[gamecube] [xbox] [playstation2] [windows] [gba] [vintage] [staff] [links] [interviews] [forums]

Sakura Taisen:
Atsuki Chishio Ni

Box shot

May 13, 2003

Platform: Sony Playstation 2
Developer:
 Sega
Publisher:
Sega
Reviewed by: Clayton "Alkaiser" Chan

 

 

Gameplay: [8] Graphics: [9] Audio: [7] Replay: [8] Japanese level: [high] Overall: [8.2]

Screen shot #1

Screen shot #2

Screen shot #3

Sakura Wars (or Sakura Taisen as its known in Japan) is one of those things where you either got into it or you didn't. If you were one of the people who did get into it, you weren't disappointed, because it just started spawning an insane amount of merchandise. I'm not sure what came first, the game or the anime series, but also along for the ride came a chart-busting single, more merchandise than you can shake multiple sticks at, and a full fledged musical performed by the seiyuu (voice actors/actresses) from the game and the anime. You could probably argue that it may be the most culturally significant/accepted video game ever. There's even a store I found in Ikebukuro that sells JUST Sakura Taisen stuff. Outside the store they have a Sakura Taisen Print Club Photo Booth, and other coin operated nonsense.

However, with the demise of the Dreamcast, Sega, Red, and Overworks were forced to find another platform to ply their wares. I'm guessing the XBox folks turned up their nose at this one and instead opted to cherry pick Shenmue. This may be one of the reasons that the folks at Microsoft have a hard time cracking the top 30 in Japan. (Even though the #30 game only sold 4,576 copies this week, there are no XBox games in the top 30 in Japan.) So this game, the first installment of the series, has made its way over to the PS2, and vol. 5 in the series has been announced along with a couple action titles in the franchise. While Shenmue gets a game made every 2-3 years or so, Sakura Wars will have 5 games in 6 years if Vol. 5 does indeed come out this year. So, for whatever reason PS2 owners, rejoice...you've gotten the better end of this deal.

What's the Deal With All This Steam?

Sakura Wars is supposed to take place in turn-of-the century Japan, in a time of steam, swords, and big clunky mech design. Japan has just barely emerged victorious from the Demon-Human War, and is looking to upgrade it aresenal with a bit more firepower, should the need to meet such a threat arise again. So, they contract out Kanzaki Industries to make a new set of a what end up being big, garbage can suits that are of various colors. They're a combination of steam and spirit powered assault vehicles called Kohbu.

Unfortunately for the army, they find out after they've been built, that none of the army members have sufficient spirit to pilot the Kohbu. However, Sumire Kanzaki, the heavily spoiled granddaughter of the owner CAN get the Kohbu to run, so they find an assortment of women to pilot them, and as a cover for the group, they also perform as an acting troupe. This explains why you'll have to do things like punch tickets, and why all of the pilots, save for you, Oogami, are female.

As you start the game, you'll have 4 of the pilots present. Sakura Shinguji, the girl in the main intro, Iris Chateaubriand, the damn annoying little French girl with her teddy bear, Maria Tachibana, the secretive Ukrainian, and the aforementioned Sumire. Together, along with General Yoneda, and Kasumi, Yuri, and Tsubaki of the Kazegumi, you make up the Teito Kagekidan.

Pilot #1, If You Could Be A Bird, What Kind of Bird Would You Be?

This game is a hybrid. One on hand while trekking through the plot points that get you to the battles, you've got a Dating Simulation where you're constantly trying to keep all your female team members all happy, and interested in you. Your responses will determine what special attacks your characters gets in battle. You'll have a different "Taichou" (generic Japanese term for Lieutenant, Boss, Chief, etc.) rating dependant on personality you've displayed through your interactions with the other people.

If you're a serious, down-to-business type of leader, you'll rack up a lot of Yellow points. If you're a stone cold playa, you'll rake in the Blue points, and if you're a go-getter, you'll accumulate mostly Red points. Each of these styles of leadership will give you a different special attack in battle, and if you have a balance, you'll end up with a 4th Special type.

While in the Dating Sim portion of the game, you'll have interaction points with the girls. The makers of the game call the system "LIPS". (I'm not sure what it stands for. My Japanese skills are strongest in listening, not reading.) You'll have many different types, ranging from you moving a cursor around the screen and clicking to elicit a response, or moving the analog stick to determine the amount of emotion you're putting behind a particular statement or action. If you don't read Japanese, I highly recommend going over to Gamefaqs and looking at BlueJr's LIPS Guides. Otherwise, I don't think you're going to be getting the full experience out of this game.

At certain points in the game you'll be walking around on night watch, or just doing what a playa does. Generally you'll have from a half-hour to an hour to try and communicate with the various staff members. If you hit Square you'll see what kind of interactions are waiting for you so you can best plan out the course of action you want to take with your limited amount of time. Sometimes you'll run into a room and get a timer, and various big headed polygonal models of the girls. Walk to the girl you wish to fraternize with and hit O to proceed with the event with her. Otherwise, you'll just be encountering various flavors of the LIPS events to raise/lower your level of Trust with each character.

