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Soul Calibur II

April 11, 2003

Platform: Sony Playstation 2
Developer:
Namco
Publisher:
Namco
Reviewed by: Clayton "Alkaiser" Chan

 

Gameplay: [9] Graphics: [9] Audio: [8] Replay: [9] Overall: [8.8]

With its slick graphics, smooth animation, frenetic fighting, and the plethora of extras, the original Soul Calibur was one of the biggest selling points of the now defunct Sega Dreamcast. After getting a taste in the arcades of Akihabara this winter in Japan, I was all jazzed up for this console release. So thanks to Paypal and a friend teaching English over there, I had a copy shipped to me as soon as hit the shelves in Japan.

My Reward For Owning a PS2...an Old Man in a Diaper

So, if you haven't heard yet, the 3 different consoles got different additional characters in Soul Calibur II. The GameCube got Link, the XBox got Spawn, and the PS2 is graced with Heihachi. Fantastic. While I like the idea of giving different characters to the consoles, I still don't understand why XBox and PS owners get the shaft here. Link is definitely the coolest of the 3. Spawn doesn't really fit the theme of the game. The most evil character in the game is a big thing made out of fire, and Spawn's way darker than he is. Heihachi doesn't have a weapon and he's not all that quick either, and they didn't give him any range closing moves that would allow him to compete effectively. He's just there. These guys both suck. I mean, if I were Namco, I would have stuck Rygar in the game, or Pac-Man with a spear. Seriously though, they just made a Rygar game and having him kick some tail with the DiskArmor would be pretty sweet, no? GameCube owners definitely got the best end of this setup.

Hey...Long Time No See.

Well, a lot of the old characters seem like they're missing at first. After going through various trials in Weapon Master Mode, you'll unlock a lot of the old characters. Sophitia makes an appearance, as well as Lizard Man and Seung Mina. (In case you're wondering, yes, she is every bit as ineffectual as she was in the first Soul Calibur.) As far as playable characters go, the ones not initially unlocked will be Sophitia, Seung Mina, Cervantes, Charade, and Yoshimitsu.

The new guys stepping in to take their place are Yunsung, the requisite Korean guy who wields a short sword, Cassandra, Sophitia's daughter who hops around at the beginning of each fight and Raphael, a rapier wielding pirate-y guy (Arrr!). Siegfried has been transformed into Nightmare as a result of winning the last tournament for the Soul Calibur blade. For the home version, the Todd McFarlane designed character, Necrid is playable. He looks kind of stupid initially, but after playing him you'll see him materializing weapons out of midair and discover that in motion he looks much cooler than he does in any stills.

The Stages of The Stage of History

The levels in Soul Calibur II look a lot cooler this time around. In addition to the standard square ring, you'll end up with some odd shaped arenas to do battle in. This includes triangles, cages and all sorts of craziness. A lot of detail has been placed in the arenas this time around with functioning windmills, highly detailed castles and a wide variety of goodness. However, there isn't as much going on in the fight scenes as there is in Virtua Fighter 4, but I do appreciate SC2's gameplay more than I do VF4's.

Most of the unique arenas you'll uncover while running through the Weapon Master mode because you'll end up having to do all sorts of crazy things there. I'll touch on that part of the game, once I've reached that part of the review.

The Controlling of the Characters Section

The default controls work like this: “Square” will have your character use a basic horizontal slash. So, if they're trying to move out of your plane of vision to the left or right the horizontal slash will catch them in its arc. “Triangle” does a vertical slash that will work as an anti-aerial move, and smack people to the ground. “O” is a kick, and “X” is guard. The two slash buttons and kick will perform a Soul Charge, and either of the slashes + guard will have your character perform a throw. Simple enough? Well, that's just the basics.

You can also move side to side with the analog stick, and you get different throws depending if you attack from the sides, behind, or in front. You can also "Guard Impact" which consists of you hitting the guard and moving in a direction that counters the enemy slash direction. So, if the slash is coming from the left while you're holding guard, and if you move to the right at the proper time, you'll throw them off balance and thus create an opening for a counterattack.

