Earth and Beyond

October 04, 2002

Platform: Windows PC
Developer: EA
Publisher: EA
Reviewed by: LaughingTarget

 

Gameplay: [8] Graphics: [7] Audio: [7] Replay: [6] Overall: [7.0]

 

As many of you remember, I simply panned Earth and Beyond mercilessly. To be completely honest, I was working completely on emotions as I was slightly disappointed by the 180 degree turn the game and developers did to me. I failed to take into account that there are people out there that in-fact didn't follow the game rabidly, which was the main source of my discontent, and some might actually like it.

Now, without further ado, the Earth and Beyond review sans emotional outbursts. For those who don't know (all 10 of you), the Massively Multiplayer Online Role-Playing Game (MMORPG for short) has taken the gaming world by storm. From its humble beginnings as fan-made MUDs, MUSHs, and any other name for text based role playing games, the online RPG has always has always been a personal favorite. While I have yet to abandon the rich imaginative flavor of the text based game, I started to experiment with the new breed of game, the graphical MUD.

My first online experience with a graphical MUD (for the uninitiated, sort of a MMORPG with fewer players) was the old Neverwinter Nights, not to be confused with the BioWare game released not too long ago, that was on America Online back in the day before they charged an hourly fee to play games. Ahh, the days roleplaying as Hoo_U in the most holy of guilds, the Knights of the Round Table (KoRT, for the good of the realms!), I decided that the online RPG was the wave of the future. Not too long later, my first experience with the MMORPG was created. Based on one of the greatest single player RPGs of all time, the Ultima series, Ultima Online (UO for short) promised to include nearly a thousand players at once as well as an almost unlimited customizability of characters.

While the customizability of this game was astounding, the basic flaws of the new idea shone through as there was little purpose, housing was ridiculous (the entire game was one large urban sprawl), and unrestricted player killing (PKing for short) ran rampant. I didn't spend much time on the others of the time, like Meridian59 or The Realm, mainly because I wasn't much into games at the time and didn't spend much attention to gaming developments, and didn't help that those others were poorly advertised. The next step into the MMORPG world was EverQuest, the longest MMORPG I ever spent playing (and to this day, I don't know why). EQ as veterans call it was a totally reactionary to the problems of UO. Bringing in classes, races, and a completely PvP-less world (most servers, especially at start) into a rich 3D world (ugly by today's standards really, even ugly back then, but a jump none-the-less in that scale game), EQ tried to create a more community atmosphere than a gritty medieval one.

While this went off well, and EQ is currently the second most popular worldwide MMORPG behind that Korean one I forgot the name of, I found it to lack the personal touch and deep storyline needed to be a true RPG. I also dabbled a bit in Asheron's Call and Dark Age of Camelot, but those two turned out to be little more than clones of EQ, Asheron's Call being too big and empty for any fun and DAoC being EQ 1.5 to me. Of course, I sat there at the time and lamented, "Why does everyone insist on the swords and sorcery approach? Why can't anyone sit down and take some time to create some meaningful quests that can't simply be repeated ad infinitum? Why does friggin' Crushbone keep coming back to life, he's not the black knight from Monty Python you know!" And, sitting in the dark days of wave after wave of medieval themed MMORPGs, a beacon of light came through the clouds, beckoning to me (no, it wasn't Anarchy Online), it was Earth and Beyond.

They promised to create a world where I didn't have to slaughter legions of enemies just so I could improve my trade skill. They promised a huge galaxy to explore, tingling my explorative nature (I saw all of the original EQ weeks before anyone else pulled the stunt). So, after a full 6 months of BETA testing, as well as what is essentially the finished product (please note, a full month of the game that I tried is basically what you pay for, they don't have secret content hiding in the back room nor will it be radically changed from its release last week), here are my personal impressions, as well as possibilities of who can enjoy and who should avoid this game.

Not The Best Lookin on the Block, But Still Reasonably Nice
Like most MMORPGs, they aren't cutting edge visuals, and are usually considered one to two years behind the times. Still, they have gotten to a point where they are not painful to look at, and in the case of Earth and Beyond, have spurs of absolutely impressive visuals mixed in with completely lackluster ones. First off, player ship design. These are the best looking models in the game. Designed by the same guy who did the ship designs in Star Wars: Episode 2 (please leave comments to self on movie if you disliked it), they are actually remarkably well done. First, E&B is not a dark kind of game, more of a light hearted one as if you mixed fantasy with science fiction. They are smooth, and can be very colorful, and even have a really nice gloss effect. The only exception here is the Progen Fighter (forgot their changed name, called them fighters for 5 months, not going to change, I tells ya) whose ship design is blocky, unimaginative, and just plain ugly. Maybe that was the intention, but I didn't like them. Next, are enemy/NPC/Station models.

