Command and Conquer: Generals

March 18, 2003

Platform: Windows PC
Developer:
EA
Publisher:
EA
Reviewed by: LaughingTarget

 

Gameplay: [9] Graphics: [9] Audio: [8] Replay: [9] Overall: [8.9]

The Command and Conquer series has had a few duds in the past, but they have usually been good overall. Generals breaks the usual C&C mold by creating three distinct groups as well as a more real-world feel with a tad of future added in. This is also the series' first jump into the realm of 3D. Many fans (because of these two features) may have some doubts about the game because of the change of perspective, literally and content wise. I too was one of those fans who had his doubts, but still… it’s an RTS game in a world slammed with "sim" games. So I was desperate, and with a reasonably good track record with the Red Alert series, it still might come out good.

Visuals Good for a RTS

Graphically, the RTS genre has never been on the top of the game. It is hard, mainly because of the number of units that are usually represented on the screen at once would kill all but the biggest of machines if each individual unit is too detailed. C&C:Generals is the best of the bunch in terms of RTS games that I have seen. With my now middle-road 1.8 GHz machine and Ti-4200 card, they can be pulled off to their max without a hitch. The only comparable game that I have personally witnessed (I heard Hegemonia was even better, but have yet to get it) with visual quality of this level is Warcraft 3, which is cartoony and clownish in comparison. With the exception of a couple of the ground pounder units, the units themselves are impressively well rendered and animated. Tanks move and turn their turrets on the go flawlessly. The GLA buggies bounce over the terrain and the helicopters spin up their rotors realistically to the point where you can see only a blur as to where they are. The environments, while not all that varied, are well done with decent texture work (though not on par with that of WC3) and has a lot of ambience like tree movement and civilian movement.

Water effects are impressive, especially in the missions where you are instructed to blow up some dams, and see the white, frothy goodness come forth. Explosions are also well done, and so are the smoke effects as well as little things like tanks kicking up dust and leaving tread marks.

There are a few ground units that look strange, mainly the GLA rebels, who have these ridiculously huge AK's with them.

Sounds Decent

The sound department is a mixed bag here. On one end, the effects are very well done. Explosions, planes, helicopters, gunfire, it is all really well done. Death screams are also very good. On the other hand, the voices are terrible, and in many cases, so cliché that they are comical. The GSN units are so heavy in the "in defense of freedom" line that it would make even the most red-blooded American embarrassed to listen to it. The Chinese have these really bad accents, most notable from the mission introduction screens. The GLA voices overact the whole "evil terrorist" thing that they are comical, "DEATH TO THE IMPERIAL DOGS!" So funny.

Smooth Gameplay

Gameplay is very smooth and any RTS fan can get into it without any trouble. The game is pretty much like most other C&C games, but there is a more realistic feel to it. No longer do you have to run about gathering Tiberium or some other silly resource, but you obtain "resources" from a dump, have them airlifted in on regular intervals, or even pick them up from destroyed enemies. Another really cool addition are special moves. The GSN has a number of special air raid type attacks, the Chinese can fire off artillery shots, and the GLA can set up unit ambushes. They are earned through General points, which are gained by killing enemy units and capturing buildings. They have to charge up and can sway the battle if needed.

I also like how each faction is wildly different. GLA units are generally weak, but can build up huge numbers and units like the angry mob and suicide bomber can make short work of anything in the game. GSN units are strong, have the ability to repair themselves, and rely on experienced units and air power. The Chinese like mass tactics and have the biggest darned tank in the game.

Online gameplay is remarkably balanced to the flow of single play. It is rather hard to get together an invincible force in a few minutes, like WC3, which allows the game to get longer and more interesting. Nothing would be more boring than a game where you couldn't even upgrade to a fuel canister bomb or a Warthog air strike.

Weak as Hell Single Player Mode

The single player mode is easy and short. There are a few campaign missions for each faction, but they are hastily thrown together and there isn't much of a story between them. The skirmish mode isn't too bad, but the poor AI on lower levels makes it a bit too easy.

Multiplayer Even I Like

I have mostly been an advocate of a strong single player mode first, then multiplayer mode. Along with Battlefield 1942, this is a game I can easily break that rule with. The online mode is easy to get into and a blast to play. Give it a try, it is very good.

Bottom Line

C&C: Generals isn't a game of the year, but it is still a really fun title. Single player mode is a bit weak, but the strong online play easily makes up for it. The graphics and animations are the best I have yet to see in a RTS, and the in-game effects are powerful. Just get ready to laugh like a maniac at what the units say during the game. Overall, C&C fans should not be disappointed, and any other RTS type fan (like a RTS fan who has never touched C&C even exits), this is a good bet for a purchase.

 

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