There's also a mini-game called Koikoi that you'll play at various points in the game. I honestly do not understand what is going on here at all. The manual doesn't tell me anything about it, and I'm not sure how you score points. All I know is that I keep losing. You're supposed to get certain sequences of cards and those give you points and stuff, but I honestly have no idea what's going on, and there isn't a Koikoi FAQ that I can find that doesn't reference some guide in the manual that I'm not seeing anywhere. So, if you can figure it out, maybe it'll add to your enjoyment. I've just chalked it up to bewildering language barrier differences.

Also, there'll be points where you wander around and can interact with certain members of staff. Depending on who and where you run into people you'll have a chance of improving their opinion of you and changing what the dominant personality type you portray is. The "dating sim" part will represent the majority of the game.

It's Fighting Time!

The fighting portion of the game is done strategic turn-based style, although the PS2 version is missing the grid that the DC one had. So, you roam around with your vehicles, and if an enemy is close enough, execute up to a 5-hit combo attack by tapping O, or unleash a Super move if your bar is filled. If your Super Bar is not filled, you hit X to spend two of your Action Units to partially charge it up. You can choose to defend by hitting Square, which will end your turn pretty much, or you can hit Triangle to heal your unit and the ones you're adjacent to.

If you're attacking an enemy who is adjacent to another ally, randomly you'll get a team attack with another character to deal big damage to one opponent. Generally, you're only going to be using this against boss characters because one 5-hit combo is usually enough to take out any of the generic bad guys. By the way, the mood your characters are in affects their performance in battle. Treat them nice, and they're ready to rock. Get them disappointed, and they're not going to be ready to support you quite as well.

The Dating part of the game carries over into the Strategy part, as you'll be prompted with various questions if you end your turn next to another member of your team. They'll ask you how you like the set-up of their Kohbu, what you're thinking about in combat, and what you think of other members of your party, because they're getting jealous. Apparently, you're so suave that you can't keep the ladies away with several tons of metal and weaponry.

Every time you execute a super move, you'll see a nice animation of the pilot executing the move, and then the Kohbu doing likewise. While the clips are nice, eventually, you'll get tired of seeing them. You're able to hit Start to skip over them, so unlike Final Fantasy, you're not always waiting for some 45 second summon to go off.

Is It Live, Or Is It Memorex?

Some of the game is so crisp, I have problems figuring out if it is just 2D hand-drawn or if they're just really nicely textured polygons. Also, I'd have to say that Sakura Taisen does a fantastic job of blending the 2D animation with the fully rendered works. You'll see your 2D character running for their suit and hop inside, and everything matches up perfectly. Very, very well done.

The artwork for the anime itself, is incredible in its own right, and complements the game exceptionally. I like the look and feel of this game as much as I liked it in Suikoden III, and that's saying a whole lot for me.

Voice-Overs That Don't Suck.

Ask any fan of anime or video games and they'll all tell you that the Japanese voice work is all better than the US voice work. Why? Probably because of the stupid unions over here. So, instead of letting in new talent who can put the old people out of work, the people who suck are employed forever. Way to go! If I ever start up a game company I'm doing all the voices in-house with the QA Department.

All the voice talent for the game is done very well, and with the large amount of speech in the game, that's definitely a bonus. I'd have to be playing this game if Sakura or Sumire had a voice that got on my nerves. I'd have to make sure they were pissed at my character in the Dating Sim section just so I wouldn't have to hear her speak anymore.

Music is also done well, and I believe is performed by the same people who do the voice acting. I mean, if they're going to be part of a musical acting troupe, they'd have to sing, too, right? So, not surprisingly, they're all pretty good. Audio and graphics both get very high marks from me.

Overall

I think this one may be coming to the US, but don't quote me on that. If not, grab a translation guide, and some other FAQs and enjoy a very well put together and presented game. I'm disappointed that combat isn't a bit more difficult or strategic, but this is more of a Dating Sim than it is a strategy RPG. A game that's graphically easy on the eyes, and fun to play...even when you can't really understand what's going on. I can definitely see why this game got such a huge following, and I've started trying to pick up the other volumes on Ebay so I can figure out what's going on between part 1 and 5...and maybe figure out how to finally play that damn Koikoi game.

If you are a BIG fan of the series, you can find the game in a Limited Edition package, which comes with a DVD of the anime (which I believe is a prequel to the game's storyline, explaining how everyone gets together.) a pocketwatch, picture frame, and a nice box. So, you've got options if you're looking for it on Ebay. I recommend picking it up if you can find an import copy for around $30.

Sakura Taisen: Atsuki Chishio Ni PS2 import review on netjak.

 

 

All rights reserved. All contents published by netjak | info@netjak.com