Delta Force:
Black Hawk Down

April 03, 2003

Platform: Windows PC
Developer:
Novalogic
Publisher:
Novalogic
Reviewed by: McDank

 

Gameplay: [8] Graphics: [9] Audio: [8] Replay: [6] Overall: [8.0]

A Decent Concept?
For those of you who don’t know: most good PC shooters are built from some variation of the Quake, Unreal or Lithtech programs [engines]. (Lithtech was most recently used in No One Lives Forever 2) Sometimes a development team will go off on their own, and perhaps achieve some mild success, (the Project IGI franchise is a good example of this) but most are quickly forgotten.

I have never been a big fan of Novalogic’s Delta Force series. The DF license is burned into my mind with the kind of sub-par graphics and gameplay typical of a no-name engine. All of this lame action was excused by many because of the tactical simulation aspect, but I found it to be more boring than the Rainbow Six series. (note to Clancy: a game engine that old needs to be put out to pasture.) Regardless of its inadequacies, DF has obviously had some kind of following because a third sequel has recently hit store shelves – Delta Force: Black Hawk Down.

Black Hawk Down was a great movie. There is something compelling about watching soldiers of the worlds largest and most disciplined military force go head-to-head with third-world militia. Making movies and video games about recent military encounters in which American boys lost their lives may be in questionable taste… The insatiable appetite for this type of real-life conflict will inevitably drive most of us to buy the DVD, the T-shirt, the coffee mug and the [not] officially licensed video game.

So let’s recap: A mediocre game franchise makes a game based on recent and sensitive events in a very depressing part of the world. In the end, though… it makes for one hell of a cool game.  

It’s Like War… With a Quicksave!
The missions on BHD may (or may not) be based on missions fought during the Mogadishu conflict of the 1990’s… Let’s face it though, the actual events of the Black Hawk Down incidents outlined in the movie of the same title would make for a pretty lousy video game. The game developers spice it up by breaking the action up into a bunch of bite size missions, incorporating a limited number of gameplay elements. Eventually you will encounter missions in which you are required to rescue the crews from a downed Black Hawk helicopter, but it’s a very minute part of a larger and more robust package.

One of the first things you’ll notice is the ‘on rails’ aspect of this game. About one-third of the gameplay will take place at the trigger of a machine gun mounted on a Hummer, (the military variety, not the dinky yellow deals all of the soccer moms are sporting these days) or a Black Hawk chopper. Occasionally you will use your rifle while riding on the skid of a ‘little bird’ helicopter. These portions of the game are (for the most part) enjoyable, breaking up the action on the ground and providing for some very cinematic trips above an active battleground. The only serious flaw in these portions of gameplay is the presence of very elusive enemy soldiers sporting rocket propelled grenades. The paths of the RPGs are pre-scripted, which means the pattern of hits and misses never changes – this leads to a series of trial-and-error sessions, which end only when the location of every lethal RPG are discovered and accurately neutralized.

When not at the helm of a vehicle-mounted machine gun, the action switches to a no-nonsense FPS formula. Weapon choices are remarkably varied for a military simulation (of sorts), and include variants of the AR-15 design (with or without M203 grenade launchers), Support fire weapons (notably the M249 SAW and M60 machine gun), a silenced submachine gun, and several sniper options (including the ridiculously powerful Barrett M82 .50 caliber). Basic sidearms and a shotgun make up the secondary weapon selection, satchel charges, mines and LAW rockets make up special ordinance. Flashbangs and frag grenades are standard issue and need not be selected.

With such a plethora of realistic weapons, I still found myself running out of ammo and wishing I could pick up an AK-47. You can’t. This means that most players will likely load up a previous saved game and set their rifle to semi-automatic to conserve precious ammo. I realize that picking up the enemies’ weapons is not a standard practice of the U.S. military, but I’m pretty sure our boys would resort to firing a Kalashnikov before whipping out his combat knife to take on enemy infantry.

