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Donkey Kong Country
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July 10, 2003
Platform: Nintendo Gameboy Advance
Developer:
Rare
Publisher: Nintendo Reviewed by:
Shane "search66" Johnson |
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Gameplay: [10] Graphics: [7] Audio: [9]
Replay: [8]
Overall: [8.0] |
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I've come to the
conclusion that the GBA was designed specifically for my generation
of gamers. For myself, the second most pivotal point in my gaming
era (the TG16 was my first breakthrough) had to be the
introduction of the Super Nintendo. Since the GBA is nothing less
than a portable SNES, many successful games from that era are now
reemerging on the popular handheld. To me this isn't just a way to
relive old memories, but it's also an encouragement for today's
generation. Games don't have to have amazing 3D, cell-shaded
graphics and 5.1 Dolby sound to be great... It's about content and
development. That is why the SNES was so successful, and in
turn, the Gameboy Advance.
With that said, the entire line-up of Donkey Kong platformers has
always been a good one. Many will argue that it started to lose its
flavor towards the end-of-life of the SNES, but I disagree. I'm sure
many of us could battle back and forth regarding the semantics of
Rare and the DK legacy, but few can argue the impact that Donkey
Kong Country played on the community in 1994.
DKC was truly revolutionary, and I can still remember how my jaw
dropped the first time I popped the cart in and saw my first "3D
platformer". Heck, I still manage to play the original on occasion;
even if I do have to blow into the cartridge and give it a
good smack to jumpstart it...
Prior to writing this review, I had to sit back and think
retrospectively at the SNES version as well as the GBA version. By
all means the current port is hands-down much more advanced with
tons of excellent features. However, much of the excitement was lost
in the transition somehow and it took me a while to put my finger on
it. I think that in '94 I was so enthralled with the visuals of the
game, that the gameplay took a backseat and I was a bit naive. Now
I'm not saying that the gameplay was less than par, for it is one of
the most solid platformers ever created... But what I am saying is
that much of the "wow factor" was somehow lost in the transition
from SNES to GBA. Even on the SP, the visuals seemed a bit dull and
much of the sheen felt a bit numb. For purists, you'll first notice
that Rare had to pull some strings to get the game to look "decent"
on the unlit standard GBA. The contrast of colors was a bit overdone
and much of the "shine" was skimped on in order to accommodate the
bland GBA screen.
Aside from the compromise in graphics, the game is a well-replicated
port of the original. The controls are flawless and natural with
perfect response times that Rare has always been famous for. If
making a documentary on the history of platformers, Donkey Kong
Country would be the model subject of discussion. It has all of the
ingredients that platform gamers look for: challenging fun, tons of
extras and balance. DKC is one of those games (if you remember)
that was so difficult that you wanted to use the cart for skeet. But
no matter how frustrated you became you just couldn't put it down.
For those who haven't played a DK platformer, be prepared to spend
countless attempts at timing your jumps perfectly in order to move
on.
To add a bit more substance to the classic, Rare introduced a few
new features to the GBA version that pan out nicely. Probably my
favorite "new" feature is the DK Attack mode. This allows you to
pick a level and try to complete it as fast as you can. DKC keeps
track of scores of statistics, so it's nice to see if you (or
someone else) can beat your time/score. You'll also find a tiny
fishing game that can be played solo or linked with another GBA. I
didn't find that too appealing, but it's a nice attempt... For you
DDR fanatics, you'll see a scaled down clone that was fun playing
with the great in-game tunes.
Appreciating a game that is nearly 10 years old is sometimes tough
to do, especially by today’s standards. However, I think Rare was in
a tough spot trying to widdle the game into the Gameboy Advance. For
the most part the port was flawless, but since the visuals were
dumbed down so dramatically; I was quite disappointed. Scenes like
the unforgettable thunderstorms in the original were all but
destroyed by the transition. However, the essence and soul of the
game is still well intact with superb gameplay at your fingertips.
Add that with one of the best musical scores EVER and you
just can't help but fall in love with the game again.
When it comes down to recommending the game, without hesitation this
is a must have for anyone who loves platforming and 2D adventure.
Although I encourage you old-schoolers not to expect the same
reaction you had to the original, it still is a breath of fresh air
to play this on the move and remember when gaming was this fun.
For the record you'll be hard pressed to find any codes where you
can play Candy Kong nude. It's just not there, you sickos.
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