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Drag Racer

 

July 25, 2003

Platform: Windows PC (Macromedia Flash)
Developer:
Phantom Games
Publisher:
Phantom Games
Reviewed by: Mike "McDank" Smythe

Gameplay: [9] Graphics: [6] Audio: [4] Replay: [10] Overall: [8.0]

 

It isn’t too often a new type of game hits the scene. A few years back, a company called Macromedia introduced Flash, a way to combine standard animation, 2D/3D vector graphics and compressed sound into an interactive platform that would transform web development.

That change was not exactly the massive web-wide upgrade that was hyped, but rather a general nuisance that caused relatively simple information to be bogged down in an assload of fluff and load time. Eventually someone realized that (like all worthy technology) flash would be best suited for games (and cartoons). Early flash games were most often crude platformers that were little fun to play, but as time went on and the development tools became more complex – some pretty cool little games actually made it to the scene. Games like a faithful re-creation of the vector classic Battlezone and pornographic Japanese dating simulators made finding flash gems fun. Community sites like www.newgrounds.com made finding flash games and animations that fit your tastes easy.

Enter the talented group of Flash designers at www.phantomgames.net. With Drag Racer, these guys have created a game with incredible depth despite the simple medium in which they work. At fewer than four megabytes, the downloadable version of this game takes mere minutes on a dialup connection and costs nothing for the standard issue of the game. This game was so popular on Newgrounds that it had to be removed from the feature page because of the bandwidth spike it caused. This level public fandom is what originally sparked my interest.

Gran Turismo it Ain’t (but almost)

With over sixty cars (all of which can be fully customized) this game is no slouch for variety. Several tracks are also offered, but it ultimately makes little difference due to the nature of the game. As this game only takes place on drag racing strips, there is no steering involved… Instead, the strategy element is implemented by:

1. Getting off the line without making a false start

2. Deciding how far to push your RPMs before shifting

3. Shifting quickly enough to maintain speed, but timed correctly so that you successfully shift

4. Burning NOS at the most beneficial time to gain an edge on your CPU opponent

This is a very elegant system that makes good use of the limited technology, but ultimately it is the superb balance which makes this system great, as it is easy to learn and difficult to master.

The player starts with enough cash to buy a low-end car (like the Honda CRX or Hyundai Tiberon) and perhaps small improvements like exhaust upgrades or a NOS refill. Cash is earned by drag racing other cars in five different classes over three sizes of tracks, the shortest being the standard quarter-mile. You can also get larger amounts of cash by racing the custom cars in ‘Story’ mode, as well as gaining the car you defeat. This system allows the player to gain better cars early on, but as any given car requires expensive upgrades to really compete, the player must carefully choose which car he wants to invest in. Your garage can only hold three cars, which rounds out a car management system that adds a respectable level of strategy.

Each car has body kits which can be purchased to customize your ride, along with a remarkable amount of details: decals, spoilers, neon chassis lights, rims, tire size, ride height and the ability to create custom paint schemes. Add to this realistic performance customizations that vary in cost to keep racers busy buying upgrades, an intuitive menu system and the ability to tune your gear ratios – and you’ve got a tight gearhead sim that is deep for any platform, downright amazing for a Flash game.

It Came From the Second Dimension!

All of you PS2 fanboys who constantly insist that graphics do not matter should love this one. Seriously though, the small file-size and Flash medium pretty much limit game graphics to 2D, so I’m not going to bitch. The reality here is that each car is detailed and well animated, the interface works well and the overall package is both stylish and functional.

Click Click Boom Click Click Boom Click Click Boom (Dear God, please kill me.)

The music in this game is comprised of simple loops, which are only a few seconds long. This means that you’ll be hearing one line of the vocals over and over and over…

“It makes me want to put a bullet between the eyes of every panda that wouldn’t screw to save its species”
– Ed Norton, Fight Club

The clips without lyrics actually work well, and the selection of music fits the game well… but the bottom line here is that if you want to save space for the dialup crowd, nix the tunes altogether or take less annoying samples.

Sound effects are sparse, but serve their purpose.

Final Digs

Drag Racer has crossed the line from being an interesting diversion (which is what Flash is at best) to a full-on gaming experience. I spent the entirety of the last weekend playing this game, and actually came back for another four hours so far this week. This level of infatuation with a Flash game is simply unheard of, and as of right now this is as good as it gets.

If Phantom Games can continue this momentum, I predict that they will be the leading name in the next generation of amateur game developers. If you are at all interested in racing you owe it to yourself to play this game. Period.

Drag Racer Flash game review on netjak.

 

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