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Warioworld
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June 30, 2003
Platform: Nintendo Gamecube
Developer:
Nintendo
Publisher: Nintendo Reviewed by:
Steve "Slusy" Lubitz |
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Gameplay: [9] Graphics: [9] Audio: [8] Replay: [4]
Overall: [7.6] |
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It's tough not to like
Wario as a character. He's basically the antithesis of everything
classically identified with Nintendo. He's ugly, he's rude, he's
greedy, and he's deliciously evil. While he's certainly not the
first Nintendo villain to star in his own games (remember, Donkey
Kong wasn't a particularly likable gorilla before Donkey Kong
Country came along), Wario's adventures tend to be different than
the norm. Generally, Nintendo placing Wario in a game means that
they're taking a chance on something new. This is somewhat rare
lately, given Nintendo's current trend toward the tried-and-true,
both in the overwhelming number of SNES remakes for the GBA (Super
Mario Advance, Zelda: Link to the Past, Donkey Kong Country, etc.),
and GameCube extensions of N64 series (Super Mario Sunshine, Super
Smash Bros. Melee, Mario Party 4, and so on). Knowing this, and
seeing the success that Nintendo had with Wario's other recent
outing in WarioWare, I almost didn't care what kind of game Wario
World was going to be when I bought it. I knew it was a Wario game,
so I knew I was in for a treat, and it turned out I was, more or
less.
As much as WarioWare is a throwback to the simple video games of the
Atari 2600 era, Wario World is a similar throwback to the era of 2D
platformers and beat-‘em-ups, for which just about every old-school
gamer pines. While the game is fully 3D (unlike so-called 2.5D games
like Kirby 64, where the game is rendered in 3D but takes place
entirely in two dimensions), the camera angle is completely fixed.
The most control you have over the camera is to slide the
perspective slightly left or right, similar to pressing the shoulder
buttons in Super Mario World. Really, the game can be describe
either as a platform game with more fighting, or a beat-'em-up with
more jumping and puzzles.
The story is also reminiscent of old platform games, in that it is
nearly nonexistent. Basically, Wario is a greedy guy, which we all
know, and one day his greed got the best of him and he brought home
this cursed black jewel. The black jewel then turned all of Wario's
treasure (of which there's plenty; the opening scene has him sitting
in a room about as full with gold as Scrooge McDuck's money vault)
into evil spirits. Needless to say, Wario and his money are not
easily parted, so he has to go take back the night... er, something
like that. That's it. There are no story developments to be found
after the opening sequence, no real explanation for where these
random worlds you have to fight through came from, just a bunch of
enemies in between you and the end of the game.
So your mission as Wario is to go through the conveniently laid out
stages and kick some animated treasure butt. Wario has a number of
attacks at his disposal, the most basic of which being his fists and
the ubiquitous 3D platformer butt-stomp. (Can’t have a platformer
without a butt-stomp!) The real fun comes when you actually pick up
some of the stronger enemies, though, because Wario’s stronger
attacks are only performed when he has an enemy in his fat hands.
You can obviously throw said enemy, but that’s boring.
Alternatively, performing a butt-stomp while holding an enemy
converts the move into a devastating spinning piledriver that would
make Zangief from Street Fighter jealous. Or, by spinning around
with the enemy on land, you can perform the “Wild Swing-Ding”, which
basically turns Wario into an invincible whirling dervish, knocking
out anything in his path. I’ll admit, it’s incredibly fun for a
while just to beat on monsters and watch Wario doing his thing,
because it’s all animated in a comical fashion and simply
entertaining to watch.
Mindless destruction does have its purposes, however, because the
aforementioned moves are essential in order to pass certain
obstacles in the levels. So, after the fun of kicking butt and
taking names wears off, the enemies become less of a hindrance and
more of a tool to go further. For example, there are door mechanisms
which must be operated by spinning them with the Swing-Ding, and
platforms that are durable enough to withstand a simple butt-stomp,
but crumble under the might of a spinning piledriver. I can’t
remember any game that integrates its action and puzzle solving
elements this well, and it really makes Wario World a lot more
interesting that it may seem upon first glance.
Simply beating up monsters won’t get you through, however. In order
to unlock the level exit, you need to collect red crystals which are
hidden under trap doors scattered throughout the levels. In order to
reach the crystal, you must pass mini-stages that generally fall
into one of categories. One is the simple jumping challenge, much
like the stages in Super Mario Sunshine where your water pack would
be taken away and you had to cross a series of moving platforms to
get to the other side. The other is a standard puzzle stage, where
you need to first figure out where you need to go (sometimes half
the battle), and then figure out what you need to do to get there.
Again, these are frequent enough that they break up the action well
and provide a good variation to the standard mindless punching that
can get repetitive toward the latter half of the game.
The designers also tried to keep the stages as unique as possible,
despite all the repetitive fighting that gets tiresome after a
while. One later stage is simply brilliant (albeit frustrating) in
its use of mirrors, where your line of sight to Wario is blocked,
and you must maneuver him via his reflection, which you can see.
It’s almost a tease, however; since this extremely interesting level
doesn’t pop up until the very end, it’s a bit disappointing because
you know the designers could have done more with the rest of the
stages.
