netjak home

Gamecube XBOX Playstation 2 Dreamcast Vintage Staff

 

 

Ghost Recon

 

 Ghost Recon



Developed by:
Red Storm Entertainment
Published by:
Ubi Soft

Genre: FPS
Number of Players: 1
ESRB: Mature

9.8

Gameplay:.................9/10
Graphics:...................9/10
Audio:........................9/10
Replay:......................10/10

May 06, 2002

"Who doesn't love Tom Clancy? And who couldn't love his book-based realistic combat games? Combining an in-depth plot with some real-time FPS assures gamers for a unique and successful hit. With last years late release of Ghost Recon, this is a game that should be on the top of everyone’s list."

Rainbow 6.5 or 7?
When thinking of real-time FPS the first two games that come to mind are: Rogue Spear and Rainbow Six. Both were based off the written novels from the brilliant mind of Tom Clancy. What made the games unique, was evolution of gaming itself. Based on similar engines as Quake and Unreal; there are major differences in gameplay aspects. The most notable difference is the one kill, yer dead syndrome. Days of taking a rocket in the gut, yet still able to move on is a thing of the past. Those expecting to jump in, type Impulse 9 and blow away a thousand bad guys, should definitely move on.

Since the games are based on brain food from Clancy, each series has their own dramatic lay of events. In Ghost Recon the same holds true. Based on 15 missions, you are given a variety of complex goals to achieve. Your mission briefing gives you the basis for the mission, the area you are infiltrating and the objectives needed to succeed. There are two mandatory objectives that must be achieved in order to move on, and one secondary objective that can be completed or not.

After the briefing you are sent to a platoon set-up screen. You are in control of three squads. The Alpha squad is primarily your point men (or women) consisting of three soldiers. The Bravo squad is by default your demolition crew, consisting of two soldiers. Lastly, the Charlie squad is one soldier and should always be your trusty sniper. Choosing your platoon carefully, and strategically is equally as important as taking out the first wave of resistance. There are four groups of soldiers you can dip in. The rifleman are your standard infantrymen, who carry a variety of medium powered weapons. The support team, carries some bigger guns and good for laying down fire. Demolitions can be equipped with tank killers, C4 or plastic explosives (self explanatory). The snipers, crucial to success, are your chess-like soldiers used to pick off enemies from afar.

If you choose to play the mission mode (aside from the multiplayer or single levels) you can build the attributes of your soldiers up after each mission. If a soldier survives, he/she is "graded" on their hit percentage and kill ratio. Depending on their success, they are awarded medals that are shown on the profile of the character. After each mission, the survivors are awarded and "combat point", which can be used to increase traits for that soldier. These attributes range from stealth to leadership. Also dependent on your overall efficiency of the mission; you are also rewarded with dipping into the "Special" pool of soldiers. These military types have increased attributes, and specialized weapons. Try not to get them killed.

Abandoned!
Once the mission briefing and you choose your platoon, you are dropped into the insertion point and you begin your quest. As mentioned before, and now that you are in the game, now isn't the time to go Rambo and surge into battle. In fact, there are no missions where that would be successful. Planning your attack, knowing your directives and finding the enemies is not only the best way to complete a mission, but also the only way to stay alive.

Probably one of the best features on Ghost Recon is the threat indicator. This indicator is at the bottom middle of your screen and is the shape of a circle. Within the circle it is broken up into four sections (top, left, right and bottom). In the center is a hollow circle. The indicator is always up and running, and whatever side the yellow shape lights up, shows which way the enemy is. The closer you get the more it will highlight and eventually the inner circle will light red. The best way to explain this is to give you a walk-through. The left block is lit up, so you turn left; thus lighting up the top block. After continuing forward, the left and right blocks light up. This means the enemy should be in eyeshot. Creeping forward, the inner circle turns red, and all of the lights are lit up. This means the enemy is so close they can smell you, so watch out.

Controlling your platoon, takes a lot of trial and error. Depending on your strategy, depends on which to move forward first. Personally, I choose to scout ahead with my sniper; taking out stray bad guys on the way to objective points. I usually follow up with my Alpha team that is lined with rifleman. Usually, taking up the rear is my demolitions (Bravo) to cover my flank. The in game map is very useful, and points out objective locations and demographics on the same page. Remember the game is not linear, so even though your indicator is going bonkers doesn't mean they are right in front of you. They cold be hiding atop of a cliff to your right, waiting to peg you as you walk by.

Adding to the realism, there are three stances that your soldier (and in return your active platoon) will take. Standing allows you to run fairly quickly, crouched will keep you a bit covered but slow you down, and crawling will allow you to mesh into the ground but slow you down to a... crawl. Rarely will you be standing straight up, unless you are running away like scared little monkeys. A good rule of thumb; if your threat indicator is going ballistic, hit the ground and scour the area. Enemy A.I. is something you don't want to challenge. These guys aren't your standard headless zombies that eat their own feces. The enemy is super-smart and super-efficient. They are almost too smart at times. If you are in the open; you are dead. If you are too close to the enemy, move and they hear you; you are dead. If you shoot and miss your target... you are dead. Many times, I found myself losing a man or two without a clue of where the enemy gunfire was coming from (even though your threat indicator will blink at enemy gunfire in that direction). After many trial-and-errors; I found some lonely Russian hidden within the grasses in a field above.

