netjak home

Gamecube XBOX Playstation 2 Dreamcast Vintage Staff

 

 

Shadow Man 2: The Second Coming

 

 



Developed by:
Acclaim
Published by:
Acclaim

Genre: Action
Number of Players: 1
ESRB: Teen


4.8

Gameplay:.................4/10
Graphics:...................6/10
Audio:........................7/10
Replay:......................4/10

July 17, 2002

Game sequels generally are produced just as frequently or even more than particular movies. Unlike movie sequels, game sequels usually have more of a success rate at times and improve the state of the previous installments. Third person action games have a solid success with the likes of Tomb raider, Soul Reaver established qualities titles of this particular genre.

The PS2, known for more adult themed games have several titles that are stamped with the M rating that are quality games and recent entry is the virtual overlooked sequel to Shadowman. Despite the interesting Voodoo end of the world theme, Shadowman 2: The second coming looks and feels exactly like a first generation PS2 game that contains dull gameplay, sub par visual appeal and awkward controls that keep everything at a constant undead tone.

-STORY-
------------------------------

The game centers around Mike LeRoi, the man who lives the tortured existence in two distinct separate lives: Mike is a regular human by the light hours among the living and by night is cursed to become an undead being who possesses strong voodoo powers that he received from a spell cast by a rather old priestess. Shadowman’s purpose is to use his powerful skills to protect the living world against any evil threat that crosses over from the realm of soulless creatures called the Deadside.

The time has come when Shadowman must stop and evil demon race known as the Grigori who plan to unleash their master Asmodeus upon the living that would eventually trigger a fire apocalypse on earth that would end everything. The book of the codex is the only thing that can destroy the demons and prevent the destruction.

-GAMEPLAY: 4/10-
-------------------------------------

Shadowman 2 is essentially a mixture of Soul Reaver, Tomb Raider with a touch of Blade that all rolled into one game. What we have here is basically a straight up action game with survival horror like settings that lightly brushes in puzzle situations but in reality is nothing more than your find the garden variety switch. Shadowman 2 starts off with narrated story in a low quality FMV as Mike/Shadowman begins his journey in on the Deadside. To aid Mike in his quest to save the world, he is given the ability to automatically change into Shadowman when the light of the day turns into night.

The game constantly shifts from day, dusk and eventually into darkness itself and when that happens the human form of Mike gives way into the skeletal glowing decay form of Shadowman with all of his Voodoo powers along with it along with some weaknesses. Despite having strong unnatural powers, Shadowman lacks the physical strength of Mike to move large objects out of the way thus having to wait until the sun rises to progress pass this point.


The first part of Shadowman feels like you keep running into a brick wall since it takes some time for things to go into motion and investigate each area. Once the story was established the game just strictly becomes the straight up action destroy anything in your way that moves. To fight all the creatures Shadowman is given a wide array of weapons from the most basic and primitive such as the crowbar, axe and machete to the more gun power based sub machine gun and rocket launcher.

During the being of the game Mike/Shadowman will have to use his bare hands to fight off enemies which slows your progress in the beginning but seem effective enough since for some reason after you beat down the enemy they blow up in several pieces of blood and skull. You are able to equip one weapon in each hand with the ability to load two more without having to access the painfully cumbersome menu system. Certain weapon also act as tools to break down wooden planks on door to access rooms and break wooden boxes that contain health, ammo items as well as better weapons.

There are also a few voodoo weapons that are enhanced with the special that can only be used with Shadowman. Most of these weapons are cursed with Voodoo magic that use the element of fire to infect damage at your enemy that literary turns them into a crispy critter.


-CONTROLS: 3/10-
------------------------------------

The rather common aspect that is unfortunately shared in third person action games is the cumbersome control scheme used and Shadowman 2 is no different. The configuration is setup in the typical FPS shooter setup that literary used every surface on the PS2 controller. The left analog stick moves you forward, right is used rotate around and look up and down with.

The first left and right trigger buttons are used to control both arms separately, attacking with any one you prefer and the second trigger button are reserved to switch out and load the other two weapons that are stored on the main screen. Shadowman has the ability along with his basic moves to duck and crawl around areas as well as climbing up ropes and ladders.

