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Golden Sun

Box shot

September 22, 2002

Platform: Nintendo Gameboy Advance
Developer:
 Camelot
Publisher:
Nintendo
Reviewed by: Steve "Slusy" Lubitz

 

 

Gameplay: [9] Graphics: [9] Audio: [8] Replay: [8] Overall: [9.3]

Screen shot #1

Screen shot #2

As far as game genres go, RPGs have never been particularly high on my list, for quite a long time. That said, when an RPG can captivate me long enough to get drawn in, that game is extremely impressive. Imagine my surprise when, on a whim, I picked up Golden Sun at Target (mainly because it was on sale at the time and I'd heard good things about it), and I ended up playing it so much that my hands would literally fall asleep. When not even physical discomfort can keep you from playing a game, you know that's a special game indeed.

It's tough to describe the game without mentioning the story, but, in this case, it's one of those cases where it's best to simply say that the story is quite engaging and leave it at that. It is a fairly typical fantasy-quest type storyline, but there are significant surprises very early on (as in less than an hour in) that would be a disservice to spoil. Granted, the story does take a bit to get into, and it does seem to meander at times (especially toward the end, when it seems that the designers all of a sudden remembered the whole point of the quest in the first place), but overall, it's a quite engaging story.

One big problem that I do have with the story, however, is that the designers seem intent on extending the play time with seemingly endless dialogue. There were a number of times that all I wanted to do is save (since you can save anywhere except in the middle of a conversation, which is a very nice touch given the tendency for car rides to end suddenly) and the characters just kept rambling on and on. This long-windedness can occasionally cause the player to forget key details, but that doesn't happen all that often. They do try to engage the player in long conversations by asking yes/no kinds of questions, but, generally, either the answer just doesn't matter, or the game will just keep badgering you until you give the answer it wants you to give. All in all, though, these are minor gripes; the story, on the whole, is quite entertaining and keeps the player involved.

The actual gameplay makes up for any deficiencies in the story, though. What looks like a standard magic system proves to be much more complex than any standard RPG at first glance. One thing that differentiates Golden Sun is its Psynergy system. Psynergy is essentially magic, except that, unlike spells in many games, Psynergy can (and, occasionally, must) be used to interact with the environment from time to time. For example, if you see vines on a wall, you can usually use Whirlwind Psynergy to reveal a door behind them. It adds an interesting dimension to the game, in that some of the puzzles often take a combination of multiples Psynergies in order to solve. One really nice feature that the game provides is the ability to set shortcuts to Psynergies to the L and R buttons, so if you find yourself having to use the same Psynergy over and over again, you won't have to go through multiple menus in order to do so.

The other thing that really differentiates Golden Sun is the use of Djinni. At first, the Djinni seem sort of like Pokemon, in that you're encouraged to catch 'em all, but they play an incredible part in battles. Each Djinn gets attached to a particular character, and adds to his/her statistics. They are also allowed to be "unleashed" in battle, where they either perform an attack or they provide some benefit to the party. Once they've been unleashed, Djinni can summon elemental powers for crushing attacks; the Djinni can combine together to summon even more powerful elementals to assault the enemy. Finally, different combinations Djinni can completely change the class of the characters, resulting in a completely different array of Psynergies available to that character. It's particularly interesting to be able to fine-tune your characters on the fly in order to get different Psynergies that might be more helpful at a particular point. It's an interesting system that can essentially be ignored if you don't want to bother with it, but makes the overall experience just that much more rich when taken advantage of.

Graphically, Golden Sun takes advantage of all of the GBA's power to put out a really slick-looking game. The characters, while on the small side, actually manage to show emotion while having conversations. Furthermore, Golden Sun takes advantage of Mode 7 graphics in order to employ all sorts of cool effects. For example, casting certain Psynergies in battle will cause the entire battlefield to pause and rotate to give you a better view of the action, and pressing L on the world map will zoom out to give you more of a birds-eye view of the area. Spell effects are quite impressive as well; while those who are used to console games likely won't be blown away, seeing these kinds of graphics on a handheld system is simply breathtaking. Graphics are also as bright and colorful as possible on the GBA, so you'll have to strain your eyes less than usual in order to be able to see them.

Sound is equally impressive. The music, in particular, is very pleasing and varied enough to keep you entertained throughout. Even the "game saved" tones are just done so well that I like to hear them over and over again. Sound effects are also simple but effective. About the only complaint I have about the sound is that the designers tried to add some character to the conversations by making sounds that are supposed to sound like talking. Remember when the teacher talked in the old Charlie Brown cartoons? It sounds kind of like that, and it does get a bit grating. That's easily turned off in the options, though.

All in all, Golden Sun is an excellent example of what can be done with the Game Boy Advance to make an incredible game. All told, you'll probably get at least 20 hours of gameplay out of Golden Sun, and if you like RPGs at all, even just a little, then you'll likely love every moment of those 20+ hours. Even if you think you don't like RPGs (like I used to up until this past summer), give Golden Sun a couple of hours and see if it still can't impress you. If this is the kind of product Nintendo can produce for the GBA instead of rehashing old SNES games, then this system has quite a bright future ahead of it indeed.

Buy the Game

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GOLDEN SUN
GOLDEN SUN

GOLDEN SUN 1 & 2 OFFICIAL STRATEGY GUIDE
GOLDEN SUN 1 & 2 OFFICIAL STRATEGY GUIDE

 

Golden Sun GBA review on netjak.

 

 

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