Xenosaga:
Episode I

April 04, 2003

Platform: Sony Playstation 2
Developer:
Namco
Publisher:
Namco
Reviewed by: Justin "Laughing Target" Murray

 

Gameplay: [9] Graphics: [7] Audio: [5] Replay: [6] Overall: [6.6]

The RPG is the personal staple of console gaming and the prime reason I even own consoles to begin with. Without them, my television would do nothing but show me the wonders of the History Channel, Comedy Central and Cartoon Network.

Many years ago, I picked up a little game called Xenogears. It had it all: a powerful battle system, a story that pissed a lot of people off, and a low concentration of cut scenes to boot. It was an instant classic in my book. So, without a doubt, I was stoked to be getting my hands on Xenosaga, which (I am STILL uncertain about this because of company changes and what not) may or may not be an actual prequel to Xenogears, and if you know for certain, please tell me. Anyway, how does this title stack up to a discriminating RPG fanatic like myself? Well, read on and find out.

Visuals – Middle of the Road

Visuals aren’t anything to be impressed with here. Some visuals like the battle effects, are well done but other forms aren’t so hot. First, character models will be scrutinized: If you see a character clothed, they seem to be fine but a problem arises when they try to do those “hot” scenes (where female characters are seen with short pants). You can easily see the relative primitiveness of the graphics engine in those scenes as they are incredibly blocky and have strange connection seams at joints. Many of the characters just look odd at best, like the ever annoying Allen who looks not only like he fell out of the ugly tree and hit every branch on the way down, but also has the constant expression that the world hates him (and for good reasons, too).

Monster models are rather limited in scope and not very detailed either. However, level designs get the worst treatment in the game. The designs themselves are bland and very boring; there isn’t much in the way of exploration as everything pretty much sticks out in the open. Ship corridors are Spartan in design with the exception of a few destructible panels or potted plants. Random NPCs play an even lesser part than your typical console RPG as they don’t have anything but useless banter to say anyway.

Again, the only really excellent visuals come in the form of battle effects, but they tend to be WAY overdone, especially when a meager 10 jumps out of the head of the enemy after sitting through a 30 second fireworks display. Many times it almost feels like the military fighting Godzilla: they use all the best weapons and explosions they can muster, but it doesn’t faze him one bit.

Sounds – Most Annoying

First, I’ll talk about the music. It isn’t all that bad, especially since the London Philharmonic did a good chunk of it. The main problem, though, is that the atmospheric music doesn’t change. You’ll hear the same tune over and over again. This kind of tactic will make even the best music annoying after a few hours. Also, a good portion of the game is silent, which is a bad thing as it takes away from the fun of the game.

Now we come to the voice-overs. Oh, what did I do to deserve this punishment? The voice acting is horrible, pure garbage. It makes me wonder why Namco didn’t go the route of, say, Freelancer, and hire some professionals to do the voice-overs. Every single line was screwed up; they were either over-dramatized or spoken without any shred of emotion. Some of the voices were just downright obnoxious, like Shion, who has the voice personality of a lead pipe, and Allen, who played perfectly into the annoying guy you wanted to run through with a rusty pitchfork. The only voice that I could accept was that of KOS-MOS, which is SUPPOSED to sound robotic and unnatural.

Sound effects fared a bit better than the voice-overs, thankfully: gunfire, explosions, and the rest are all well done although the gunfire could have been slightly improved, as it sounds like they are running around with 9mm or .22 caliber weapons. Also, little things like footsteps add to the atmosphere.

Gameplay – On Target and Good

The gameplay (what little there is anyway) is actually quite good. It plays a bit on the battle system from Xenogears; you hit the buttons in a set combination and it may unleash a powerful attack depending on whether or not you have enough attack points saved up. The magic system is decent and the biggest problem is due to the lack of any real conflict in the game. You end up being relatively weak when going against bosses, so you have to run around and find a special save point so you can go back into a VR version of past levels to gain your experience.