While E&B completely revamped the player ship models, the rest of the game retained their low poly count, blocky feel. Most other models are unimaginative and poorly constructed. The ever presence of grey and brown as primary model colors makes things a bit dull. These should have been re-worked like the ships to improve the visual appeal, but that might have killed some system performance and lag. Your out of ship avatar, when running about on stations, are the worst of the bunch. They are more limited than the meager character palate in EverQuest, are poorly animated and are very blocky. Sectors (to be read zones to EQ players) are a mixed bag in the visuals. They go from absolutely stunning, like Saturn, to mundane, like the Asteroid belt, with middle grounds on the few planetary surfaces in the game.

Sound Rather Uninspiring
I know I got a lot of flak on this one in my previous attempt, like there actually being professional voice actors in the credits, but that doesn't change the fact that the voice-overs are rather poorly done. For example, the Gatekeeper on Mons Pretoran, a Progen (to be read as a gruff combat hardened person) has the most blatantly overacted voice imaginable. Imagine a Mr. T that smoked too much. You got it. Other sounds are a mixed bag here. Weapon effects and explosions are phenomenal. Unfortunately, the warp sound, which is by far the sound you will hear the most, is very droning and annoying. I know it can be turned off, but when it comes down to it, a game with no sound is worse than a game with bad sound. I also found the station sounds to be annoying, as they loop a sparse number of advertisements over and over again. Music was bland (yes, I know, there is 7 hours in the game) and each track sounded nearly identical to the last.

Decent Variety In Selection, but Not Practice
There are three races. Terrans, your basic human type, Progens, genetically engineered tough guys, and the Jenquai, a philosophical race interested in exploring and communal activities (which makes me wonder why they still insist on making me pay for stuff). There are also two classes for each race, with warriors being for each race, traders Terran exclusive, and Progens and Jenquai with explorers. Where the other three disappeared too is beyond me. Maybe lack of time or resources to include quest trees for three more combinations may have posed the problem. Now, that seems like a decent variety, but in practice is less than other games on the market, and when you actually get into the game, your differences are only skin (in this case, hull) deep.

The skill tree seems impressive, and each race/class combination has significant differences, but within each class itself, the differences vanish. You are limited to what skills you can get by level, and it is designed such that every other person of your race/class combo and equivalent level is exactly the same as you. Barring differences in equipment, which is unfortunately set up to have a "best" per tier, there is no difference than taking Steve, the level 30 Progen warrior over Dan, the other level 30 Progen warrior other than whoever has the more charming personality. This creates a sheep feeling, like you are just one of the crowd, though I can see a lot of people having no trouble with this as it creates an unbeatable balance and some people spend their entire lives trying to be like everyone else.

Quests Show Effort...Early On
When you first enter Earth and Beyond, you are given a sort of tutorial. While that is what the first few missions are, they hardly feel like a basic tutorial. This is how you gain most of your basic skills, items, as well as game knowledge. I honestly have to say that the early quests are engrossing and just plain fun. Unfortunately, it all has to end. After the basic tutorial stuff, quests become monotonous and are poorly balanced. For example, I was playing as my Jenquai explorer and I was given a quest to mine these crystals. I needed about 20 blue and white ones to return to make this key. So, out I go, expecting this to be easy. Nope, this is my first experience with a camped location.

The game spawns around 8 of these crystal asteroids at a time, and there are about 30-40 people waiting for them. Of course, most of the time they give you a color you are NOT looking for, and thus have to wait. About three of them didn't close, meaning blow up, so that is another 3 out of the loop leaving a whopping 5. This was a week before launch. There is also a quest generation computer in various stations that gives you a task to complete, from cargo hauling to escort service. These are good for a while, but become monotonous as they are basically the same quest over and over again with a different name slapped on. So, if you plan on playing beyond 30 (level 30 quest for hull upgrade was good, but again, overly camped), plan on amusing yourself and don't expect the game to give you more than a couple interesting nudges.