When you do enter a firefight with the baddies, their intelligence is amazingly realistic. Let's say you have your sniper hidden within the bushed 300 yards away. Your crosshair is dead on with a soldier guarding a camp. You shoot. You miss. The target drops to the ground and looks frantically for the direction of the gunfire. Soon, other baddies will enter the screen; all creeping around trying to locate you. If you even hesitate a second they will be on you in no time. Let's say you fire again. Now your location is all but highlighted with flares. A barrage of gunfire will come blazing in your direction. Back up slowly, ok, and get the frell out of there (subliminal Farscape line), regroup and make a new plan.

Planning has everything to do with Ghost Recon, and the immortals over at Red Storm and Ubi Soft have earned my respect for years to come. The weapons given are super-realistic. Depending (again) on your gaming style, depends on which weapons to arm your platoon with. I usually choose to go with the stealthiest approach that I can. I eliminate the "support" team, and opt to go for silenced weapons armed on rifleman. However, you can build a muscle platoon catering to the no-frill, quick-kill of heavy artillery. Instead of picking off one enemy at a time; simply mow them down like setting ducks.

Your missions are diverse and in-depth as any game you can play today. You objectives can range from anything from rescuing a captured pilot to blowing up a bridge. Another unique perspective of the game is the prominence of the night missions. Each soldier is given night goggles and realistically portrays the night scenery. This makes even a stealthier approach, and I personally love the night missions the most. To be honest, the game is not for the novice or easily frustrated gamer. The difficulty level is excruciatingly frustrating at times. If you can make it past the first level, you can finish the game. While, the first mission isn't crazy difficult, it is where you learn the ropes. Investing into baby-stepping through each level is your best strategy; even though some missions you have to speed things up a bit in order to achieve an objective. The missions aren't also limited to fields or mountains. They can take place along a river, on an airbase and even in the depths of a submarine.

Up close and personal
With some of the best graphics to date on any system (console or PC); Ghost Recon is a site to behold. Depending on your weapon, each has a certain "zoom" amount. Of course those with scopes allow you to be right on top of someone, and others will maybe give you 2x or 3x zoom. This is also a great test to give the graphics engine a serious workout. Standing next to one of your compadres, zooming in on their face will show you the detail that was really involved. Faces react realistically to their breathing, cheeks and skin tighten and loosen; and breath can be seen as they exhale. The character modeling is amazing. Eyes move, blink and react according to their surroundings, and their bodies move as fluid as you would expect in real life. Breathing patterns, night and day and temperature all affect the way your platoon looks and responds to their environments.

Not only are the character models amazing, the backgrounds are simply breathtaking. The horizon seems to never end, and the use of colors is picture-perfect. While there are no "inanimate" objects (because trees and shrubs move according to the wind), you will see no jaggies whatsoever. Even with your face planted in the grass, there is little to no blurriness and even fewer "magical windows". Artillery and weaponry is equally as impressive, and you can actually tell the difference between an M-16 and an M-24.

Audio enthusiasts will have to take a back seat to the amazing graphics, but don't let that stop you from experiencing some amazing ambience. Sound effects are identical to those in real life, and the environment is surrounded with sound. You can hear a Georgian soldier speak in their native tongue from around the corner (and it actually sounds like they are around the corner) and hear them wail in agony as you send a bullet in their kneecap. The depth perception in regards to audio is unmatched in any similar game, and plays as big a part of the strategy as does your platoon placement.

For those who are worried about a plot driven and short lived FPS such as Max Payne, put your fears at ease because the replay value is incredible. During the single player campaign there are 15 missions, which on average, last about an hour or two a mission. You can complete the single player campaign in anywhere from 30-40 hours, which is by far well worth the cost of admission. To increase the single player experience even more; there are dozens of mods and user-created missions to add into the game. This is done easily, and through the options menu. Just released is a new campaign that you can purchase separately. There is also an expansion named: Desert Siege. This takes place in "warmer" environments, and also adds some new bonuses to the original. While I love the expansion, it is no where near as good as the original missions.

Multiplayer takes the replay to a new level. Including in the game, you can connect with other players via Ubi Soft. For those who use GameSpy you can also find dozens of games available online. When playing online, you can either play co-operatively or battle it out as a team. Most play team vs. team; and the user controlling the server can choose a variety of options. Most people do away with the threat indicator, because it takes away from the realism aspect when playing against other human opponents. I found, for the most part, the online play fairly lag-free when playing on GameSpy. However, when using the included software to connect to Ubi the game dropped sporadically, and wasn't as solid.

66 says:
Games come and go in the gaming world. FPS are a dime a dozen, and few capture the interest of hard-core gamers. Games such as Return to Castle Wolfenstein and Medal of Honor: Allied Assault simply can't hold a candle to the fire that burns from Ghost Recon. Red Storm has produced one of the best games ever. I give my 100% approval of this game, and recommend this to any hard core experienced gamer.

Many novice gamers will not have the patience to partake in the strategy part of the game, and will be better suited for a RtCW and MOA:AA. For those who can appreciate the detail and complexity in games with amazing storylines and in-depth gameplay; this is a sure fire winner. While the game isn't perfect, of all my reviews written; this is by far the greatest to date.

The only noticeable flaw within Ghost Recon was the intelligence of your own platoon. Once taking the lead in a group, other follow you and try their hardest to do what is right. However, most of the time they are wide open for attack and are clueless to their surroundings. Many times, I opted to go for the single player (a sniper) in order to save my platoon from certain death because the others wont hide... or shoot.




Shane
netjak



All rights reserved. All contents copyright © 1999-2002 netjak.

info@netjak.com

 

 

Tellafriend

Tell your friends and family and neighbors and friends neighbors about the goodness at netjak...