Devil May Cry 2

February 03, 2002

Platform: Sony Playstation 2
Developer:
Capcom
Publisher: Capcom
Reviewed by: Blue Cell

 

Gameplay: [7] Graphics: [9] Audio: [6] Replay: [6] Overall: [7.5]

 


Devil May Cry is one of those games that made me love my PS2. It was, at the time (and still is), as close as one is going to get to a Castlevania type adventure on the PS2, only amped up on steroids. When Capcom confirmed there would be a Devil May Cry 2, I waited in anticipation for the next chapter of Dante's adventures. DMC featured John Woo style action with a Gothic flare that had me going back to beat the game time and time again. It was with this fond love of the game that I hoped for something bigger and better from Capcom. Especially seeing as how the Resident Evil series had been revamped and taken to a new level in their new Game Cube versions, it left me hoping for something great from the DMC series.

Story Time

For those who’ve never played the original, let me give you a short version of the story: Long ago A demon lord named Mundus wanted to take over the mortal world, but lo and behold a powerful demon knight by the name of Sparda felt pity on humans. Sparda defeated Mundus, thus taking away Mundus' chance to overrun the world with demons. Fast forward a few hundred years or so and we meet Dante, Spardas offspring with a human woman, making Dante half-human half-demon. Somewhere down the line his father was taken out and Dante vows to get revenge. In the events of DMC, Dante is forced to face his father’s old foe and make the world safe again for boys and girls.

Fast forward to the story of DMC2. We find our demon slaying friend on the hunt for some baddies, who has been joined with Capcom's version of T&A for the game, Lucia. Lucia is a Guardian; a member of a cult of priests sometimes called upon to protect the gods and their worshippers. She has the ability to channel power from her god to whoop as much, if not more ass than Dante himself. The story is the standard defeat the bad guy ‘cause he wants to take over the world bit, which has been beaten to a bloody pulp by just about everyone and their grandma. But the game's main focus isn't story; Shenmue this ain't folks. If anything, it's there for filler to the action that takes place. Sadly enough, most of that action is spaced sparingly throughout the game.


The Devil you say

From the moment you pop in the disk and view the opening intro it's apparent that a lot of hard work went into making the graphics really stand out. With new designs for Dante and a very posh looking partner, style is the name of the game. Gameplay is almost exact to the original. I guess they said if it ain't broke don't fix it, and it works incredibly well. While automatically locking onto characters took me a while to adjust to, it in the end it works out well. Except for those moments when random enemies and a boss both inhabit the screen; one has to press the R2 button to manually lock on to your foe of choice.

One big grievance I heard from people was the difficulty of the original. For myself it was never a concern, I felt it was well balanced. At times tough but never control crushing, which I liked. With DMC2 it seems that the developers heard peoples’ complaints, but to my dismay I now found this version to be too easy. At times I just stood in the midst of enemies to see how much they attacked. In the first three missions I had maybe 2 foes attack me. Now mind you this is with me standing still in an area, something that if balanced correctly would have meant I would have had my butt handed to me. Never once did I find the game difficult, I felt as if I was just going through the motions of shoot that, and oh it's dead. Once beating the game it did open up a harder difficulty setting; but where’s the fun in having that option after beating the game on a mandatory easy setting. That’s just not right.

Fans of the previous game will notice immediately that Dante seems to have slowed down a bit. He still has his usual attack combos but the speed has been slowed down, (no doubt to enhance the eye candy) but in an action/adventure game of this type speed and frenzy are integral parts to the game. In their place is a slew of acrobatic moves that would make Jackie Chan jealous. I have to admit I loved the matrix inspired moves, and wall walking all come off really cool at first, but in actual gameplay I found no real uses for it other than to enhance my style score.

