*DISCLAMER*
Any references to booty
within this review are based on the gold and treasure variety. You
will not find any nude pictures of Brittney Spears or anything of
the sort.
*END DISCLAIMER*
Pirating has always been
a favorite feature in gaming for me. From the beginnings with Sid
Meier’s Pirates!, I have been enthralled by sailing the
Caribbean, ravishing shipping lanes, and being a general pest. My
pirating love of the stealing of booty and raising the old skull and
crossbones rolled well into the Monkey Island series (though
not quite as serious as Pirates!, it still involves them) and
now on to Pirates of the Caribbean.
I had entirely missed out
on Sea Dogs, so I have no idea what kind of game it was, (or
if it was any good) but this new game called Pirates of the
Caribbean (formerly known as Sea Dogs 2) caught my
attention. Promising to combine the excitement of plying the waters
in search of booty, adventure, fame, women, and good booze with a
stellar graphics engine that would draw you into the world of deadly
high seas combat and salty dogs.
So, how did it all fare?
Is Pirates of the Caribbean a box of gems, or an ugly bar wench?
Graphics – Sharks,
Ships, and Pirates, Oh My!
Pardon me while I clean
off my glasses and wipe my eyes. Pirates of the Caribbean is
absolutely stunning. I had originally started the game up on
standard graphical settings, being 800X600 with mid-ranged textures
set. Visuals were good. Tried to hit up the graphics options (not
there) and assumed this is it, until I read the instruction manual
pointing to the separate program to set graphics. Well, set up my
usual 1024X768 affair and boosted the textures to maximum. WOW!
First, let’s talk about
the graphics on land. You get a good view of the back of your
character, well rendered and a nice skin map over him to show the
intricacies of his pirate captain outfit. Ground foliage moves
around as you walk through it, textures are beautiful. The light as
it glints off your saber and the smoke of gunpowder is also nice.
The only real flaw in the land graphics is the poor detail on the
faces of the character models. Everything from humans to undead
monkeys have plain, boring, undetailed facial features.
Then we have the graphics
while sailing at sea. They are a tad bit more impressive than land
visuals. The sailing ships, the centerpiece of ocean travel, are
rather impressive. Ships show visible sail damage from battles, flap
in the wind, and realistically fold and unfold on the mast. The
ocean below is translucent and in many locations you can see
geometry on the bottom and sharks combing the waters. Gunpowder
blasts from the broadsides of large ships is pretty and you can even
watch the balls, knipples, grapes, and bombs flying through the air.
Again, the only real flaw in this mode is the horrible people
animations, but they are meant to be small and unobtrusive as they
do little more than try to simulate ship goings.
Overall, visuals in
Pirates of the Caribbean do not disappoint, but instead impress.
Gameplay – Yech
While the graphics are
insanely impressive, the gameplay rolls in on the other end of the
spectrum. It stinks. As with graphics, I will go into two forms of
gameplay – land and sea.
First we are going to go
over land, mainly combat. Movement is easy and simple affair, it is
when you are faced with bad guys that the problem arises. The combat
system absolutely sucks. First time through, I went into the game
and got into a sword fight. Luckily, this was in a sort of early
tutorial mode. I was able to block, jump back, and fire off my
pistol, but the key that was tied to attack didn’t do anything (it
was written in the front of the manual). Odd, so, I backed out and
checked the controls option screen. Wow, great move, Akella (group
who actually developed the game), let’s not map any keys to an
important function like attack. So, jacking myself with an attack
key, I went back in.
Before we continue with
the combat system, I would like to go over how the controls are
initially set up. You move your character around using only the
mouse. Mouse motion looks and turns, right mouse button moves
forward, left moves backward. There is no strafe function. Pistol is
keyed to Q, dodge is keyed to Z, and block is keyed to the control
key. Use E to draw sword. This is an absolutely horrible setup. I
played around with it a bit, and this is the setup that seems to
work the best:
W – move forward
S –
move backward
Q – Fire gun (leave
this alone)
E – draw sword (leave
this alone)
D – dodge
Left click – Attack
Right click – block
Now, back into the game.
Combat has little to do with stats and all to do with how you
control the game. This would have been fine had the game been set up
as an action game from the start, but it functions like Morrowind.
In Pirates, if you are not blocking when the other guy swings, you
will get hit regardless of any other skills. They only reduce damage
done. So, combat involves simply holding down the right mouse button
(block), let the guy wail on you, and hit him when there is a brief
opening. Occasionally, you can dodge back a couple times and let
loose a gun shot, and assuming it hits, do a bit of damage. Block,
swing, wait for the gun to reload (you have unlimited ammunition for
some reason) and repeat.
This option is fine when
going after one enemy, unfortunately, if you get more than one on
you, might as well open up your last saved file, because you will be
looking at a cut scene of your dead body being eaten by ants in a
short while. Combine this with the fact you tend to get stuck
fighting two or more enemies as a regular event, you are in for a
hard, unpleasant time.
