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Yu-Gi-Oh!: The Duelists of
the Roses
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March 20, 2003
Platform: Sony Playstation 2
Developer:
Konami
Publisher:
Konami Reviewed by:
Slusy |
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Gameplay: [4] Graphics: [8] Audio: [2] Replay: [5]
Overall: [5.7] |
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The Yu-Gi-Oh!
series, on the whole, has been something of a mixed bag as far as
video games are concerned. The past year has produced no less than
five games of varying degrees of quality. That said, it seemed in
recent months that the general level of quality was on the upswing.
Compared to last year’s PSX game
Forbidden Memories, which was a decent approximation of the card
game but left much to be desired, the GBA game The Eternal Duelist
Soul seemed that it had finally gotten just about everything right.
The gameplay was faithful, the graphics were fairly good, and all
that was missing was a good storyline to keep the player’s interest.
That said, upon hearing that The Duelists of the Roses was coming
out for PS2, I thought that they would take the opportunity to build
upon the success of The Eternal Duelist
Soul and make this the best Yu-Gi-Oh! game to date.
Unfortunately, I was dead wrong. Instead of building on everything
that made The Eternal Duelist Soul a good game, they built upon
everything that made Forbidden Memories a mediocre game, and then
added enough additional confusion and frustration to the game to
make it nearly unplayable for all but the most rabid of Yu-Gi-Oh!
fans.
Basically, the general premise of this particular installment is
that Yugi Moto and Seto Kaiba are descended from the Lancastrians
and the Yorkists, respectively. In a moment of desperation as they
come dangerously close to losing the War of the Roses (which,
apparently, revolves around Duel Monsters instead of swords and
catapults), the Lancastrians summon a duelist from the future (the
player) to help them battle for the sacred rose cards. However, the
player has a choice of which group to join. If the player joins the
Lancastrians, then he will battle a series of Yugi’s foes, like
Weevil Underwood and Rex Raptor. However, the player can also join
the Yorkists and battle against Yugi’s friends, like Mai Valentine
and Joey Wheeler. The story’s pretty hokey and not entirely
believable, but, after all, this is Yu-Gi-Oh!, not Shakespeare.
What sets apart The Duelists of the Roses from other Yu-Gi-Oh! games
is that, in addition to the rest of the rules of the game, there is
a movement system to take into account. The board is considerably
bigger than a normal Yu-Gi-Oh! board, because all your cards must
move around the board in order to attack each other, in a system
much more like chess than a traditional collectible card game. So
you have one card that serves as a “leader” card, much like a king
in chess, and that card cannot attack or defend itself. Therefore,
any time that card is attacked by an opponent’s monster, it is
basically a direct attack on your life points. In addition to all
the other general concerns of a standard Yu-Gi-Oh! game, you also
must constantly take into account positioning yourself to protect
your leader card and attack your opponent’s leader card.
While the added complexities that movement brings to the game could
be overwhelming, especially to newcomers to the Yu-Gi-Oh! games, it
would not be quite so bad if the game wasn’t set up to frustrate and
infuriate the player at every turn. The entirety of the game, much
like Forbidden Memories, is made up solely of the handful of
duelists who you need to defeat to advance, and in order to improve
your deck with more cards, you must enter a Custom Duel mode where
you can battle repeatedly for more cards. Unfortunately, instead of
providing a variety of opponents to duel, your only options are to
battle a mirror of your own deck or the last deck you dueled (but
only if you have a second PS2 memory card plugged in). So, if you
want to improve your deck, all you can get if you only have one
memory card is more of what you already have in your deck. Even
then, you can only get three cards per duel, and since duels can
often take upwards of fifteen or twenty minutes apiece, accumulating
the cards for a quality deck is extremely slow going.
Even if you do manage to create a deck that can carry you through
the duels, the odds are still severely and unfairly stacked against
you. In order to even challenge another duelist, your deck must
first be rated lower than his according to an arbitrary deck ranking
score. Even once you’ve gotten into a duel, you’ll quickly realize
that the awful fusion system from Forbidden Memories has returned in
all its infamy in The Duelists of the Roses. Much like in that game,
you can combine any two or more cards in your hand into a more
powerful monster, if they combine successfully. However, much like
Forbidden Memories, there is little rhyme or reason to the fusion
combinations in The Duelists of the Roses; figuring out successful
fusions is a matter of trial and error, note-taking, and
memorization. The problem is that the computer has access to the
full list of fusions and uses it to what is often an unfair
advantage, since very few of the base cards can possibly compare to
the fusion monsters, and magic and trap cards are few and far
between. All of this adds up to be an extremely frustrating and
tedious experience.
Control, as one would expect, is fairly straight-forward, as
everything is menu-driven. All the buttons available to you at any
given time are listed on the screen at all times. The only confusing
part of the control scheme is the usage of the left analog stick.
Instead of behaving the same as the digital pad does, the left
analog stick rotates the board, which seems to me to be a fairly
useless ability, and generally serves to frustrate the player more
than assist. If they felt the need to include this ability, I don’t
see why they couldn’t assign it to the right analog stick, where
most players expect camera control to reside. Generally, though,
after a game or two, controlling the action will be trivial.
The graphics are easily the high point of The Duelists of the Roses.
In no other Yu-Gi-Oh! game is the cartoon representation of the card
game more faithfully reproduced. Once a card is flipped over, a 3D
version of that monster floats above it and moves around the board
with its respective card. Much like the old game Battle Chess, an
animated, non-interactive battle is played whenever one monster
attacks another. Although they are extremely time-consuming in an
already slow-moving game, and will probably be turned off after an
hour or so of play, these movies are well-animated and do add to the
atmosphere quite well.
Sound, however, is extremely disappointing. One can find only the
most basic of sound effects and background music in The Duelists of
the Roses. In fact, the background song is more or less the same
throughout the game. You won’t be missing anything by pressing mute
and putting on a CD in the background. (The Yu-Gi-Oh! CD, “Music to
Duel By”, perhaps?) Even more discouraging, there is absolutely no
voice acting to be found. Considering the miniscule amount of
dialogue in the game, it would have taken very little of the TV
cartoon’s voice actors’ time to record all the lines of text in the
game, so it’s rather sad that the game’s designers didn’t take the
time to add that in and complete the multimedia experience.
Overall, The Duelists of the Roses is a graphical step forward for
the Yu-Gi-Oh! video game series, but overall is a giant step
backward. Forbidden Memories, despite its flaws, was a somewhat
worthwhile investment because of its $30 price tag and the fact that
there were no better Yu-Gi-Oh! games available at the time. Now, The
Duelists of the Roses costs $20 more than the best Yu-Gi-Oh! game
currently available (The Eternal Duelist Soul) and does not provide
even a fraction of the play value. Unless you’re an obsessive Yu-Gi-Oh!
fan who must own every bit of Yu-Gi-Oh! paraphernalia, definitely
rent The Duelists of the Roses before you consider a purchase. After
all, $50 is a lot to spend on a game that does everything in its
power to keep from being played.
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Yu-Gi-Oh!: The Duelists of the Roses review on
netjak. |
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