Shadowman 2 uses a rather complex 3D interface menu system to adjust everything that contained in the game. When selected the circular menu rotates around highlights each category in the inventory and zooms in to each endless submenu that corresponds to the area chosen. Everything appears organized in a way but the problem is that everything is so buried with multiple submenus, finding a particular item is easier said then done.

Half of the time is spend navigating back and forth trying to find the particular item that your looking for, memorization is really the only alternative in trying to find anything in the menu. Usually any game that possesses any large world to explore has some sort of map that can be quickly accessed via one button press but common sense in throw out the window with Shadowman, it requires about a five step process

-GRAPHICS: 6/10-
---------------------------------

The visual aspect of Shadowman includes a variety of different features, some areas with good detail and other that are just rather neglected and downright horrible at times. The environmental effects are definitely best quality that Shadowman 2 that really intensifies the dark and ominous tone needed for the game. Environmental fog and mist rolls in during the early hours around the ground level that takes on a life of it’s own. There was an decent amount of effort applied to the lighting effects that shows the gradual changes in the atmosphere from early morning to the darkness of night.

Problem is that the games lack of lighting makes everything hard to see in places and would be downright impossible to make anything out at night if it wasn’t for Shadowman’s natural glowing orb growing from his insides to light the path. The textures applied to the actual structures and objects reflect a detailed gritty state the parallels the story mood but it’s safe to say that the natural environment lacks a considerable amount of attention especially when you look on how dull and bland Deadside appears.

-SOUND: 7/10-
----------------------------

The audio elements present here are rather less than desired but the background orchestral type score puts in an above average grade in setting the constant creep dark tone to match the story. The audible effects on the other hand portray a rather entry-level stale quality that seems excessive at times.

Your constantly hearing bells ringing in the background with the occasional creepy thumps and splashes that never seem to end and some that don’t even match up with the action at hand, whenever Shadowman travels through water and stops, the water sound effect keeps going even though nothing is moving.


-PROBLEMS-
---------------------------------

-Load Times-- Enough time to wash the car
====================

This is probably the longest wait your ever going to have to experience to simply load any game. The problem is that this is rather shocking since the much of the graphics are particularly that impressive but just plain dull. Shadowman clocks in at about just under one min just to start the game and everything else that loads takes about half as long.


-Visual limitations- putting the best graphic card in an Emachine
====================

The animation qualities are definitely below average at best as the framerate seems to travel the lower end of the spectrum quite erratically and collision problems plague much of the gameplay. Shadowman’s actions seem slow to respond at times and there is a particular point in the game when you have to dispatch a pack of demon dogs, when two actually ran into each other and stayed that way despite attempts to attack them but only hitting empty air. The FMV quality is around the level contain in the on PSone, try not to stare too hard


-Movement procedures easy as watching Cspan2
=========================

Shadowman just makes everything more complicated that it every should be but I guess simple isn’t in Acclaim’s vocabulary. The controls are stiff and unresponsive as a rock and are unnecessary complex that you always seem to hit the wrong button constantly, everything is a ten step procedure


-Replay value/difficulty- killing with both hand tied behind you
===========================

Shadowman in the short run is about as pointless and challenging as Spyro on crack and it just painfully obvious in the first 5 min. Dispatching any enemy takes only a couple of fist throws or some simple gunfire due to the lack of intelligence of the AI and if you happen to die everything comes back that same way it was without losing any items or weapons- please someone detach my sweat induced palms from the control pad, it’s too intense. Much of the game suffers from such a lack of direction that you begin to wonder what exactly your suppose to be doing.


-FINAL THOUGHT-
--------------------------------------

While Shadowman 2 has an interesting theme and story but much of the visual and gameplay aspects are really nothing that we haven’t seen before. Supposing you can get passed the dull visuals, your guaranteed to run into boredom and confusion once everything is explored which is a hard pill to swallow trying to find what to do next.

Shadowman provides solid hours of gameplay but getting there seems like more effort than it’s worth that fun factor seem rather non existent. To consider this even a rental is a stretch even if the dark theme interests anyone. Shadowman is nothing more than a computer with all the hardware removed and like it’s theme will just sit in the dark collecting dust



Brian
netjak



All rights reserved. All contents copyright © 1999-2002 netjak.

info@netjak.com

 

 

Tellafriend

Tell your friends and family and neighbors and friends neighbors about the goodness at netjak...