Hearts of Iron

January 15, 2002

Platform: Windows PC
Developer:
Paradox Entertainment
Publisher: Strategy First
Reviewed by: Laughing Target

 

Gameplay: [8] Graphics: [4] Audio: [9] Replay: [9] Overall: [8.6]

 

 

One thing I like nearly as much as playing games is history, and one of my favorite periods of interest is WW2. Many times I had thought to myself, "what if this happened?" or "what if they did this instead of that?" Many war games came out and tried to do that, but were not up to the ideas that I was interested in.

 

Then out comes Hearts of Iron, an incredible war strategy game that works in real time, RTWS. Hearts of Iron combines the notable features of an RTS, like resource gathering and (of course) real time battles, and combines them with a rich war strategy, with logistics, war waging, alliance forging, and even research. HoI turns out to be a particularly interesting war strategy game.  

 

Graphics - Basic, Boring  

The graphics in Hearts of Iron are primitive at best. The entire world is portrayed much like a Risk board, provinces with your unit icon in the center. Everything is played out in an orbital view of the nations. All units are 2D sprites with only a couple of frames of animation for moving and fighting. There aren't even a load of colors here, as the game is barely considerable of 16 bit. The menus, though, are well done and perfect for the time period.  

 

Great Soundtrack 

There are a ton of soundtracks, around two hours worth. Fortunately, unlike the graphics, these are REALLY well done. Every single one of them is a CD quality MP3 and is comprised of war-themed classical pieces. It is perfect to invade Germany to the 1812 Overture. Good job on the soundtrack, sounds great, and there are a lot of them. It is rare to put a soundtrack on my WinAmp playlist that originates from a game.  

 

Gameplay, Where It Is All At 

The meat of this game is the gameplay itself. I'll go into each individual part below:   Resource Management: Resource management is a simple concept. Your nation has factories in each province that provide materials for your nation. The more factories you have, the more materials you have to use. To run your factories you need coal and rubber, which have to be either produced within your borders or bartered on the world market for your own excess supplies. Run short and you are going to have a lack of materials needed to run the nation at full speed.  

 

The industrial might is then divided up into four parts: Consumer goods, supplies, research, and military construction. Consumer goods are dependent on number of factories present as well as government type. This is needed to keep anti-government sentiment down, which in turn keeps your factories working at full steam. Supplies are required to keep your military units intact, as well as reinforce damaged units. Research points are obvious, they are used to give your nation and military more advanced equipment, and thus an advantage in battle. Construction is needed to build units to invade other nations and protect your own.  

 

Another important resource is manpower. Each province under your control produces a set number of men per month, conscription age people. They are needed to reinforce armies and produce new ones and are just as important as any other resource you may have. No men means no army.   Logistics is a very important part of this game. Sure, you can float your navy and dump your army just about anywhere on the map, but keeping them fed and gassed up is not easy. This is where your logistics takes place. It is necessary to make sure you have a land route open and under your control, or a port open if you require a sea lane. You open up a simple menu, set ships to go, and off they go, delivering needed oil and supplies. Unfortunately, you cannot just forget about them. The seas are not a friendly place, as they are subject to attacks from enemy ships. This is where you need to assign them escorts as well as make sure you order your navy to keep the sea lanes clear of enemy attacks.

 

Of course, when your line is cut, your unit may disband entirely, leaving you with nothing but an easily conquered piece of land.  

 

Attacking takes strategy, not just dumping units into the enemy. You may want to perform specific tasks to ensure a victory on the field. Since the game is in real time, you are able to set attack times to your units. Say you want to invade a neighboring province, and you have land and air assets at your command. A good method of attack in this case is to first send in infantry. Next, send in tanks in blitz mode to disrupt the infantry, and an hour before that, send in the bomber squadron to further disrupt the enemy. This makes them disorganized and a victory is just a bit easier.

 

Organization is important, as a disorganized army fails quickly. Organization is dependent on multiple factors: researched tactics, length from last battle, and length from last reinforcement. A unit’s organization builds up at a rate dependant on the infrastructure of the province it is in. Better the infrastructure, the faster they become fully organized.  

 

It is also to specify which units you want to stay behind. You are capable of building specialized units, like the engineer version of the infantry or marine, which has a high defense. The longer a unit stays in a particular province, they begin to dig in more. By digging in, the unit is capable of building up its defense even more. While sitting there, it is also wise to invest in defensive positions, like bunkers or AA guns, to further improve the defensive power of your units against an attack. So, if you plan on moving a unit to a front line position, make sure you keep them there until they are out of the way of attack as they are highly able to defend themselves.  

 

Now, what is a fighting force without commanders? Commanders help determine the fighting ability of a unit. Better commanders can command more units as well as make them more effective against the enemy. They gain experience, and can also be promoted. Field commanders fall in this place. They are important to keep your front line commanders fully effective. If a field commander is too far, they lose their touch.   With all those features, and more that I cannot even remember, how easy is it to actually do all that? Seems like a lot of work. Fear not, manipulation of all those functions is rather easy. A series of menus, five of them total, are used. Never do you have to go more than two deep so what you are looking for is always right there on top. Good stuff.  

 

Stability Problems 

The biggest issue with this game is the stability of it. I frequently get random crashes during the game. I'm cruising along, taking over South America, and boom, crashes to the desktop as if nothing was running in the first place. No error message, nothing, just as if I clicked the quit button. This also happens frequently in the scenario editor.  

 

Scenario Editor is OK 

First and foremost, the editor DOES NOT work in anything but 16 bit mode. It gives me an error in 32 bit. Anyway, this allows you to do some fun stuff. You can increase the enemy's tech level, decrease yours, play with resources, whatever. A lot of factors can be played with to make the game as easy or as challenging as you want. Not much here, other than playing with available units, province stats, and technology. Playing with technology doesn't seem to work well. Never seems to have saved the changes even though it said it did. You cannot add land masses to the map and altering borders is a pain in the rear.  

 

Difficutly - What you want when you want 

There are three ways to adjust your difficulty level. First, your standard difficulty level. Easy to hard, normal stuff. This determines ease of winning fights and working with logistics and other factors. Then, there is your AI aggressiveness level. Higher the aggression level, the more readily the enemy invades. Then there is a cool one. You can pretty much play as any country in the game. Just right-click on the flag at the select screen and play on. Want to fight the war as Chile? Go ahead, no one is stopping ya. Playing a small, backwater country in this game offers a greater degree of challenge.  

 

Bottom Line

Hearts of Iron is a solid, entertaining war game. Visuals aren't the top of the line, but that hardly matters, this thing is fun. Had there not been a load of stability problems and random crashes, this game could have easily been of A quality. This baby is really an incredible war strategy otherwise.

 

 

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HEARTS OF IRON
HEARTS OF IRON


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