Tekken 4

Tekken 4

August 23, 2002

Platform: Sony Playstation2
Developer: Namco
Publisher: Namco
Reviewed by: Alkaiser

 

Gameplay: [7] Graphics: [9] Audio: [7] Replay: [7] Overall: [7.1]

 

Enter the Tekken...Again. For the 5th Time.
With all the good buzz Virtua Fighter 4 generated, everyone's sleeping on the latest offering from Namco, Tekken 4. There's good reason for it. Aside from throwing in some new characters, there really isn't anything new offered in Tekken 4 that you didn't have in Tekken 3, or Tekken Tag Tournament. Everything looks really nice. I like the look and feel of Tekken much better than I do that of Virtua Fighter 4, but in the long run, I don't think I'll be playing either one much, and I foresee a pretty big general malaise of the fighter front, unless CapCom can bring me something that gets those juices flowing again. 

Then again, I'm really not THAT big on fighters. I enjoy playing them and all, but I never master any of them. They're fun, but make no mistake, I'm never going to be entering any sort of tournament, or even trying to knock someone off a machine at an arcade. 

Plot
This is supposedly 2 years after the last tournament. The really weird thing is, some characters, like Marshall Law, have aged a lot. Others, like Ling Xiaoyu, have not aged at all. Shouldn't she be out of high school by now? I'm getting confused with all the crossing timelines. It's like the Marvel Universe and the Street Fighter Universe where they've crossed over and gone back in time so much I don't know if there's any history anymore. 

The main arc in the game revolves around Kazuya reappearing. He comes back after being chucked into a volcano to beat down Heihachi, because that's what everyone does. Especially when he's wearing a sumo outfit. Every other character has their own storyline, painfully narrated in English for the Japanese version. They all also have their own CG endings, a nice return to the days of Tekken 3, when beating the game meant something. I guess the Namco folks really, really wanted to make the Kazuya, Jin, Heihachi story complete, because if you play any of those 3 characters, you'll get fights that you don't normally have, and all of their endings link together. 

Controls
The controls are the same in all the other Tekken games. Two punches, two kicks. The one major difference in Tekken 4 is that you can now be cornered, and someone can have a field day beating you into a wall, should you get so trapped. To counter-balance this, you now have a now type of grab that just reverses positions. It does no damage, but you can return the whole beating against the wall deal. I don't find this to be a big tactical advantage, just as I didn't find the whole "Tag" in Tekken Tag to do very much. Maybe once you get to the supreme levels of play, like my friend Jeff "Chinaman" Hsu, this will represent a huge difference in tactics, but to me and all the other average Tekken players out there, it's not a big deal. 

Graphics
The game looks really, really good now. Some stages, like the "Fight Club" looking one will have people in the background that can get punched and taken out. The water in areas looks nice, and other areas have pillars and statues that can get destroyed during fighting. This adds a level of visual impressiveness that neither Tekken 3 or Tekken Tag had, and I would have to say that this is probably the most visually polished game in the series. You aren't able to knock characters from one level to another, which is a bit of a let down, because it doesn't seem like it'd be a thing that was all that difficult to do, but for the most part, Tekken 4 impresses visually. 

Characters
Unfortunately, the number of characters in Tekken 4 has been dropped to a mere 19, and two of them aren't even different characters. This is a disappointment considering there are less secrets in Tekken 4 than there were in Tekken 3, and that game was for the Playstation 1, and had more characters. I figure with a DVD you could fit much, much more into this game. 

Some of the new characters are: 

Steve Fox
Steve's a bit of a wacko. He's looking for his parents, but also is on the run from the mob for winning a fight he was supposed to take a dive in. Steve ends up being the Balrog of Tekken. He's got some fairly vicious punches, but no kicks. Can be pretty devastating if you use him properly. 

Marduk
Marduk is a loser wrestler who gets jailed for killing someone in a bar brawl. He gets set free when an anonymous benefactor bails him out, and gives him an invitation to the Tekken 4 competition. Marduk's really lame. He has this stupid "flop kick" where he flips forward with a short range kick. It's the equivalent of Dan's fireball, except that Dan's actually sort of cool. 

Christie Montiero
Christie is Eddie with a low cut top, shorts, and breasts. The Namco guys must have decided that they didn't have enough jiggle in the game. (By the way, our server logs are reporting that a small, but disturbing number of people are getting to this site by searching for "breasts". Don't you people read the information for the links before you click on them?) 

Combot
Combot is the same as Mokujin/Tetsujin. Only Combot has a pretty pimpin' ending. Best ending in the game if you ask me. =) Although, really, Mokujin had a pretty sweet ending in Tekken 3 anyway. There are also 2 other characters which don't have their own endings, Miharu (a character swap for Xiaoyu), and Eddie is a swap for Christie. They're really only there for aesthetic purposes only, and if you beat the game with them, all you get is the ending for the other character. It's really cheesy beating the game with Eddie, and seeing Christie's ending where she's looking for Eddie. I feel kind of ripped off again. Tekken Tag had a bunch of characters, but only 1 new rendered ending, an obvious rush job to capitalize on Tekken 3's popularity and the new PS2. Tekken 4 gets new endings, some better graphics, removes a lot of the characters, and adds in lame ones. I think the average gamers loses in that trade-off. 

Tekken Force Mode
Force Mode is much improved over the Force Mode in Tekken 3. Unfortunately, there are still some problems with the camera, and determining which character you're attacking. The "chicken!" voice from 3 is still there, and the whole, using chickens to regain health thing has been done to extreme in Tekken 4, as you will be picking up eggs, small chicklets, and big fat looking chickens to revitalize your character. There are bottles of Lipovitan or some other sort of energy drink that will give you extra power and light trails from your punches. There are a lot of little bits of humor, especially in the 4th stage of the trials. For extra fun, read the names on top of the enemies you're beating down. Along with the characters, unfortunately, minigames are also one of the sacrifices made in Tekken 4. The only thing you have to play now is Tekken Force Mode. No Beach Volleyball, no Bowling...just Tekken Force. 

Overall
All in all, an average game. There really isn't a must have fighter out on the PS2 yet, but you should probably own either this or VF4 just so you can have something to show off. I have to say that I personally liked this better than VF4, but they were both a bit disappointing overall. It feels once again, like Namco has skimped on this iteration of the Tekken series. Tekken 2 was a big jump from 1, and Tekken 3 was a remarkable leap from 2. T

hose games were all on the same system. So, going up to the PS2, Tekken 4 should have been at least as much of an improvement on T3 as T3 was improvement over Tekken 2. What I'm really hoping for is a grand reunification of everything for Tekken 5. I want to see every character in the series that isn't dead unlockable in the game. I want to see full rendered endings for all of them. I want at least 3 minigames again, and I want to be able to destroy more of the level environment and knock people into different levels for stunning attacks. 

Also, a replay function for the game like you have for most sports games would be really, really nice. The thing is, we've had most of this available in previous versions of Tekken before, so I don't think that this is too much to ask. Hopefully this all gets put together by the time the PS3 comes around. If Namco can do this...it'll probably have the best selling fighting game of all time on their hands.


 

Plea Game Strategy Guide

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TEKKEN 4 WITH T-SHIRT!
TEKKEN 4 WITH T-SHIRT!

TEKKEN 4 OFFICIAL STRATEGY GUIDE
TEKKEN 4 OFFICIAL STRATEGY GUIDE

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