Final Fantasy Tactics

November 20, 2002

Platform: Sony Playstation
Developer: Squaresoft
Publisher: Squaresoft
Written by: xeno3998

 

Gameplay: [10] Graphics: [9] Audio: [9] Replay: [9] Overall: [9.2]

 

Final Fantasy Tactics had a 'high' standard to meet sales-wise. There was no question that it's a better game than Final Fantasy VII (however little that's saying), but would it be as successful being released a mere five months after?  Unfortunately, no.  But over time, Tactics gained a cult following and notoriety for it's in-depth class/job system.  It was also at one time the most rare game on the system alongside Raiden Project.  But is all that fame deserved?  Definitely, although Tactics isn't perfect.

First, the plot.  For those who haven't played it, I won't spoil much, but it is easily one of the most ambitious stories ever conceived for a game, trailing Xenogears and the entire Shenmue saga.  At the end of the Fifty Year War, Ramza and Delita Hyral are up-and-coming Hokuten Knights training at Igros Castle.  After Delita loses his sister to another royal, Ramza and his crew decide to, instead, fight for peace and strip their royal lineage.


The worst thing about Tactics' story is that there's not enough of it.  Because it's only a 30-40 hour game, they had to cram this massive, branching plot with countless names, places, events into that span.  Obviously, this means cutting out certain lengthy explanations, and simply presenting names without giving much or any background.  Thankfully, there's a 'history' feature which archives all of this information.  Even still, the plot is horribly convoluted for the first ten or so hours.  It's a shame this game wasn't done on two discs.

On a good note, the gameplay is intact and the tutorial for it is comprehensive.  Not only that, you can access a 'help' feature outside of the tutorial by pressing Select.  This definitely isn't a 'jump in and have fun' game; you need to learn it before you can enjoy it, although it is worth the patience.  

Gameplay is like almost any other strategy-based RPG - take turns moving your units around the grid with the enemy.  Although in FFT, along with experience, you also gain Job points that are used for new skills, magic, or abilities, the latter of which have to be set.  Different classes have different types of skills related to that type of job.  For instance, a Ninja can throw Shurikens while a Black Mage casts magic from the base elements.  A lot of it is borrowed straight from the normal Final Fantasy series, such as aforementioned Throw ability, magic names (Regen, Fire 2, Meteor), and the Gil currency among other things.

As you gain experience, jobs (classes) level up, and further classes are unveiled.  For instance, you might need a minimum level in certain Jobs to gain newer ones.  The player can choose to stay with a certain job and unlock more skills in it, or progress to a newer, fancier one with more desirable skills.  The options are endless in Tactics, and how well you do in the game depends heavily on how the party is set up.  


Within cities are bars, soldier offices, and weapon/armor/item shops.  Certain bars have missions that pay good money for their completion, the catch being that you have to let go of some party members for awhile (nope, can't don't do it yourself).  Rare items or armor can also be found this way, but it's only worth it if you can spare a few experienced and strong characters.  There are also optional battles at former stages if you need to level up.

One thing people have brought up concerning Tactics is the difficulty.  It's not really a hard game per se, but the fact that you lose a character after three rounds of not reviving them means a lot of us will be resetting the system and fighting the same battle multiple times.  The game has an escalating difficulty level until the encounter with Velius.  After that, it shoots down to the 'almost no skill required' zone.  Needless to say, I'm not a fan of "surprise" challenges, where the game is easy until it hits me with a tough battle out of nowhere.  Hopefully this will be fixed for the sequel.

While the running time is a scant 30-40 hours for most, the strategy, customization and unique classes make you want more.  With the GBA sequel around the corner, that wish might finally be coming true for some of us.  If Vandal Hearts can get a sequel, so should Tactics - it's only fair.  I don't count MaxFive's Hoshigami: Ruining Blue Earth as a spiritual sequel, either.  


Controls:  Simple, functional, quick to learn.  How could they not be?  Its comparatively hard to mess up the controls in a strategy RPG (something Eternal Eyes proved wrong).  Assuredly, however, you won't have problems moving the units around.  

Graphics:  Amazing... for third generation PSX.  Of course, it doesn't stack up to Hoshigami or Ogre Battle 64 (forget the blurring problem with the latter, it looked fantastic).  Tactics, though, holds it's own against anything else, with well-detailed characters and impressive spell animations.  The thing is, the maps were unfortunately down-sized to allow the high level of detail, but is this a bad thing?  Hard to say, but regardless, the game looks amazing compared to anything else out of late '97/early '98.

Sound:  I'm reminded of the Velius battle... such mesmerizing music, it almost makes me care about getting the soundtrack.  The style is perfectly intact with the emotion of every battle; aforementioned encounter with Velius has that dark, pulsating rhythm, while regular battles have more of an adventuristic feel.  It's a far cry from FFVII's unbearable soundtrack.

While it may be dragged down somewhat by the brief running time, Tactics has the wonderful gameplay that makes it worth that replay or two.  Several classes, magick, and secret characters that you didn't even know existed might be unveiled in a replay.  Cloud Strife is in here, if you need an example, and the "Mime" Job class has several requirements most may not get the first time.  At the current price, Tactics is a must-buy.
 

If you feel that netjak has impacted any part of your decision making, why not support the site at the same time?  Purchasing your games online keeps netjak pumping high-quality reviews with no banners or advertising.  Thanks in advance.

-search66

 

All rights reserved. All contents published by netjak | info@netjak.com