www.netjak.com

Sonic Advance review for the Gameboy Advance.




Windows
Vintage


Staff

Want to express your views on the reviews or just want to see what's going on around the wires'  Our forums are moderated daily so join up

[click here]

Sonic Advance

 

September 30, 2002

Reviewed by: Slusy


I have to admit, Sonic Advance made me nervous when I first saw it. To be fair, Sonic Team has had some incredible games over the past couple of years, notably including Phantasy Star Online and Chu Chu Rocket. However, I've been less than impressed with their treatment of their namesake, Sonic the Hedgehog, since the Dreamcast was released in late 1999. However, Sonic Advance looked to be more true to the original vision of Sonic than the lackluster 3D "Adventure" games he'd been relegated to, so I decided to take a chance, and rented it at the local video store. I must say, I am pleasantly surprised.

In case you came to gaming after the Sega Genesis bowed out of stores, Sonic the Hedgehog was essentially the game that kept Sega from being completely beaten down by Nintendo's Super NES. The game was more of a roller-coaster ride than a platform game; it moved so fast that, half the time, you found yourself holding on for dear life rather than actually controlling the action, and that speed and frenetic pace was what made the game so darned fun to play.

Sonic Advance actually holds true to the spirit of the original Sonic games, and creates a brand new adventure in that vein that's actually a lot of fun to play. Basically, you pick a character (more on this in a minute) and then hang on tight. The element of speed, arguably the most important element of a Sonic game, is done very well here; given the right launch, the level will seem to whiz by at a lightning pace, and there are actually paths you can happen upon which will leave you covering most of the level in a matter of seconds, which is an element that was present in the original games and noticeably absent in Sonic Adventure.

One interesting aspect of the game is that you can choose from four different characters: Sonic, Tails, Knuckles, and Amy, all of which have appeared in previous Sonic games. All of them are functionally similar, with the exception of Amy, who does not have a spin jump. Needless to say, this is a significant absence, as spin jumping is how one battles 90% of the enemies in a Sonic game, so playing through the game with Amy requires the veteran Sonic player to rethink their technique, which adds a bit of variety to the game. Other than that, though, the other three characters are essentially the same; sure, Tails can hover and Knuckles ca glide, but that really doesn't make that much of a difference in the later levels. What would have been nice would be something like the level setup in Sonic and Knuckles for Sega Genesis, where Knuckles and Sonic traversed the same stages, but had to take completely different paths as a result of their different abilities.

Another mark in the plus column for Sonic Advance is the save-game feature; after you complete a given level, the game records that you've completed it, and then can start from the last level you haven't beaten yet. Given that, as I'm fond of saying for handheld games, a car ride can come to an end at any time, it's nice to know that you'll be able to pick up where you left off from. What would have been extremely nice would be a one-time save which was deleted when you next loaded up the game, so you could even stop mid-level, but the levels generally aren't so long that it's really necessary.

Control, as is standard for classic Sonic games, is quite simple. The d-pad moves Sonic around, and A jumps. New to Sonic Advance is the special attack, executed with the B button, which is essentially a horizontal punch or kick. It's a nice addition, but a rather unnecessary one. All in all, though, if you've ever played a 2D Sonic game before, you'll be able to jump right in here with no problems whatsoever.

Graphically, while Sonic Advance doesn't necessarily take advantage of everything that the GBA has to offer, it still looks quite slick and is able to keep up with Sonic's speed. The characters seem more cartoonish than the old Genesis ones did, but this is a good thing, since they are also more expressive in the process. Sonic Team uses this more cartoony style to put more personality into the characters, and the effect works well.

Unfortunately, the sound doesn't work quite as well as the graphics do. First, the good: all the Sonic sounds you remember, from collecting rings to passing a checkpoint to getting invincibility, are all here and transported over perfectly. I'll admit to getting a wee bit nostalgic when I heard those ring sounds once again. The problem, however, isn't with the effects but with the music. Even through headphones, the music is scratchy and fairly uninspired. I've heard what the GBA can do musically, in games like Castlevania and F-Zero; Sonic Advance, for coming far after these launch titles, doesn't even begin to compare.

All in all, Sonic Advance is a fun trip down memory lane for the old-school Genesis gamers. It may be worthwhile to wait for the price to come down, unless you're also planning on buying Sonic Adventure 2 Battle for GameCube, as there will be some interconnectivity between those two games via the soon-to-be-released GBA Link Cable. Other than that, though, while this is an excellent 2D Sonic game, being able to save after every level, while having its advantages, also detracts from the replay value dramatically, and the extra characters really aren't different enough to make up for that. My advice is to rent first, and see if Sonic Advance has enough old-school gaming goodness to be worth your $40.
 

 

All rights reserved. All contents published by netjak | info@netjak.com
Webhosting by Coastland Technologies

Netjak info

Developed by:
Sega
Published by:
THQ

Genre: Platform
Number of Players: 1
ESRB: Everyone

Netjak rating
8.7

Gameplay: 9/10
Graphics: 8/10
Audio: 7/10
Replay: 7/10

 

Loved it'  Hated it'  Great review'  Or maybe it needed help.  Now's your chance for your voice to be heard  Well, at least I'll read it...