I Don't Remember Strengthening My Soul Being This Easy

I think SC2 may go down in gaming history as one of the easiest fighting games of all time. The computer, for some reason, thinks it's unacceptable to block. While playing Arcade mode on Normal, I didn't lose a single round going through the entire game. Also, I beat most of the Weapon Master levels with Xianghua by just walking up and hitting slash. After four hits, I'd ring them out. It wasn't even moderately tough.

Granted, I intentionally didn’t play the game at a higher level, in order to unlock most of the extras in the game right away so I could do a full review. I can't say that this tops Battle Arena Toshinden III for easiest game ever. (My friend on the testing team there beat the game at the highest difficulty while on the phone and just tapping the hard slash button. When he hung up and looked back, the end credits were rolling.) However, I figure most people are going to get their challenge from Soul Calibur II by battling their friends, or by enjoying the countless hours of beating people down online.

Oh Wait, There Is No Online Play

So, I have this shipment of two Namco games... Soul Calibur 2 and Venus & Braves. It makes perfect sense that Venus & Braves is the one with all the network play options. What I don't understand is why online play isn't in this game! Namco had all of the groundwork set up with the arcade version of the games’ Conquest Mode. It seemed very likely that the home version would very easily be able to incorporate the same system. But, no. There are no hints of network and online play. This is a sad, sad day for the early adopters of broadband console play. Heck, I don't even have the broadband adapter, but I was feeling sorry for the people who do. Broadband gamers are going to feel kind of gypped for not getting online play, especially when Namco included it for Venus & Braves...a strategy RPG.

Pick Your Poison

You've got your choice of modes with Soul Calibur II...none of them online. Aside from no online play, you still have plenty of variety. Out of the box, you'll have the standard Arcade/Story mode. In addition, you'll also get a Time Attack Mode, Survival, Team Battle (with your choice of two or three team members) and a Practice Mode. Team Battle is probably the most intriguing of the differences in the modes between SC2 and the first version. Once Team Battle is selected you will get the choice of either fighting with two or three characters. During play you don't regain life while on the bench, but you do regain life at the end of each group of matches. Once you lose your first character and you're down to your second, the character lost is gone for good. This is one of the tougher modes to fight your way through.

Where Does He Get All Those Wonderful Extras?

Like its DC predecessor, Soul Calibur II is chock full of nifty little extras. This time there's an "Extra" mode for each of the initial modes. The only difference between this mode type and the others; is that the "Extra" flavor will allow you to use any weapons you've picked up when you went through the Weapon Master Mode. In addition to that, you can also unlock a Weapon Gallery to showcase all of the weapons you've collected. You will also have the chance to unlock the aforementioned secret characters as well as extra weapons, stages and costumes. This means you can enter the game as a lowly newcomer and advance all the way up to a “Platinum Knight of the something or other”.

While in Weapon Master mode (which is where you'll be doing the majority of the collecting) you'll also be doing stuff like fighting your way out of quicksand pits, trying to stave off a Ring Out while sliding around on an ice stage, or juggling your opponent in order to do maximum damage to them. Most of the Weapon Master missions aren't terribly difficult once you figure out what the requirements are for completing the mission.

Overall

You won't be regretting this trip back to the stage of history, but you may be pensively looking over at other games and wonder why SC2 skimped on all of those luscious features. I don't understand it all either, but that doesn't stop me from proclaiming this as the best 3D fighter I've played to date. (Your opinion may vary.) You shouldn't need too much help with the Japanese to understand what's going on, so don't let the fact that it's an import stop you from going out and picking this one up. 

Buy the Game

Buy the Strategy Guide

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SOUL CALIBUR 2
SOUL CALIBUR 2

SOUL CALIBUR II OFFICIAL STRATEGY GUIDE
SOUL CALIBUR II OFFICIAL STRATEGY GUIDE

 

Soul Calibur 2 PS2 review on netjak.

 

 

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