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[e3] |
Naruto
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May 30, 2003
Platform: Nintendo Gameboy Advance
Developer:
Tomy
Publisher:
Tomy Reviewed by:
Clayton "Alkaiser" Chan |
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Gameplay: [2] Graphics: [3] Audio: [2] Replay: [1]
Overall: [2.0] |
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I don't
watch much anime anymore. Don't what it is that turned me off. Maybe
it was the fact that all the plots started to be the same. Or maybe
it was going to Anime Expo and seeing the guys dressed in Sailor
Moon outfits, and wanting to make sure I wasn't ever, EVER
associated with those people. Come to think of it, that's probably
it right there. In any case, I haven't really gotten into any anime
lately, save for three, Witch Hunter Robin (which has finished, and
was excellent.), Ghost in the Shell: Standalone Complex, and the
anime that this game licensed, Naruto.
There's just something about all the kid ninjas, and their uniquely
different powers that intrigues me. It's also interesting that the
series focuses on the kids mainly, but in the background there are
these adults who have exponentially higher levels of their powers,
so you see the kids trying to grow into that level of strength. It's
put together rather well, and so I was hoping this game that drew
from the series would be able to take advantage the things that made
the game enjoyable. After all...it was the #2 game in Japan for a
while.
Unfortunately for everyone involved, Tomy looked at the cast of
characters in this game and decided, "Hey we have a bunch of people
here...we should make a fighting game." And so they did. Like every
other freaking anime game out there. There's a Dragonball fighting
game. There's a Sailor Moon beat 'em up. There's a GUNDAM fighting
game. Look you morons, people like the anime for the CHARACTERS!
Give us a style of game where we can actually interact with
them...you know, like maybe an Action RPG? Maybe a nice strategy
RPG? I mean if you're going to just go the beat up route, 2D side
scrolling is over...and you can't just make another Street Fighter.
At least try and have it be a little newer, a la Mystic Heroes, or
Dynasty Warriors.
But seriously, a 2D side scrolling beat 'em up? It worked for River
City Ransom, but that had RPG elements, and a story. That was also
1991! Well, Tomy followed the path of least effort, and decided to
make Naruto vs. Bad Dudes vs. Dragonninja for the Game Boy Advance.
The story is THAT involving. How does it play? Like crap...I mean
what you'd expect when they managed to put all that effort into the
design?
When starting the game, you can choose to either fight as the
anime's namesake, Uzumaki Naruto, or his main ally/rival Uchiha
Sasuke. If you beat the game with both characters, you'll unlock a
mode where you can play as their team leader from the anime, Hatake
Kakashi. Controls are simple. Down will crouch, double tap forward
or backwards to dash. The A Button will jump. B Button will attack.
Holding the button will allow you perform one of your characters
jutsus. R throws projectiles, and if you hold it, it uses up a small
bit of Chakra to use the scroll ability. Holding R will also
gradually refill your Chakra gauge.
I don't know why the characters in the anime are able to jump super
high, and yet, Tomy decided that you shouldn't even get the ability
to double-jump. You also can't block, which really, really sucks. On
top of that, there are lots of little pits and such, but the control
on your characters, namely Sasuke, is so loose that you'll end up
moving where you don't intend to quite a bit.
There are 7 stages, each with 2 boss characters that you'll have to
fight. The story doesn't seem to really match up with the manga or
anime as Haku and Zabuza are still around during stages 6 and 7, and
they die far before you meet some of the characters you'll fight at
the end. Also, you fight Temari and Kankuro, but not Gaara...who is
the main character from their team...and he's on the freaking BOX!
Anyway, you'll basically romp through some standard generic
platformer levels with little minor obstacles and you can collect
the little Konoha Leaf symbols in order to unlock a Sound Test mode
at the end of the game. Everything in the game is on extreme cake
difficulty though.
Throughout the level you'll meet up with side characters like
Sakura, Guy, and Hinata who will heal you character or give them
extra lives, but not help you actually fight. Apparently, they're
just hanging out waiting for you to show up so they can hook you up
with rice balls or something. I don't know. This is poor game design
at its finest.
The boss fights aren't much harder than the levels. I only got
killed by 3 characters. Shikamaru caught me with his Shadow Clone
jutsu, which did pretty major damage once his teammates jumped in to
pound on me. Akamaru cheaped me while I was pounding on his little
dog clone. I was pummeling him in midair, when all of a sudden the
jutsu screen displays and the two of them team up attack me. You
can't team up on someone when one of your teammates is flying
backwards through the air! The only other guy that killed me was the
last boss Orochimaru, and that's because he's cheaper than everyone
else in the game put together. In any case, for every single boss
fight, I just ran up to them, and pounded on them with the B button
a bunch. It was sad. I still beat the entire game in less than 2
hours, and I'm pretty sure I could beat the game with Kakashi in
less than 45 minutes. I mean, hell, you're only allowed 5 minutes a
level/boss fight.
While most Game Boy Advance games look like they are something from
the days of the SNES, or sometimes even the Playstation 1, Naruto
for the GBA comes off looking like it was made for the original NES.
The characters do have interesting animations, but the only time
you'll ever see half of their attack animation frames is during the
pause when an enemy boss executes one of their jutsus. Nothing
impresses me visually at all about this game. Put this side by side
with Castlevania: Aria of Sorrow, and Naruto's the one who's going
to be feeling all the sadness.
The sound is also nothing exceptional. You have a few digitized
voice clips that could be the actual voice actors, but they're all
so short and distorted it wouldn't really matter if they were. Music
is bland, and the background sounds are straight from the
80s...which is bad when the game is trying to pass itself as a game
for the 2000's. (We never did get around to naming this decade, did
we?)
The game has no replay value, and doesn't take nearly enough
advantage of the license it has. Granted, it does make some use of
it, as if you take the Naruto license away from this game, it isn't
worth even glancing at. Who do I have to send this review to over at
Tomy so they can make a decent game from this license. This is a
huge slap in the face to fans of the series. I mean, even the
Hamtaro game was better than this. They can claim that they had
nothing to work with. How are you going to make a game with a bunch
of hamsters? But Naruto has upwards of 20 great characters to use in
a game and THIS is how you decide to use them all?! That's just
being lazy!
This is one of those games that's just going to stick in my throat
for a while. Tomy didn't spend any time at all in trying to make a
good game, they just wanted to get something out there while the
anime and manga following was at a high. Fans, don't delude yourself
into thinking this is actually a good game, or all you're going to
get is a really horrible sequel that has all of the apathy that this
game had. Write letters to Tomy and the creators of the anime and
let them know how much you think this game sucked, and tell them to
make a better one. If it comes over to the US, make a stand, and
show them how much you hate the game by not buying it. It is not
worth your money, it is not worth your time.
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