The game also really keeps you involved on a "movie level", where the audio plays as much a part of the experience as the graphics. The soundtrack and sound effects were equally impressive, and should keep even the harshest Spidey freak grinning from ear to ear.

Unfortunately, the audio isn't as good as it should be. The XBOX and PS2 sport a nice surround sound feature, in which the GameCube has lacked from day one. This is a disappointment, and I think Nintendo shot themselves in the foot for not giving people that option on their hardware.

66 Says:
As much as I loved the game, and as good as it is; I can't fully recommend a purchase of it. The game is miserably short and should take most gamers under 10 hours to complete. This is the same problem I had with the Dreamcast game, in which the longevity was just never there. The bottom line here is that the game is well worth the price for good rental.

For those who have an XBOX and a GameCube, I STRONGLY recommend choosing the XBOX version. The XBOX version sports two additional levels, along with improved graphics and Dolby Digital sound. I prefer the XB version to the GC's in every category other than control. The GC's controller is much better suited for the game. The PS2 version, is also well playable, but the graphics are much choppier than GC's and the XB's.

Overall, the game was a quick fun ride, and should be experienced by any fan of the comic book series. There are enough items and hidden material that should keep most gamers going for a good while. Real fans will want to purchase this, but casual fans will want to check it out via rental.



Shane
netjak



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