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Test Drive

 

 



Developed by:
Pitbull Syndicate
Published by:
Infogrames

Genre: Racing
Number of Players: 1
ESRB: Everyone


7.1

Gameplay:.................6/10
Graphics:...................8/10
Audio:........................9/10
Replay:......................6/10

July 14, 2002

Say the words Test Drive, and most hardcore racers will raise an eyebrow in indifference. Going back to the PS1, the DC, and now on PS2 and Xbox, the Test Drive series has offered a full range of games. Some were awful (TD6 on DC), some great (TD Le Mans on DC), but most are mediocre. So where does Test Drive for the PS2 fit in?

GAME INFO

1-2 Players
Memory Card – 87kb
Analog Control
Vibration Function
Pressure Sensitive
Rated- Teen (Mild Lyrics)
Sound Max SPX surround

GAME MODES

Here is a brief synopsis of the variety of modes available

Quick Race. Very simple, pick from a handful of pre-selected cars and race. This is a good place for the new purchaser to scope out the control and style of the game.

Single Race. Although it appears to be similar to quick race in the beginning, much more is available here. First off, as you go along and unlock cars, you will be able to use them in any of the races in this section, unlike the Quick Race which offers a handful of pre-selected cars. A-B Linear races are longer tracks, which have a start point and end point, with numerous check points throughout. Circuit races are shorter tracks that utilize actual laps (typically 3-5). The Navigation Challenge is a long linear track, as you race through you’ll get arrow prompts as to specifically where to go. It basically tests the hand/eye coordination, so be quick with the brakes! The Cop Chase is a longtime TD option that makes its return. Here, you are the cop, and you have speeders to bust! There will be 6 cars to “arrest”. Each car has an arrow over it. Each arrow is depleted after three bumps from your Police Car and then the subject is “arrested”. Simply chase ‘em down and knock ‘em around till they’re all “busted”! Drag Races are self-explanatory, and not much of a challenge.

Underground. This is the meat of the gameplay, there for I’ve dedicated and entire section to it below.

Beyond that, the game offers your standard Two Player racing mode, nothing new here. You can also go into the Extras section and view statistics on the cars, track records, and the game’s Credits.

UNDERGROUND

As stated above, this is the main attraction to this game. Instead of the standard “just go and race” mentality, they tried to add a bit of a storyline to the game. While it succeeds in giving the series a fresh approach, in the end it ends up being very much the same, meaning progressing through a series of races to unlock more tracks and cars.

Donald Clark is a prominent Test Driver who was recently injured in a race. Having a lot of money tied up in future events and unable to race, he hires Dennis Black (you) to take his place. Each car is equipped with linked up video monitors, which allows Black, Clark, and the variety of other racers to talk, taunt, and challenge each other before and after each race. This is also how Clark provides you with the background to the storyline and gives you your instructions for the variety of races you’ll be competing in.

Most races require that you finish in the Top 3 to progress, though by finishing first you’ll be able to pick up some new cars much quicker. These races also use both Linear and Circuit races, which vary in length and difficulty. The Drag Races obviously require you to win them. You’ll typically have 3-5 rounds against other drivers. These are quite easy to win, if you get a good start. As the game progresses you’ll have a variety of new challenges, which go hand in hand with the storyline. Occasionally, you’ll get challenged straight up by another driver in a race for “pink slips”. This is one of the ways you’ll acquire some new hardware.

There are four cities: San Francisco, Tokyo, London, and Monte Carlo. All are supposed to be accurate renderings of each, as far as street layout goes. You’ll have about 10 races in each city. They progress in difficulty in the order listed, and all of the Tokyo races are a night. The police are also involved in all tracks. You have a radar meter in the top left of the screen, which alerts you to their presence. In addition you have four blocks, each time a pursuing cop car makes contact a block is filled. When all four are filled, you are pulled over and lose time. In Tokyo you are warned that the cops are very strict. If your four blocks get filled in these races, the race is over, so avoid ‘em!

