Rygar

December 31, 2002

Platform: Sony Playstation 2
Developer:
Tecmo
Publisher:
Tecmo
Reviewed by:
Slusy

 

Gameplay: [8] Graphics: [7] Audio: [9] Replay: [4] Overall: [7.8]

 


Rygar is one of the few classic NES games that slipped by me in my youth. I wasn't foaming at the mouth when the PS2 remake was announced. Nevertheless (being a sucker for Roman history and good games in general) I decided to check out Rygar: The Legendary Adventure, with the hope that Tecmo was kinder to its classic franchises than companies like Midway, for example. What awaited me was a fun game. That is, while it lasted.

Rygar: The Legendary Adventure takes place immediately after the Roman conquest of Egypt in the 1st century B.C. A Roman warrior named Rygar (surprise, surprise) is receiving an honor from the Princess of the city-state of Argus when a group of terrible creatures attacks, capturing the princess and tossing Rygar into a deep chasm. Below the surface of the Earth, Rygar discovers a weapon known as the Diskarmor, essentially a spike-covered shield on a long chain. Now armed and determined to save the princess (like any good video game protagonist), Rygar embarks on a journey to defeat the beasts and return the world to normal. As far as plots go, it's not particularly original. There are some twists that can be shocking, depending on how much you know about Roman history. Needless to say, the game takes some liberties with ancient events, but nothing out of line with the theme of the story.

The time period does lend itself to an epic setting for the game. Rygar traverses a variety of environments with a classical Roman flair, from a Roman temple to Arcadia in the sky to Hades itself. What's more, for the demolitionist residing within all of us, all the environments are fully destructible. If you've ever looked at the Coliseum and wanted to smash it up, then you’ll have a field day with this game. In fact, it's generally in the player's best interests to smash everything in sight, because downed architecture will often yield items or other goodies.

Rygar: The Legendary Adventure teeters between being a straight action game and an adventure game with puzzle-solving elements. There are puzzles to be solved, but without any inventory to speak of (other than a small variety of Diskarmors) most puzzle solving is reduced to breaking everything in sight and hoping that you open up the next area that you're supposed to progress to. So the general flow of the game is as follows: Smash monsters, smash scenery, and move on. Obviously, if you like smashing stuff, Rygar is the game for you.

The Diskarmors add to the smashing fun by making for a unique combat mechanic. A Diskarmor is essentially a really mean yo-yo on a really long string, so it handles differently than the usual fantasy weapon. There are actually three different Diskarmors; one attacks straight and at a distance, a second has a medium range and in a wide arc to hit multiple enemies at once, and the third has a short range but has a very fast attack. This adds a bit of strategy in that each has its uses in different situations, and choosing the appropriate Diskarmor can occasionally mean the difference between victory and defeat.

To be honest, it would more likely mean the difference between victory and less impressive victory. The enemies, as a whole, are easily vanquished; from beginning to end, the only time I actually ran out of health was during boss battles, which can be quite challenging. Other than that, run-of-the-mill enemies seem to be more to break up the wandering around and provide an opportunity to obtain power-ups. That's not to say it isn't fun (even therapeutic) to make all those ugly monsters go splorch, but it isn't particularly taxing either.

Control is simple but effective. X jumps, square and circle both perform a primary attack, and triangle performs a secondary attack. These attacks can be strung together into combos (which are listed in the main menu), though basic attacks are often more effective than long, complex combos for most of the combat in the game. R1 and L1 blocks, and L2 and R2 cycle through the available Diskarmors. It’s a very natural, action-oriented control scheme, and it's extremely easy to pick up.

Rygar gets high marks for its graphics, which really go a long way to create the epic Roman atmosphere. The settings are well detailed and seem authentic, at least until you reduce them to pebbles, that is. Character animation, while a bit jerky at times, is well done and generally quite smooth. While there is the occasional bout of haze and jagginess, overall Rygar looks slick, as one would expect from a current PlayStation 2 game.

One thing that may not win acclaim from most players is the complete lack of camera control. Rygar employs fixed camera angles, like one might find in games like Onimusha or Eternal Darkness. This occasionally does create a really cool cinematic effect; most notably one scene toward the end of the game where Rygar is running up a staircase to the top of a temple, the camera is pulled back very far to give a sense of the temple's enormity. As often as the effect is well used, it is problematic. The sudden perspective change that accompanies a switch from one camera angle to another can be extremely disorienting, even headache-inducing. The fixed angle is also a hindrance when jumping from one precarious ledge to another (which happens quite often in this game) including one inexplicable sequence that involves a seemingly endless number of jumps between floating pieces of rock. The often awkward camera angles aren't a deal breaker for this game, as it is not all that difficult to handle with the exception of a few specific areas. It would have been nice for the designers to allow for at least some rudimentary camera control.

The audio provided for Rygar is among the best I've come across in recent memory. While the voice acting is decent (though occasionally a bit overdone), the music is what steals the show. Recorded by the Moscow Philharmonic, the game's orchestrated score adds to the epic adventure movie feel of the game. There were certain areas where I was convinced I was still in the movie theater listening to the background music from the new Lord of the Rings movie, rather than sitting in front of my television playing a video game. Rygar's score is a testament to how far video game music has come.

One area to note that I usually don't notice in the normal course of gameplay (but struck me with Rygar) was the poor localization that was done on the game's text. While the spoken text is occasionally iffy and/or hokey (but comprehensible), the in-game messages really need some clarification. One message that comes up often is "Gained 10 build up points by Sfaira." Even having played through the entire game, and knowing what the "build up points" are, I'm still not sure what/who Sfaira is, and I know that can't possibly be well-structured English. It’s not quite to the level of "All your base are belong to us," but it's pretty close at times, and Tecmo really could have taken another week or so to iron these grammatical issues out.

Overall, Rygar was a lot of fun, despite its problems. Unfortunately, with game time topping out at six hours (including a decent amount of aimless wandering) I simply can't recommend it as a purchase. As a rental, Rygar is an excellent game, but just doesn't provide the lasting entertainment value that one expects when spending $50 on a video game. The six hours that I got out of the game were fun, but I was simply left wanting more; while that is the mark of a good entertainer, it is not the mark of an excellent video game. Any fan of action-adventure games and straight-up smashing stuff should certainly give Rygar a shot, but don't let that thirst for destruction harm your bank account in the process.

 

 

Alternate Viewpoint

I have to admit that I only played the game a short while, but I do want to add a real quick comment.  First, I totally agree with his review and couldn't have said it better.  However, there is one thing I want to point out.  Nostalgia.

Rygar was my first third-party game on my NES way back in '86.  I was in love with it, and it has always been at the top of my list.  Seeing in it "next-gen" glory, I really got a kick of the slight similarities I found in the game.  I had the same similar feeling when playing Metroid Prime

Whether it's right or wrong; I would have inched up the score about one point for nostalgia purposes only.  Those who loved the game on the NES will surely get a kick out of this one...

-66

 

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RYGAR
RYGAR

RYGAR THE LEGENDARY ADVENTURE OFFICIAL STRATEGY GUIDE
RYGAR THE LEGENDARY ADVENTURE OFFICIAL STRATEGY GUIDE


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