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[e3] |
Mobile Light Force
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May 29, 2003
Platform: Sony Playstation
Developer:
XS Games
Publisher:
XS Games Reviewed by:
JnK2k2 |
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Gameplay: [9] Graphics: [9] Audio: [7] Replay: [8]
Overall: [8.7] |
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If anyone
is, at this point, unfamiliar with publisher XS Games, I can't blame
you. The company hasn't really made a lot of noise, despite
releasing some pretty cool games in the last few months. Perhaps
part of the reason is that their scope hasn't yet reached beyond
bargain PSX and PS2 titles; localizations of obscure Japanese
shooters, some under new titles that shield their identity. I
suppose it's their fate to be the modern-day equivalent of
Renovation Studios - an awesome company that has its heart in the
right place, but that isn't appealing to the rabid graphics whores
that constitute the mainstream, and is thus doomed to failure.
Shame. Let's enjoy their few releases before they fade away with the
steadily declining PSX market.
Mobile Light Force on PSX is actually Gunbird under the guise of a
'prequel' to an entirely different shooter from an entirely
different development company, that being Shikigami no Shiro. Why
they were released under the same series, I don't know, but this
smacks of laziness on the part of XS. Look at those covers, and then
actually play the game... notice something odd? Yeah, that's right;
those three chicks seen on both covers aren't actual characters in
either game. What, then, is the point of including them?
But let's set that aside (because I'm not here to ascertain what XS
smoked when they let that one slip), and get to the actual review
shall we?
Gunbird, released originally in 1996 for Saturn in Japan (and never
over here, like many of the best games on that system), was
basically a Strikers clone that abandoned the element of spaceships,
replacing them with airborne characters instead. It doesn't, of
course, make a difference in this genre if you're flying a ship or a
person, as they operate in the same way. While there was little
originality to speak of, Gunbird had (and I believe, still has) all
the elements of a successful shooter - massive bosses, bullet-rife
mayhem (though not to the degree of a Giga Wing 2), beautiful 2D
sprite graphics, and a nice challenge.
The playable characters in Gunbird are pretty varied. There are five
in total: Jason Last, Marion, Yuan Nang (the only Gunbird character
resurrected for the Dreamcast sequel), and the old man cliché John
Suarez. There's also one named MILF 2000; the comedic value of the
name is lessened over time, I assure you. These fine assortments of
eccentric anime characters are out to stop three devious sisters
from taking over the world, or something. The premise of the game is
a lighter take on other shooters, as reflected also by the
characters and the final boss (aforementioned cat).
In this Psikyo-developed game, the player destroys enemies and
collects power-ups to upgrade the range of their weapon. There is
the main weapon, and the bomber/special attack, which can only be
used a few times. There is a separate power-up for the special
attack, as well. Enemies are the usual assortment of robots and
enemy ships (and various ground-based targets as well, taking a page
from the Raiden Fighters series), while bosses range from massive
sentry guns and armed knights to enormous skulls. There's even a
dragon and a mage cat towards the end.
The difficulty is tame compared to modern shooters. If played on
anything but the final two settings, Gunbird is a relatively easy
shooter. If one is so inclined, however, there are two challenging
settings included for those of us who can't settle for a mild
challenge. Also, after killing the final boss in Gunbird/MLF, you're
treated to yet more stages: super-hard versions of every stage in
the regular game, to be exact (similar to Zero Gunner 2). Quick
reflexes and the ability to not blink are a must to complete these
levels.
The visuals are beautiful - well-detailed 2D sprite backgrounds,
enemies, and characters. Everything is presented in lush 2D beauty,
which only makes this game more appealing to someone like me. Yet
more appealing is the game's 'tallscreen' presentation, which is
also used in the sequel. Unlike the sequel, however, you cannot tilt
your television to its side and play the game in an inverted,
arcade-cabinet-like manner. Considering how detrimental that is to a
television set, though, it's probably better that XS didn't include
it. Finally, and best of all, despite the system's lacking V-Ram,
the PSX port of Gunbird runs smoothly with nary a hint of slowdown.
Music is fair, if forgettable. I long for the Genesis days when
shooters had awesome tunes that played in your head long after
shutting the system off... Anyway, there is one miniscule issue that
I have with the sound, that being MILF 2000's annoying laser beam
(which is acquired after a few weapon upgrades).
Overall, Gunbird is an excellent deal at $9.99. Get it.
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