Top Gun: Combat Zones

January 03, 2002

Platform: Nintendo Gamecube
Developer:
Digital Integration
Publisher: Titus Software
Reviewed by: search66

 

Gameplay: [3] Graphics: [5] Audio: [4] Replay: [1] Overall: [4.0]

 

Thinking back to the days of slipping quarters into behemoth arcade games; I wonder if it was all worth it. At the peak of arcade gaming, I easily spent hundreds of dollars. Luckily, most of the arcade workers were my buddies and would slip me some tokens and/or open it up and flip the toggle a few dozen times.

 

While most of my time was spent playing fighting games (SF, MK, KI) or action games (Double Dragon, Final Fight); there were a few cases where I strayed from my genre and played a bit of the "alternative" games. One of the most notable was Top Gun. It was a blast of a game. It started off in a full-scale model that you could sit in, and eventually made its way to cabinet form with a joystick. It was a great rendition to the excellent movie, and complimented it nicely. Sure it was no Space Harrier, but it was still fun to waste a dollar or two on it.

 

Prior to last week, the only thing I saw of Combat Zones were simple screen shots. It sure looked pretty, but could the arcade favorite take it to the next-gen level of gaming? Other Top Gun games failed miserably, but do you think developers learned their lessons?

 

Mav? Goose?

Originally developed for the PS2, Top Gun: Combat Zones was really destined for success. Digital Integration was no noobie to the flight simulation scene, with a long history of quality PC sims. With that noted, I expected a solid simmy title with arcade elements to pump up the fun-factor. Not only would Digital Integration's integrity be proven, but also (since it was their first shot at console development) would put their foot in the door to where the big money is.

 

Making an exciting aircraft game shouldn't be too difficult. If the stage is set right with some quality missions, intense dogfights and a good sense of speed, the epsilon should be a positive one. Unfortunately, none of these hit the mark.

 

This game was doomed from the start.

 

The staple of the gameplay centers on the "career mode". Once you trudge through the training levels (and I mean TRUDGE) and get to the meat of the briefing/mission; you'll discover it to be uninspiring and simply underwhelming.

 

The briefings are a total yawn and the missions seem to be compiled from a "choose your own adventure" book rather than an elite group of government pilots. This leads me to my next gripe…Since I loved the movie of Top Gun, I expected to see some kind of reference to the 80's classic flick. After a few hours into the game I paused it, and noticed there was literally nothing to reference and could find no similarities to the movie. Bah! If you didn't know that Top Gun was the "best of the best school", you would have no clue what was going on.

 

Even with boring missions, history has proven that a game can easily be resurrected if the gameplay is top-notch. Sadly, the gameplay is about as fun as playing Connect Four in the dark. The controls are overly simplistic. The overall physics were fairly decent, but it still was just way too easy. After reading the manual (RTFM!) I discovered that you can change the controls to an "advance control set". A-hah! That must be the key to Pandora’s Box! Improvement? Yes. Good? No. Using the advance controls allows you to use both analog controllers to take charge of your aircraft. Even with the "advance" controls, it still wasn't enough to salvage the control aspects of the game.

 

To put some salt in the gameplay wound, the map radar is about as helpful as a fish stick in the eye. Various blips and colors dot your screen, but where is the enemy really? Above? Below? This truly makes for an enigmatic dogfight scenario, where you guess your enemies’ location but end up dive bombing when you should have been heading for the clouds. At this point I realized that this was not “purchase worthy” for anyone. I assumed, however, that a rental might be good for a two-nighter. I assumed that a split screen dogfight with a buddy would be fairly enjoyable, so the multiplayer would make it a decent rental. The true nail in the coffin is that there is absolutely no multiplayer aspects. How can a game in 2003 be viable without a multiplayer function? Cripes.

 

”This can’t be happening” – Eternal Darkness

Talk about bait and switch… As mentioned, I saw the screen shots and the ads made the game look brilliant. The textures where clean, and the environments panned with gorgeous scenery. What happened? Still shots are one thing, but once into the game you will have to check to make sure you aren’t playing your N64. The planes looked good at times, but the rest of the world is blurry, dull and the performance was pitiful. Even things like rocket trails were done poorly. While the contrasts of colors were nice, everything else fell by the wayside and is not a testament of next-generation graphics.

 

The audio is all but laughable. If you remember the movie, the soundtrack was one of the best ever in movie history. This again shows the sad marketing plot by stamping the “Top Gun” on a game and making people think it is a rendition of a classic. Instead of getting the good tunes, we are tossed the scraps of the table with cheesy techno and weak guitar rifts. Not only is the soundtrack worthless, the sound effects were miserable. It sounded more like I was in a Kia, not an F-14 fighter jet. Wimpy sounds, with unrealistic sound effects simply kept pace with the barely mediocre gameplay of Combat Zones.

 

66 Says:

If Top Gun: Combat Zones was renamed: F-14 Battle or When Planes Attack it might not have been quite as bad. But, when you try to market something using the name of something else simply for the purpose of selling; netjak will pigeon-hole you so fast that it will make yer head spin. I wanted to play a Top Gun game, but instead I got a bland air combat game that focused more on the Top Gun logo than any form of a decent game. It’s obvious that the game is garbage, but what makes it worse is the blatant descent from the developers. Everything from the “sweet still shots” to the marketing of how great the “low level combat” was is all a complete lie and Digital Impressions should be ashamed for using cheap tactics merely to sell a few copies of their game. I don’t recommend this for a purchase or a rental. Good luck Digital Impressions, you have your work cut out for you to make it on the console front…

 

 

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-search66

Sorry, but we wont let you buy this.


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