Urban combat is (somewhat) faithfully recreated in BHD. Jumping out into an open street without first clearing opposing forces on the surrounding buildings will result in a quick death. Clearing rooms is difficult, but it becomes very enjoyable once the player learns to use the right tools at the right time. In sharp contrast, the open desert provides for some interesting long-range combat.

All is not all peaches and cream in virtual Somalia. There are some balancing issues that become evident after only a few minutes of gameplay, namely the remarkably stupid AI. Enemy soldiers will often stand around doing nothing in a firefight, and will occasionally just decide to run circles around an intended target. Friendly AI is equally stupid, but considerably more frustrating. It really sucks when you fail a mission while ten steps shy of your extraction LZ because your support team decides to gun down a gaggle of civilians to kill one enemy (who was oblivious to your presence anyway). Your buddies also have a tendency to wait directly behind you while you single-handedly take on mobs of armed Somalis, only to run out in front of your line of fire as you clean up the last enemy… again causing you to fail the mission.

One other strange issue is the fact that a ‘technical’ (pickup trucks with mounted machine guns) will blow up by simply shooing the driver. Given the complete lack of any kind of effective armor, the enemy forces are often reduced to groups of fish in barrels, with the occasional (and instantly lethal) RPG thrown in for good measure. 

The saved game system uses a quicksave button only, tied to a limited number of saves, the number of saves is determined by the difficulty of the level in question. One curious aspect of the save system is the complete lack of a load/save menu option. I could only get the saved games to appear after starting fresh on a given level and jumping up and down on a pile of my own frag grenades. There appears to be a button to access these saved games before starting a specific level, but it always seems to be grayed out. It’s a minor gripe, but noteworthy – as those without NASA grade supercomputers are in for some pretty long load times.

Gorgeous Gore
A new age of graphics technology is upon us, and DF:BHD is no slouch. Players with a 64meg DX8 compatible video card (or better) are in for a real treat. For starters; friendly player models are highly detailed, right down to rolling eyeballs and realistic ‘combat glide’ animations. Textures on most environmental surfaces are also very detailed, and the geometric complexity is on par with the current generation of popular FPS engines.

Water effects are impressive to say the least. Real-time reflections are stunning at times, and cause little or no discernable framerate hit by themselves. The skewed vision of objects beyond the surface (while underwater) is equally impressive. The surface of the water is well animated, and lacks the common ‘tiled’ look from high in the air. Chopper wake on the surface of the water is the best I’ve seen thus far.

Lens flares are done nicely and the night vision effect is great, if your video card supports the necessary features, otherwise you’ll be treated to a pixel-fest. (woohoo!) This game is a prime example of how utilizing new graphics technology can serve to isolate those who have not recently upgraded their hardware.

Lens flare and realistic water aside, all of this graphical splendor does not come without a price. Those of you with older technology will enjoy a muddy slideshow, last years top of the line will just barely be able to cut the mustard at higher detail levels. This can be a serious drag, as killing friendly soldiers or too many Somali civilians will result in a mission failure, and possible targets will often need to be engaged from a distance. Suffice it to say, if your resolution is low and textures are dumbed down, distinguishing a dirty Somali from a dirty Somali with a rifle can be tricky.

The problem of target identification is countered by the excellent animations found throughout this game. Militiamen will fire their rifles from the hip, or at arms-length like you’d expect from a gang of glorified thugs with little military training. Civilians will cower and throw rocks at you… thankfully the rocks do no real damage, as gunning down too many of these geniuses will result in a mission failure (I know that one first hand).

Audio
Guns sound good, voice acting is decent, and explosions give a satisfying thud. There really isn’t anything going on here that you wouldn’t expect from a war game… with the exception of some really awful pseudo-metal guitar riffs at tense moments.

Final Digs
Kudos to Novalogic for abandoning their ‘tactical’ ideas in favor of a solid, good looking shooter. There are some balance issues to contend with, but in the end none of that really matters. The gritty feeling portrayed throughout the game is genuine, and the action is intense. While Novalogic could have slapped the Black Hawk Down name on a cheesy Quake 2 mod and sold a bazillion copies, they decided to take the high road and produce a quality game.

Black Hawk Down Windows review on netjak.

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