Well, the boat combat
should be better, right? Right? Wrong. Again, I went into boat
combat to find out my ships didn’t have an attack key mapped at all,
so I dumped in C as it stands for cannons. Moving around isn’t quite
as hectic as land, but still important. Ship combat is about
maneuvering and playing with sail settings to get yourself in the
right location. Battles sails (half-mast) give you the best
maneuverability, but lose speed. Folding your sails all the way
reduces damage to sails, but you get pounded more easily and don’t
go anywhere. Full sails give you high speed, but can’t turn worth
beans. The object is to face your side at the enemy and fire your
cannon. Sounds easy, but it is not, especially when your crew is
filled with idiots.
So, here I am, facing (or
so I think) my side about 10 yards away from the enemy ship, and let
loose a volley. About 75% of them go flying all over the place,
landing 50 or so yards behind the ship too far, and a couple landed
in the water to the front and back of it. What in the Hell is that
all about? It takes skill to MISS at that distance, but they did it
with ease. So, I find out the camera, which is free rotating with
the mouse, wasn’t exactly faced at the ship from the side, so I lost
a bit of the angle. I used the mini map in the top right to get a
better bead, but the crew still missed at close range. Idiots. Never
was able to actually sink anything.
God help you if you are
ever boarded. I got one moron crewmember to help out and had to take
on 8 guys at once, who came in from two ends of the ship and ripped
me to shreds with ease. Taking on one guy is a breeze, two is a
challenge, but 8 guys, half of which are at your back, stabbing it,
is impossible. My idiot crewmember ally died and the enemy swamped
me, making me wonder where the other 56 guys were hiding (had a 57
man crew).
Now, the other ship issue
bridges outside of combat, storms. I get dumped into a storm quite
frequently, and there seems to be no option but to get pummeled and
tossed around by them, creating a worthy money sink. They are
absolutely pretty to be in, assuming you are only there to watch,
like when little planks fly off your ship when struck by lightning.
So, your only option is to ride it out and spend the extortion fee
to get it repaired.
Then there is moving
around in the world map. Pretty simple, point your ship and hit W.
Unfortunately, there were issues here as well. First, getting out of
the world map. No where in the manual, keymap screen, or any other
easy to find location showed me what button to push. So, on a whim,
I went and dug through the directory and found a keymap file. Well,
push the space bar, would have helped to tell me that in, say, the
manual. Then there is the issue of encounters. I normally wouldn’t
have issues with this had they been tailored to your current level
and ship, but when my very first combat encounter is my sloop
against a frigate. That thing rolled me into Davy Jones’ locker with
a volley from its 16 freaking cannons. Assuming I did survive the
first volley, my 4 wouldn’t do much to it, because my crew came from
the short bus and I wouldn’t even dent it.
Sounds – Where Are
They?
You have your obligatory
explosion sounds, sword swipe and cut hit sounds. Apart from them,
there isn’t much. If you jack up the volume controls, you can hear
footsteps over surfaces and chatter from townsfolk. Unfortunately,
voiceovers suck and are sparse. You talk to a shopkeeper, you get
some totally unrelated voice clip to what you are doing, as happens
with any other guy you speak with. Beyond that, the sound department
was completely skimped on and even a catchy score throughout the
game seems to be absent (or so unobtrusive I don’t notice it).
Story and Open-Ended
Gameplay
There is a story,
something about French taking a colony, but getting anywhere without
blowing up, getting backstabbed, or sinking in a storm kept me from
doing much of anything. You are also apparently able to do whatever
you want as you terrorize the seas, but, again, after 10 hours of
trudging through this game, it didn’t come to pass. Just trying to
sneak back into the starting city proved enough of a challenge I
have yet to get past as I need to beat down two French regulars to
get in there (which I managed to beat once, but the game immediately
crashed afterward).
Stability Problems
Abound
As stated above, after
beating a couple of French regulars guarding a gate, the game dumped
to the desktop and gave me the infamous “do you want to send an
error report” message. Also, if you spend more than 5 minutes in the
world map, you will dump back to the desktop again. Talk about a
stability issue. Sheesh.
Bottom Line
Sea Dogs 2
suffered from the Curse of Hollywood by naming itself Pirates of
the Caribbean. It may have still been a stinker of a game, but
sticking that name on it sealed the coffin lid. While it is a
visually outstanding title, the poor gameplay mechanics and insane
difficulty will turn off all but the most dedicated players (I will
keep plugging at this bitch until I get back into Oxbay!). While I
won’t let this game do me in, I will have to suggest to just about
everyone else that you should stay far, far away from this. You will
get nothing but frustration from this title. That treasure map to
the hidden booty only offered up a box full of sand. At least I got
a free movie ticket out of the deal, albeit a $50 one. I would have
taken a simple graphical upgrade of the original Pirates! game over
this.