Metroid Fusion

November 29, 2002

Platform: Nintendo Gameboy Advance
Developer: Nintendo
Publisher: Nintendo
Reviewed by: Slusy

 

Gameplay: [10] Graphics: [9] Audio: [9] Replay: [7] Overall: [9.6]

 

One of the biggest trends in video games lately seems to be dredging up old franchises and breathing new life into them. Dormant franchises as old as Spy Hunter and Sinistar and as recent as Mortal Kombat have suddenly reemerged on current systems, with mixed results. Easily the most dramatic of these resurrections is that of the Metroid series. Last appearing in 1994’s Super Metroid for Super Nintendo, Samus Aran has largely been missing in action (with the exception of appearances in the Super Smash Bros. games), until Nintendo, by popular demand, released two separate Metroid games on the same day. Garnering most of the attention is the GameCube blockbuster Metroid Prime, which has been met with some apprehension by hardcore fans, due to that game’s conversion from side-scroller to first person shooter. Seeming almost developed in response to this criticism, Nintendo also released Metroid Fusion for the Game Boy Advance, a more traditional sequel to Super Metroid. After playing through the game, I can’t think of more of a compliment to give to the game than one that the designers gave to it in the opening credits: Metroid 4.

Yes, everything that made the Metroid series great is present in Metroid Fusion. There’s the exploration, the world that opens up slowly as you discover new items, the giant, intimidating boss monsters, it’s all here. If you’ve never played a Metroid game before, other than doing all I can to urge you to correct that deficiency in your video gaming resume, think of it as similar to the more recent Castlevania games, only with blasters and missiles instead of whips and holy water.

One thing that sets Metroid Fusion apart from its predecessors is a clearly stated and well-developed storyline, including, for the first time, occasional monologues by Samus herself. The basic premise is that, on a mission following the second defeat of Mother Brain at the end of Super Metroid, Samus encounters a virus called the X, which is extremely deadly, and has the ability to take on the form of any living being it infests. After having to remove most of her suit surgically in order to stop the infection (hence the funky new blue threads she flaunts in this game), Samus returns to the space station to exterminate the X. Unfortunately, Samus is far from being at full power, but the X, having infected her suit, have taken on the form of Samus herself, with all of her former abilities, and is looking to take Samus out of the picture.

Another new feature present in Metroid fusion is the mission system that moves the story along and clearly delineates the general area you should be progressing to. Since this does curtail the sense of exploration, it may cause some hardcore Metroid fans to bristle a bit, but I find that it helps to keep the game moving. One of my biggest complaints I had about older Metroid games was having to wander around aimlessly until you stumbled upon the area you were supposed to go to next, and this mission system eliminates that annoyance. It should be said that some missions, particularly later ones, don’t necessarily follow the clear-cut formula, which helps to keep the player guessing despite the mission system.

These two changes aside, though, the gameplay is classic Metroid, shrunk down to fit in your pocket. The game really feels like any other Metroid game, which is easily the best compliment one could give the game. The control has even been tightened up to make the gameplay more effortless and allow the player to concentrate more on the game itself. Super Metroid often required accessing a clunky interface in order to switch equipment, as well as pressing the Select button to switch from the regular blaster to missiles and power bombs. Metroid Fusion manages to solve both of these problems. First of all, all equipment gains are cumulative; the ice beam, the only item that could throw a monkey wrench into this solution, is applied to missiles instead of the blaster, removing any need to turn it off. As for the Select issue, secondary weapons (essentially just missiles and power bombs) are activated by holding down the R button, eliminating wasted missiles and lost health due to having the wrong weapon equipped. Otherwise, all the classic control remains the same, so anyone who’s ever played a Metroid game before (and likely those who haven’t) should be able to jump right in with no learning curve.

Graphically, Metroid Fusion looks as one would expect for a Game Boy Advance game. Backgrounds and characters are well-defined and colorful, and while some enemies can occasionally blend in with the scenery, especially in low light, most of the graphics are generally easy to see. Even in areas that are supposed to be dark, instead of actually making the backgrounds dark and therefore impossible to see, they wisely decided to just put a spotlight around Samus and make outlying areas dark. Furthermore, the game features no noticeable slowdown or any other graphical glitches that I noticed.

Sound is also well-done, though quite subtle. Most of the background music is rather muted and low-key, as it was in the original Metroid games, to emphasize Samus’ solitude and the creepiness of the space station. Some of the old riffs, most notably the tones that play when Samus begins a life, are present in all their glory as well. There is also some well-placed speech, and while the in-game text is not spoken, it is well used as computer announcements like counting down the time to station self-destruction, which really adds to the atmosphere of the game.

Overall, Metroid Fusion is one of the best Game Boy Advance games currently available, and definitely the best action game specifically designed for the GBA. While the length may leave you wanting more (the game can be completed in under five hours of game time, and significantly less than that once you know where all the secret passages are), this game is easily enough to scratch the Metroid itch for even the staunchest of Metroid purists. For only $30, Metroid Fusion is a definite bargain for any GBA owner, and a definite must-buy. Eight years is a long time for a sequel, but Metroid Fusion is well worth the wait.

 

If you feel that netjak has impacted any part of your decision making, why not support the site at the same time?  Purchasing your games online keeps netjak pumping high-quality reviews with no banners or advertising.  Thanks!
-search66

METROID FUSION
METROID FUSION

METROID FUSION PLAYERS GUIDE
METROID FUSION PLAYERS GUIDE

All rights reserved. All contents published by netjak | info@netjak.com