This is all great, while it lasts. Unfortunately, the game isn’t
very long at all. The game is broken up into four worlds, each of
which consist of two stages and a boss battle. That’s eight stages
in all. Granted, the stages are a decent size; depending on how
obsessive you are about collecting all the treasure, each could take
anywhere between 30 minutes and an hour. But when you add in the
fact that, if you die, then you can continue from exactly where you
died for an expenditure of a few hundred coins (and to say that
coins are easy to come by in this game is like saying that the sun
is kind of bright), and the game seems like it’s over much sooner
than it should be. The game can be easily played through in a
weekend or over the course of a few days without too much effort or
consultation with strategy guides. That’s not to say the game isn’t
fun, but it’s practically over as soon as it’s begun, which is my
main complaint about Wario World.
Other than that, though, everything in the game is well-designed.
The control is kept purposely simple, as any classic-style
platformer should. A jumps, B punches and picks up enemies, R does
Wario’s signature shoulder charge on land and butt-stomps in the
air, and L makes Wario suck up coins like a greedy Kirby. Other than
repeatedly trying to adjust the camera with the C-stick and failing
to do so, I found everything about the control to be extremely
natural and easy to pick up. Between my natural gaming instincts and
the gameplay hints scattered across the stages, I had no problem
doing what I needed to do.
Graphics are extremely well done and detailed. Each stage has its
own theme, and everything, from the buildings to the enemies, is
redrawn according to that theme, even down to little details like a
spotlight following Wario around in a circus-themed level. Wario
himself is also rendered authentically, down to his idle animations
(one of which involved him scratching his butt which had me laughing
out loud.) With no slowdown or clipping issues that I noticed, and
the fixed-angle camera eliminating most camera-control issues, Wario
World looks pretty from start to finish.
Sound is not offensive, but not particularly memorable. The
highlight is Wario’s voice, as he randomly shouts out classic Wario
quotes like “I’m number one!” and “Have a rotten day!” Other than
that, there is no voice acting to speak of, and the background music
is just kind of there, and fairly forgettable. You won’t be reaching
for the mute button, though.
One other thing to note is that Wario World, being a first-party
game, does have GameCube-GBA connectivity features. Specifically, if
you collect all the treasures in a stage, you can download some
sample microgames from WarioWare to your GBA. Unfortunately for
current WarioWare fans, there are no new microgames to be found; the
manual actually refers to it as a trial version of sorts. The
microgames are fun on their own, but better in the context of
WarioWare itself. If the microgames are a significant draw for you,
just go out and buy WarioWare instead of downloading the microgames;
it’ll be well worth the investment.
Wario World really puts me in the position of being impressed and
disappointed all at once. On one hand, the gameplay is great, and I
enjoyed just about every moment that I played Wario World. On the
other hand, I don’t like the fact that I shelled out $50 for a game
that provided me with, at best, a half a dozen hours of gameplay. If
Wario World were priced closer to $30, I’d be able to recommend it
enthusiastically. As it stands, though, Wario World is well worth a
rental, but not a purchase. It’s a lot like Luigi’s Mansion where I
really enjoyed the game while it lasted, but felt stupid for
spending as much money as I did once it was over.
Basically, Wario World has many of the same qualities as its
protagonist. It’s slightly rotten but likable, a bit too short, and
awfully greedy.
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Second Thoughts:
Shane "search66" Johnson |
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About a month ago, Steve and I argued
back and forth about who was getting to review the game. We
both loved Wario Ware Inc., and we both wanted to get our hands on
the latest Wario offering. I've always been a huge fan of the
anti-hero, and on Mario Kart; he was always my first pick.
After reading through Steve's review, I
agree with just about everything he stated. However for me
personally, this was the most refreshing game that I've played all
year long. You see, there are two different types of gamers as
Steve mentioned. The first being the "type b" person, who
romps through levels and completes the games. And then there
are people like me (type a), who love the essence of the game and
find every nook and cranny that the game has to offer.
Again, my biggest gripe here with the
review is that I don't agree with the replay value that Steve
portrayed. I'm not completely done the game yet, and am about
2/3's the way through the third level. So far I've registered
over nine hours of gameplay. I'm estimating that the final
level will take me another two or three hours to complete; thus
totaling about twelve hours. Not too shabby for a Nintendo
game. Especially when you consider past first party games...
Even the over-hyped Zelda only clocked in about 15-hours and most of
it was repetitive sailing. Anyway, if you are like me who
loves to uncover every possible bonus and item; you will easily
register a good 12-15 hours worth of playtime. But, for those
of you who love to whiz through a game on a weekend rental, just
stick to the basics and be done in a few hours.
Now I'm not saying WarioWorld is
perfect, for it is far from it. My biggest gripe is the
"continue factor". One time I was stuck on this boss (a huge
bobble-headed angel) and kept dying. I'd spend the coinage to
continue of course. Then after the fourth time trying, and
continuing... One hit and he was dead. This dawned on me that
hits were cumulative, regardless of how many times you've continued.
My second gripe was how Nintendo blue-balled us Wario Wario Inc.
players. I was hoping for some new levels to download to my
GBA, but it just didn't happen.
It's obvious that much of the game
cators to a variety of age ranges; thus explaining some of the
simplicity that it contained. However, many puzzles take some
thought and is sure to wrack your brain.
When it comes down to giving a "thumbs
up" or "thumbs down" in any game, I ask myself one question: "Is it
fun?". The answer is an emphatic "yes". WarioWorld is a
blast to play for any age group and longevity is based on your
gamestyle. 'Ole six gives WarioWorld two big thumbs-up.
Here's my ratings if you are wondering:
Gameplay: 9 Graphics: 9 Audio: 7
Replay: 7 Overall: 8.5 |
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