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NASCAR Thunder 2003 review for the Sony Playstation2.




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NASCAR Thunder 2003

 

September 23, 2002

Reviewed by: pearl-drum-man


Racing. Conceptually probably the most basic of all forms of video games, however for every top flight, must have title there are literally dozens which range from mediocre to downright boring. NASCAR racing continues to grow, formerly the sport of southern good ‘ol boys, it has filtered throughout mainstream America and is now the single greatest sporting event in the US, both in attendance and TV popularity. So the combination of NASCAR and gaming has been a no brainer, and quite successful. The question is, does EA Sport’s NASCAR Thunder 2003 deliver the goods? I think so, read below.

TRACKS & DRIVERS

NASCAR drivers enjoy a following that rivals (or exceeds) that of any sports team/celebrity. Obviously they’re all here for you choosing, with 38 to select from. Upon picking a driver you can then select a car. You can choose from the driver’s 2001 or 2002 car, which generally vary minimally. In addition, most teams will have special paint schemes available for certain races, or to commemorate specific events/sponsor changes. For example, Jeff Gordon has seven cars available. Well kinda, only two are immediately offered, the other five must be unlocked. Though most of the drivers have fewer than Gordon’s seven cars, it definitely gives you something to work toward with your driver of choice.

Not only do you have all the guys, their places of business are all well represented. 23 tracks are listed, and again you have multiple variations for each, many of which are locked. Some are simply changes from daytime to nighttime racing, other changes actually alter the course setup. Point is, it’ll be a longtime before you get bored with these tracks.

WANNA BE A NASCAR DRIVER?

The first thing I did before entering a race was find the Create A Driver mode and go to work. You have a wide variety of options, so you can get very detailed in setting up your deal. First thing you’ll do is create your driver profile, which means entering a name and basic vital statistics. Next is the car. You have 24 basic color/design schemes to choose from, some of which are very cool, most will be familiar if you watch NASCAR. After selecting a scheme, you choose your make of car (Chevy, Ford, Dodge, and Pontiac). The next major visual is the secondary design scheme, which simply compliments the major scheme and allows greater flexibility. Now you gotta pick a number. Obviously all of the numbers for the established stars are taken, so you have to find one of the remaining, and it tally’s up to 199, so there are plenty available. After choosing your number, you have fifteen choices as to the script style of it, choose away. You now can select the degree of which your car is covered with the small decal sponsor stickers, there are seven degrees, from full to none. Next you can choose virtually any color combination. You’ll select your primary and secondary colors, then the colors for your numbers. Lastly you choose your sponsors. There are 32 to choose from. You’ll select a major, secondary, and then a couple minor one’s for the fenders, or you can choose to go nude with no sponsors. All 32 are major name brands that you’re surely to recognize. When its all said and done, there are literally thousands of combinations available, and you should have no problem coming up with something fresh to satisfy yourself.

RACE MODES

The first major mode, and what I’ve spent the most time in is the Quick Race. It allows you to pick a car/driver combo, a track, and then go at it. You can race up to four player (provided you have a multiplier), though I’ve only done single player thus far. Once in you can practice, alter car setup, qualify, and of course race. See the Options section below, as there are numerous things you can change which will greatly affect the type of experience you have.

One of the neat modes which allows for faster more intense play are the Lightening Challenges. You have thirty different races, what makes them interesting is that they are all one lap long. All thirty are the last lap from real races, and focus in on a specific drivers win, or attempt to win, high octane races. Each race features a video feed from the focus driver, in which he gives his take on the race ending, which is really cool. Your goal is to recreate the win, or in some cases the focus driver finished second, and you’ll have to change history and get that victory. Succeeding in these challenges is what will open up some of those locked cars and tracks. Thunder Challenges allow you to race the tracks with the assistance of another top driver, who gives you pointers on the track, the best lines, etc. You can race with varying degrees of assistance (optimal line, braking, and stabilizing) and really get familiar with the tracks. In addition you have a vast Season Mode which allows to take a run at the championship, and Career Mode which lets to take control of the entire team and build a successful program. Plenty to do!

