Dragon Ball Z: Budokai

December 17, 2002

Platform: Sony Playstation 2
Developer:
Dimps
Publisher:
Infogrames
Reviewed by:
LaughingTarget

 

Gameplay: [8] Graphics: [8] Audio: [7] Replay: [9] Overall: [8.3]

 

 

The Dragonball universe has never fared well in gaming. The games have ranged from horrible to "will kill you if you touch it". Of course, the only titles that ever showed up in the USA were in the latter half. Titles like DBGT: Final Bout and Legacy of Goku were shoved into our faces with hate and disgust. Even that old NES game that ripped off of Dragon Warrior was just released on the GBA not too long ago. But still, I have an old standing belief that the Dragonball universe has a powerful potential to make a good game. Enter DBZ: Budokai. The name is based on the tournament in the game, horribly called the "World's Martial Arts Tournament" in the English dubs.

This thing is a fighting game through and through, one of the only two types of games that would work in this series, other being an RPG (power levels and such). Did this one succeed where the others failed, or did it bomb out like the rest? For super-fans: I will write this review for the English audience, so I'll have to (to my dismay) use character names and move names based on the butchered dubbed version.

Graphics are OK

DBZ has never been considered a work of art in the anime world. In fact, it is pretty crude and looks like it was rushed. So, there wasn't much to work with when translating those animations into 3D models. Surprisingly, the models were done remarkably well. They looked just like the characters in the show, and in some cases, like Radditz and Nappa, looked better (those two characters were done in the Saiyan saga of the series, which had some particularly bad animation). The only negative is that Vegeta's hair looks kinda strange in standard and first Super Saiyan mode. Well, there is another… the players’ speech is funny and sometimes they have strange facial expressions when up close (mainly before and after fights). The effects are really nice. There are quite a number of moves included in the game (just about all of them actually), even those that are never featured in DBZ, like Yamcha's Wolf Fang Fist and Tien's Dodonpo. These were more prevalant in the previous series, Dragonball. They are all rendered quite well and are gorgeous to look at. I still like how the Warp Kamehameha move plays out.

The Ups and Downs of Gameplay

The fighting system is set-up rather well. Square punches, triangle kicks, circle is an energy blast, and X blocks. Moves are pulled off by hitting the right combination, followed by the energy button or a punch/block combo to grab the opponent. DBZ is no button masher. If you don't do it right, then you will end up with half-combos where the opponent can come in and attack your opening or you will never pull off a special move, which is almost a guaranteed death in this game. The only two missing factors are jumping (none at all) and self-initiated flight. The only way you can fly is if your opponent hits you into the air or you hit your opponent up there, to which you can follow. Fighting in the air is just like fighting on the ground. A good addition was a positive use of the environment. Attacks do more damage when you hit them into something. There are even some levels that if you hit them past a certain point, you send them through a rock or flying long distances, giving you extra damage. Sometimes it is possible to come back from behind when you pull off a move like that, so there are no guaranteed wins in this game.

There is a small balance issue I noticed. Smaller characters (like Gohan and Krillin) have a slight advantage on the field. Many of the taller fighters have high punch and kick attacks as standard, and since every character has a hit location field built to the contours of the model, then hitting the smaller characters is a bit difficult. This is especially apparent when facing a modified Teen Gohan, who can hit Super Saiyan 2 and is hard to hit and can be a challenge. Also, there are a couple of stupid mini-games in here as well. There are two that involve rotating the sticks around, but there are two of those and are in the first part of story mode. Then there is a sort of tutorial that teaches you how to deflect and return energy attacks, which is a good thing. The tutorial mini-game was good, but could have done without the stick rotating one.

Sound, Alright This is a mixed bag here. The game features the entire English voiceover cast. While there are a couple of good ones (Vegeta stands out the best), the rest are horrible. I wish they would have offered the Japanese ones, but according to Infogrames, they filled the entire DVD up already. The sound effects, though, are all good. Energy blasts are nice and when you hit a character into a wall or something, it has a nice ring to it.

Huge Fighter Cast Just about every significant fighter in DBZ up to the end of the Cell Games was included here. The only notables are the lack of three Ginyu members, Burter, Jeice, and Guldo, as well as a lack of Chioutzu, Tien's clown-faced brother. They also added the Great Saiyaman, older Gohan in his Super-Hero costume, which took place after the Cell Games. Otherwise, they are all here. Each fighter has his own individual style that isn't copied from the next. Apart from a couple of identical special moves, like the one where they do a rapid energy blast into the enemy, each character has a huge assortment of unique attacks and abilities.

Lots of Modes You have your standard story-mode. This takes you along the DBZ storyline, event for event, with a few dialogue modifications (which actually improved over the show). There is even a sort of "what-if" when you’ve finished all of the chapters in a story. Like, ‘What if Vegeta won on Earth?’ or ‘What if Frieza won?’ and gives you a bit of a created story. There is your duel mode, which is your standard one-on-one fight you get in fighter games. Then there is the World Tournament mode. This one is cool. You pick a fighter, and battle your way up to the championship. What makes this one good is the way the level is set up. You can win in two ways. KO your opponent or knock him out of the ring.

This opens up possibilities of winning with a single hit (or the other way around). Here you win money, which you can use to buy special moves and open up new modes. Legend of Hercule - this mode is a bit odd. Hercule (known as Mr. Satan to hyper-fans), is this arrogant person who thinks he is the strongest on Earth, but is little more than a flea to the DBZ fighters. This mode takes Hercule against a number of fighters, from Yamcha to Cell, to see if he really is the best. Hercule has no energy moves and must rely on strange martial arts moves with odd names. He is a blast to play with, as his moves are funny.

Custom Characters

If you noticed that there are a few moves missing from the series when first playing through the game, you are right. More moves are unlocked by playing the story mode or by spending your tournament prize money at the capsule store to get more moves. With these you can customize your fighter the way you like him. Also, there are special support moves you can get. They range from beefing up your attack, defense, to a heart disease that causes your opponent to lose heath slowly through the fight.

Bottom Line DBZ: Budokai is officially the first fun Dragonball Z game to hit the market. While it has a couple problems in the lack of jump or flight and a few strange mini-games in story mode, this fighter is remarkably deep and entertaining. Congratulations, Infogrames, you finally did the impossible, made a good DBZ game!

 

 

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I'd buy that for a dollar!

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