My complaint with the gameplay is that the action is very spread out. Unlike the original, (where it was a nearly constant onslaught of monsters to take out) DMC2 sometimes clutters along at a snail’s pace, making it seem more like an adventure game than an action game. Dante’s moves are also slowed down. Which can get pretty annoying when you’re focusing on one enemy and two more just gang up on you, all because your main character is taking five seconds to finish three sword swipes. Another is that all the moves are immediately accessible from the beginning, unlike the original where one progressed and gained new moves through upgrades. You’re only able to upgrade your sword and weapons by leveling them up, and in truth seem to make no additional difference in combat at all. To top it all off there’s no sign of ifrit (fire gauntlets) anywhere in the game, which was one of my favorite weapons. The once very original and fresh weapons from the original have been replaced with a ho-hum line-up. You even start the game with a very plain sword called Rebellion. What happened to Alastor?!

I was expecting the return of Alastor and ifrit, spiced up for this new installment and instead was offered a second rate substitute. Although throughout the game you do get new swords, but never as sweet as the powerful Alastor from the original. As I mentioned above, the new upgrade system is similar to an RPG level up system, but are bought through the collection of red orbs. Where previously you were able to buy new moves for your sword, this has been removed in favor of just making it stronger. I for one miss the old system. Part of the fun was purchasing those upgrades just to see how cool the moves were.


The Devil is in the details

If there is one thing that sets DMC2 apart from it's predecessor, it’s the graphics. This game oozes atmosphere from every inch, and the textures have been doubled from near as I can tell, if not more. Capcom seems to have the gothic look down pat in their games and the legacy continues here. Looking like something out of high-budget horror/action flick than a game really brings one into the game. The environments here are massive, while scurrying from rooftop to rooftop one can see on for what seems like miles. A glimpse around the environments will show that a lot of work went into making these levels, down right massive but not overwhelming. The reddish and sometimes darkish grey skies overhead look absolutely jaw dropping, and in my humble opinion are some of the best effects I've seen on the PS2 thus far. Adventuring around the towns and cities makes one feel a bit uneasy at times, with destruction and debris littering the background and no-one around it almost seems as if one was placed in a real apocalyptic place where a showdown with the forces of darkness were taking place.

Dante and his counter-part Lucia are rendered beautifully. With Lucia really taking away the prize with her smoothly animated martial arts moves, which are just stunning. Not to mention the new Devil Triggers, which have been redone and made as slick as a can of WD-40. Dante’s DT is a sight to see, with glowing red and black electricity flowing through his body and demon like wings protruding from his back, giving a menacing look to an already outstanding design. Don't worry, because Lucia doesn't suffer from any DT envy as her transformation is even more impressive with an almost luminescent and angelic look to her, which really stands out.

Case in point: these are some of the nicest graphics out there for this genre of game. My only hope is that this series continues pushing the limits of design and textures on the PS2.

Sounds of Fear

Much of the music is remixed classics of the original with a techno-type beat backing most of the in game music. My favorite track had to be the classical, almost Symphony of the Night-type music gently playing from the menu screens. Sound effects were dull and at times almost lifeless. Dante and Lucia’s sword swipe effects wouldn't scare a kitten, and the gunplay was too high pitched, missing the essential boom effects needed to propel the action elements of the game. All in all the sound is standard and nothing to really work yourself over about. I definitely suggest Capcom pay attention to music and sound in the future it could have really elevated this game to new heights. Instead we have a mediocre soundtrack with a glimmer of the heart it could have had only heard in the menu and sub screens.

Conclusions

Devil May Cry 2 is by no means a bad game, in fact it's a great game... just not as good as the original. I'm all for the evolution of a series and it's characters, but when it means slowing down a character so he/she will look cooler is just plain ridiculous. DMC2 has the look and feel of the original, but just seems to miss a certain something from the original. This is (like I said) a great game, just don't go into it expecting mind blowing changes. The developers wanted to stick with what worked and fine tuned some of the game play, unfortunately for us it meant less action, slower moves, and a step backward in the upgrade system. My hope is that the next installment to the series goes back to more action, the original upgrade system and a more story driven experience. With all that said DMC2 is a darn fine action game with some replay value, offering three playable (one hidden) characters and a steady eight to ten hour adventure. Is it worth the cash? That I would say is a matter of opinion, give it a rental first and then see for yourself.

 

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