ATV Offroad Fury 2

March 07, 2003

Platform: Sony Playstation 2
Developer:
Sony Entertainment
Publisher: Sony Entertainment
Reviewed by: Breachless

 

Gameplay: [9] Graphics: [7] Audio: [6] Replay: [8] Overall: [9.0]

Let me start this off by saying that I was a big fan of the first ATV game on the PS2. Put simply, it rocked. It captured the sport and portrayed it well with great physics, a tough (but often cheesy) enemy AI, a decent selection of multiplayer modes, and perhaps my favorite feature: the ability to ride around a HUGE environment just for the hell of it. For me, it was sort of a reminder of where I came from, growing up in the great outdoors. So, when Sony dropped me an e-mail advertising the sequel, I was pretty excited. Could it stack up to the original? Well, after investing a lot of time into it, I can say both yes, and not quite. Let me explain...

Graphics

The graphics in ATV ORF 2 are not bad; the only problem here is that they really don't seem to be much of an improvement over the original. You will notice a little more detail in the ATV's, and your rider looks a little bit more life-like (although they still look like little GI Joes when they get thrown off of your ATV), and the environments are a little more polished than before. There is now more varying terrain such as mud, ice, water, and loose gravel that can affect the handling of your 4-wheeler. The water effects are obviously pulled straight out of Splashdown, which is a good thing I suppose. Another cool thing that you will notice is the fact that the mud clings to your 4-wheeler as the race goes on. It's a nice touch. Overall, things look good, but I really think they could have done a little bit more polishing as you will notice a "Jaggy" here and there and the textures are a little plain.

Sound

The sound is nothing spectacular. Just a lot of your standard stuff. The sounds of the ATV's are believable, and the soundtrack is good if you like radio-friendly wuss rock mixed with a rap song here and there. I personally would like to hear a soundtrack for a game with GOOD music for once, but that will never happen considering everything that I consider good would be a bad financial decision because it is not mainstream, nor is it marketable. I just get tired of hearing the same songs on every "extreme" game that comes out these days. Oh well. Thankfully, you do have the option to turn off certain songs, or turn ALL of them off if you feel so inclined. Other than the sounds of your engine and the music; there really isn't much else to hear, other than the grunts of your rider falling off and the various bumps and squeaks from your shocks. In some of the courses, you might hear the crowd cheer. That's about it: pretty standard stuff, and there really is nothing wrong with that.

Gameplay

The first thing that you should do before you start playing this game is place a pillow on the floor a few feet in front of you. Just trust me, I will explain later... ATV ORF 2 has most of the standard features of a racing game, and then some. First there is the champion mode, where you race different circuits with varying difficulties. The two-player split screen modes, in which you can race each other to see who is king crap of Turd Mountain. If you can unlock them there are some cool mini-games that can be played with a friend as well - such as tag, hockey, treasure hunt, and king of the hills. These are pretty cool, but eventually the novelty wears off. The freestyle mode loosely resembles the Tony Hawk series, where you are given objectives to complete within a set amount of time. There is also the waypoint editor, which is actually pretty cool. There is a significantly larger selection of ATV's to choose from as well, all of which are licensed. Doing tricks earns you points and so does winning races. You can then use these points as money to buy new clothes and unlock the better ATV's. Overall, it's a pretty nice package, giving you plenty of bang for your buck.

However, I do have one huge complaint about this game. The AI is horrendous. The computer-controlled racers have that cheap handicap turned on. You know… the one where you wipe them out and see them fly 15 feet from their ATV as you scoot by and 2 seconds later they are on your ass like flies to a pile of crap. Dear god this can make a guy mad. This is where the pillow comes in to play. In your fit of rage, be sure to aim for that pillow when you hurl your controller. This will save you some trouble: trust me. I know, it sounds stupid, but hey, those things are expensive. No joke. The computer AI is THAT cheap.

Online

You can play ATV 2 online with either broadband or dial-up. ATV 2 works well online, but it really boils down to whether or not you like to play that kind of game online. I personally do not get too excited about it, if racing online is your thing, then you will most definitely enjoy playing ATV 2 online. The features are pretty much your standard racing or seeing who can rack up the most points. You can jump right in and play without too much hassle, and there is a decent amount of people online at any given time. With broadband, things ran almost flawlessly, and lag was almost non-existent: always a good thing. I just found myself growing bored with it rather quickly, and turning to other games such as SOCOM to get my online fix. Again, this is a matter of preference. It really works well if you are into that kind of thing.

Controls

This is where ATV 2 really excels. The controls in this game are absolutely superb. Just like the original ATV, the physics in this game are perfect in almost every way, and that is what makes this game such a blast to play. Everything just feels natural, from trying to keep your balance as you race across the side of a hill, to aligning yourself with the terrain below for a safe landing. The analog sticks never felt so right. You will have to learn how to pre-load your suspension in order to negotiate the various jumps in the game, which also works very well. To do this you pull back on the analog stick just before you hit a jump, and then press forward as you leave the ground and voila: you are catching some wicked air.

You will have to practice each race a few laps to figure out where you want to pre-load and where you don't want to. It is very satisfying when you learn to go through a whole race with out getting caught up on the moguls or landing on the wrong side of a jump. The main thing about the controls is that you will forget about that stupid piece of plastic you are holding in your hands: this is a good thing. The trick system is nothing special, but it gets the job done. It mostly consists of pressing this button and this direction at the same time to do this trick and hold it to gain more points, doing more than one trick in the air obviously equals more points. When all is said and done, the controls are perfect. Like I said before, it just feels natural.

Overall

In the end, I would recommend this game to almost anyone. It is easy to pick up and play, the controls are tight, and there is plenty to do and the online mode works well for those of you looking to do a little online racing. You couldn't ask for much more out of any one game. I just hope they do away with the cheap handicap system that they gave the computer on this one and just make the riders tougher next time. I still can't get over how frustrating that is. Other than that, I really can't say anything bad about this game. Give it a shot.

 

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