Three Ways To Gain Exp.
To the credit of Westwood, this was an impressive idea. While it doesn't remove the concept of a static rail to travel on, you are given three branches instead of a generic experience bar. Now, if you want to be an outstanding weapon manufacturer, you no longer have to go out and kill a ton of stuff. Nope, just practice your trade skills to gain trade exp and boom, you are able to make some great stuff. My trader character had a whopping 1 in combat level, but managed to put together some quality items, just goes to show you Westwood tried to tailor the game to suit your playstyle. Now for an overview of the three experience types: Combat - This is pretty much obvious. Blow something to beyond the stars, and this goes up. This is for your standard hack and slasher. Trade - Any time you make a profit from station runs or manufacture an item, this improves. Great for the mercantile player.

Exploration - When you find something new, this improves. Early on, this experience bar fires up the fastest as you gain a load of exploration exp just by hitting new waypoints. Unfortunately, getting much past 20 in this bar is a pain because you have basically seen every waypoint in space and on the planet and any other exploration based skill improving quest garners very little and you can only mine asteroids for so long before getting angry about the random combat level 50 monsters. Of course, this style is for the adventurous type as well as the tow-truck of the galaxy in the form of the explorer jumpstart skill.

Easy To Understand Controls
Controls are set up rather well. You have a few options here. First, you have your mouse. With this, you can click on things in the environment to interact with them. Also, by holding down the right click, you can also fly in the direction the arrow moves. This is a smooth method of motion, but it takes a LONG time getting used to. The second method is the old keyboard version. Arrows move forward, backward, and turn, while the A and Z buttons pitch you up or down. Chat is simple and entering and leaving channels is just a pair of mouse clicks away, allowing for a decent community tool.

Replay Value...Who Is It Good For?
For me, playing Earth and Beyond was little more than an improved EverQuest with ships instead of people. The only major difference was the overdrive starting quest and the three experience bars and ships. But, beyond that, the very basis of the game is too simplistic for my tastes, especially since I have already burned myself out on EverQuest two years ago. So, needless to say, I was hardly enthused about getting more of the same stuff. It is still a game where you level up, get a new item, level up again to get a new item and repeat until you max out and are forced to create a new character because you exhausted all there is to do in the game. Of course, if you are new to the whole MMORPG thing, or still haven't gotten your fill of the first generation games (I know, graphically it is in the third, but content is still stuck in first gear), the you CERTAINLY couldn't make a better choice. I personally had a blast for the first two weeks and had that impressive tutorial quest continued on to the end, I would be shouting praises from my rooftop.

Bad Performance
Warning, you WILL need a good system to get this thing to run right, as well as broadband. Loading times between sectors is rather ugly, around 2 minutes on my broadband going into a highly player populated server to 15 seconds to less populated ones. Sometimes there are so many things on the screen at once, even the beefiest of machines out there, I know, mine isn't the best, a "lowly" 1.8GHz P4 and GeForce 4 Ti-4200, will stutter and have trouble. Don't even bother playing this on a dial-up server as I tried that in early BETA and just trying to patch is impossible, took me TWO HOURS to get a two meg patch downloaded.

Comments That Don't Have A Category
My first generic comment is on the fact that the game is no where near finished yet. Most of the planets are just decorations at the moment. I remember being promised to be able to fly about Earth and into Jupiter itself, but as of a week before the end of the BETA period, those sectors were not implemented. Also, I still noticed quite a few bugs (which I reported with a message stating this isn't ready for release yet) and typos in basic NPC speech. Another one was the fact that flying around in a ship didn't give me the urge to go out and socialize. That didn't seem to help many more since, having given a lot of effort, I was never able to convince anyone to do anything more than the immediate grouping quandary. The game does give group bonuses to coax players to socialize, but for some reason (from my vantage point anyway), it failed miserably. And why does my ship move so slowly?

One of my biggest beefs with MMORPGs today is travel time. Note, I wouldn't mind a large world, universe, whatever, if it was populated by a lot of things to look at. Unfortunately, most of the time (two hours for longer runs, traders have it the worst) I am greeted by empty black space and the lulling hum of the warp engine, which actually put me to sleep on one occasion. Had space been populated a bit more (I know, not realistic, but watching black is boring) or ships sped up, it wouldn't have been so tedious. You still have to pay $12 a month for it.

Bottom Line
Earth and Beyond is not for everyone. For those new to the whole MMORPG thing, or those who are still enjoying the concept, this game is a really good bet for you. Unfortunately, for those seeking content or just burned out from the whole idea, I advise you to turn away and not give the game a second thought. Graphics are decent, sounds are overall poor, and the quest system could use the same effort in the fullest that it received in the first 30 levels. This game had potential, and may live up to it later down the line in patches and fixes.

 

Plea Game Strategy Guide

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EARTH & BEYOND
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EARTH & BEYOND OFFICIAL STRATEGY GUIDE

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