In the later stages of the races, there will be some twists and turns to the storyline, which I won’t ruin here, but things definitely intensify from a difficulty standpoint!

SAVING/LOADING

You are given the option to Save after each race, and I recommend doing so. If you win several races and don’t save, then lose a race, you’ll lose everything up to the last save point, so use this option!

They did something really cool to offset the long load times for the races. The loading screen is in fact Pong! When the screen appears, you can play Pong against the computer. When it’s done loading, you get a prompt to hit the start button, but your game of Pong continues for as long as you wish. Score is kept, and I don’t know how many times I’ve found myself playing it despite the fact my race is ready to roll. A great little feature that makes you actually look forward to the loads between races!

THE CARS

There is an excellent variety of domestic and foreign rides, from a variety of model years. The top car in the game is the Viper Concept GTS-R. It does everything the best, and you’ll only acquire it if you can finish the Underground challenge. My other favorites are the Jaguar XJ220, Lotus Esprit V8, Viper GTS, and Cobra 427. All of these are very well rounded, meaning they accelerate, handle, and have high top speeds. Others include vintage Camaro’s, Mustangs, Chevelles, GTO’s, and a GT40. Some more modern rides are the Corvette Z06, Mustang Cobra R SVT, Jaguar XKR, Lotus Elise, Subaru Impreza, Nissan Skyline, and many more. Generally an excellent selection!

GRAPHICS (8)

The graphics are very impressive. The car modeling actually gives Gran Turismo 3 a run for the money. The backgrounds are also nice, though not as detailed and realistic as GT3. Reflections in the cars are outstanding, and all of the colors are very vibrant. Suspension effects are impressive, and little details like the rotation of the wheels at acceleration and puffs of smoke are all well represented. The sun effects are about the best I’ve seen in any game, though they are only encountered briefly on a few tracks. Aliasing is minimal, which is nice to see on the PS2. Very nice!

SOUND (9)

The sound is great! The engine sounds are not only accurate for each car, but they really portray a real sense of power, especially in the V8 cars! The SPX surround really shines through, as the sound is very crisp and bright. Sound effects are strong throughout, though nothing cutting edge. I choose to enjoy the sounds of the race without music, but for those who enjoy some tunes, there is an impressive lineup. The tracklisting is a strong mix of Rock, Rap, and Techno, featuring many top artists (Moby, Saliva, Ja Rule, DMX, and more).

CONTROL/GAMEPLAY (6)

Looking for chinks in the armor? Here it is. The actually control is quite good, basically arcade oriented, with your standard controller layout (steer with the stick, X for gas, Square for brake). The Gameplay is where the trouble starts. First thing I noticed was virtually every time you wipe out, you’ll find yourself pointed right at a wall. Rarely can you spin and save yourself and get right back into the flow. Competitor cars are brutal, and at times it seems that a couple cars are determined to take you out, while the others drive away. On the plus side, the other traffic doesn’t go out of its way to get you as in other versions of the series. If a car is going straight it will continue to do so, no kicking into your lane at the last second to throw your car askew. Rubberband AI is significant, however it tends to help you more than hurt. With the brutality of your competitors, you would have no chance at winning a lot of races if not for this.

My biggest complaint? Slowdown! It’s very intrusive and is littered throughout the game, in almost every track. Some tracks are worse than others, and it seems anything can induce it. Obviously if several cars are racing onscreen together it’s a given, but it will even pop up when you’re alone for reasons not apparent to me. It almost ruins this game!

OVERALL (7)

If not for the slowdown, this would be a great, highly recommended game. Looks good and sounds great, but in a racing game to have the sensation of speed constantly interrupted is very damaging. I recommend it for avid racers, but otherwise rent it. I played the Xbox version, which looks a bit better and has no slowdown issues and it ROCKS! That’s what this game could have been.



Tom
netjak



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