There is also a system where you can spend points to improve or gain new abilities. After each battle, you gain points in Skill, Ability, and Ether. Skill allows you to “harvest” skills out of an item you have so you can permanently affix it to your character. Ability allows you to improve your combo moves as well as improve stats. Ether, which uses a tree format, allows you to gain new ether spells. This puts a bit of strategy in the game, like whether or not to improve your ability to absorb ether attacks or increase the speed of your special move so you can fire it off without saving up 6 action points as well as a limited number of slots for how many special moves or ether spells you can have available for your character in battle.

All in all, the whole battle doesn’t have the same variety as that in Xenogears as the number of special moves is rather limited, it does have that improved strategy element attached to it.

There are a few mini-games tagged on like a basic casino, a drill game, and a junky robot fighter, but none of them are worth more than 30 minutes (combined) in actual game time.

Story – Sappy and Boring

The very backbone of an RPG is the story. Without it, it is just another crappy action adventure with some experience elements tagged to it. Honestly, Xenosaga is a potentially great RPG with a crappy plot. Since the story itself is totally irrelevant to the game and doesn’t make much sense anyway, I don’t mind giving anything away.

The plot takes the time-old tale of a rag-tag group that comes together under odd circumstances to save all of humanity. Ho hum, not again. If the premise weren’t monotonous enough, it gets even worse. The story takes place ENTIRELY in cut-scenes, which I’ll get into later, and most of the time they are just useless fillers to make the game longer. There is a religious overtone in the game, but, unlike Xenogears (which is obvious about it to the point of controversy), it doesn’t show much. Maybe it is the total lack of understanding of Mid-East born religions in general, but the only real references is a password involving God and the Zohars, which not only being shaped like a crucifix, are named after religious references. Otherwise, I really don’t see much of a story here beyond Shion trying to come to terms with her past, but that isn’t played on much beyond a couple of brief flashbacks and a monster battle (which made no sense). It seems that Namco took a few of their Tekken story writers and got them going here.

Cut scenes – Why So Many?

As much as I like story driven games, I still adhere to the idea that I should be able to PLAY them. The problem with Xenosaga is they don’t want you to play it. The game starts out with this 45 minute cut scene that sets the tone for the entire game. I put 38 hours into the game, but 32 of those hours were easily spent sitting through inane cut scenes that I was afraid to skip because of the off-chance that I would actually get to something important. It wouldn’t have been nearly as bad if these scenes weren’t so slow and boring and filled with poor voice-overs and mind-numbingly bad dialogue choices as well as huge fits of what looked like was a bad attempt at dramatic silence. I buy a game to play it, not put the controller down and lounge back. That is what my DVD player is for, and I would rather watch Evangelion than sit through this because at least Evangelion confuses me in a good way. I really hope this unfortunate trend of stuffing in a load of cut scenes isn’t going to continue on much longer, or the Japanese-styled RPG is going to go the way of the CD-I game system.

An open plea to game developers: please, if you cannot give me substance IN GAME, don’t bother making an RPG. Cut scenes, when used correctly, are sparse and rare.

Miscellaneous Gripes

The loading times suck, period. It takes 10 seconds to get into and out of the character menus and loading times between areas aren’t much better. I may be spoiled by GameCube loading abilities, but this is pretty bad compared to many other PS2 games that have recently been overcoming the poor loading abilities of the system.

Bottom Line

Xenosaga is a solid combat engine bogged down by a horrible story and total lack of actual time to use that engine. It is a shame as the game that I was actually able to play was really damned good, but the absurd overuse of cut scenes, terrible voices, and ridiculously clichéd storyline destroyed the potential that was within.

Buy the Game

Buy the Strategy Guide

Donate a Buck

XENOSAGA: EPISODE I
XENOSAGA: EPISODE I

XENOSAGA OFFICIAL STRATEGY GUIDE
XENOSAGA OFFICIAL STRATEGY GUIDE

 

Xenosaga PS2 review on netjak.

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