OPTIONS

You have literally dozens of options, which make it possible to customize the race style from a more arcade feel, to a highly simulation oriented vibe. Gameplay has settings for race length, assistance, fuel/tire wear, damage, flags, and more. AI allows you to control opponent difficulty, speed, wreck frequency, aggressiveness, defensiveness, pit strategy, and mistakes. Assists gives you the option to turn on best line, stability control, auto brakes, and passing indicators. You also have areas for Display and Audio, which simple let you customize both to your liking. The options are so deep that everyone should be able to find a level of difficulty that challenges them yet allows them to progress, which is good as often games miss the mark, being either too easy and boring, or too hard and frustrating. As you skills progress you’ll be able to amp up the AI and continue to be challenged.

CONTROL/GAMEPLAY (7)

You have four control sets, which is nice, again variety being paramount throughout the game. I used the default settings, which follow the standard setup on most PS2 racers. One thing worth noting is though I usually use the Analog Stick to steer, I actually found the d-pad to be easier and more effective to control, which was a surprise. Often you’re required to make split second subtle adjustments, and I just found it more accurate you tap the d-pad than the stick. I suspect this had something to do with the amount of travel in the stick, making small adjustments more difficult to nail. Otherwise the controls were very good, and never an obstacle.

The gameplay was also very fitting, and never really an issue. Sure if you place the settings beyond your skill level you’ll be all over the track and into every wall, but you can’t fault the controls for lack of skills. It did take some trial and error to find a happy medium between challenge and the ability to be competitive. The variety in track styles are also important, as the larger super speedways are much easier to navigate than the winding road courses or tight short tracks. You’ll have to be good at ‘em all if you expect to be successful in the season mode. Whether a beginner or seasoned racer, you’ll enjoy the controls and have a long lasting, fulfilling racing experience.

GRAPHICS (8)

2003 definitely takes a step forward over previous variations, as the modeling of the cars and detail in the tracks are all improved. Occasional sun effects are very good, and the nighttime races look outstanding. All of the car models are crisp and accurate, down to the details of the stickers, and the colors are vibrant. Smoke/dust effects are only average, but hopefully you won’t be needing to see a lot of either! The guys in the pits are a bit blocky looking and robotic moving, but it’s such a minor part of the game that it really isn’t an issue. The greatest flaw would be noticeable aliasing in the tracks, but virtually all racing games suffer from this and it isn’t obtrusive in this game. Overall very nice, and I’m impressed with the look and performance, as the game runs without a hiccup, especially being on the PS2.

SOUND (6)

This game sounds good, but not great. There are only four songs in the whole game, which for some may be really annoying, I always have the music off for racing, so it’s a non-issue for me. The engine sounds are good, but nothing that really makes you feel like you’re there. The game supports Dolby Surround Sound, so running in that format would surely give a boost. Sound effects are quite good, but won’t play a big role unless you’re hitting things, which you don’t want to do. Your spotter gives you a constant stream of info, which is very helpful. From things like cars making moves on you, to whether you're gaining or losing on the leader, and what the intervals are. You'll also be hearing from your crew chief, especially if you're screwing up. His comments can get a bit repetitive, but I see it as more incentive to drive clean.

REPLAY (10)

This game is really deep. Currently I’m still enjoying the variety of tracks drivers available in the Quick Race Mode. When you factor in the Lightening Challenges, and of course the Season and Career modes you’ll have plenty of racing to do, especially if you run your races at 100% in length. If that’s not enough you still have multiplayer, which always amplifies the replay value. I could easily see a racing fan investing over 100 hours in this game.

OVERALL (8)

Has all the goods, and is definitely a must purchase for NASCAR/racing fans. The create a driver mode is well executed, and is yet another way in which you can expand the replay value. The best NASCAR game available on the PS2, and one of the best racing games overall.

 

 

NASCAR THUNDER 2003
NASCAR THUNDER 2003

 

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Netjak info

Developed by:
EA
Published by:
EA

Genre: Sports
Number of Players: 1
ESRB: Everyone

Netjak rating
8.0

Gameplay: 7/10
Graphics: 8/10
Audio: 6/10
Replay: 10/10

 

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