I
think most gamers can agree on one thing: Movie based games usually
don't work. There have been a few exceptions, but most seem to fall
into the category - "it's cool because it's from a movie".
Would the Spiderman game be as cool if it were "Flyboy"? Or
would Lord of the Rings be fun if it were "The search for the
missing banjo strings"? Probably not. The same goes for the
"Hulk" game. The game wouldn't be nearly as rad (or hyped)
if it didn't include the big, green, badass Hulk-man.
With that said, when I play any game based off of other media (movies,
comic books, anime, etc.), I always set my expectations so low
that I'm bound to be impressed by something.
As Rick and Clay reported in their most excellent (Wild
Stallions!) E3 coverage; the current gaming trend seems to be
leaning towards a third person perspective style. I personally
don't mind this out of body perspective, and The Hulk truly
does it quite well.
Since the
movie hasn't been released yet, I was hoping that the story line and
movie plots wouldn't be too precise. To my surprise Vivendi kept
the story line as vague as possible without losing play interest.
There are two types of gameplay within The Hulk. The first
mode lets you play the role as the big green hulk and while the
other lets you play as the timid Bruce Banner. During the Hulk
levels, you are given an objective and basically you obliterate
anything and everything in your way until you complete the level.
While playing a level as Bruce Banner, you are given an objective as
well; but this time you have to go into stealth mode. Of the two
choices, the Hulk levels are hands-down the meat of the game.
During Bruce-mode, you have to crouch and sneak around, push and
pull levers and blocks, and eventually trigger an event. During
your pseudo Splinter Cell antics, you don't wanna get po'ed or
you'll turn into the Hulk and have to start over.
Since Bruce-mode (I coined that term, btw) is basically
filler as an attempt to elongate the game; most will find it to be
uninspiring, dull and some will find it even downright tedious. The
whole process was just silly, but a necessary evil in order to round
out the game play.
As mentioned, the bulk of the game play and enjoyment comes from
taking the role of the Hulk and laying the beat-down on everything
in your path. For newbies this may seem like an ingenious thought,
but for old-schoolers like myself I've seen this done plenty of
times. In fact, I just couldn't stop thinking about Final Fight
and I just kept waiting for a yellow-coated biker to fly by me and
give me a whack. Those were the good 'ole days, and games like
Double Dragon and Final Fight still show their impact on
the industry when looking at The Hulk.
Playing as the Hulk is quite satisfying, nonetheless. Nearly
everything is dynamic, and the environment is fully interactive.
This is a nice trend in current video games, and just about anything
can be affected by something else. Jumping and landing creates a
nice cracked surface, and throwing objects into walls provide
realistic damage. Tying this in with the great physics is probably
the greatest asset of the game. Orchestrating this chaos by
controlling the Hulk-meister is a total breeze. I personally
suggest investing in a decent PC game controller (I recommend
Logitechs Wingman) while playing The Hulk. I tried using
the keyboard, but it was truly a lost cause. In other words, this
game was meant to be on a console.
The control layout is quite simple. Your primary attack button is
used old-school style to pound your opponent. Hitting in succession
causes different "combos", which in turn inflicts more damage. Each
foe also has a health meter, but really ends up being an obligatory
gaming standard. You also have the option to "charge" up your
blows, by simply holding down the button and releasing it. The
second button used is called the "gamma" button. Your gamma button
does a variety of things. A single button press causes a wave of
energy to pound into your opponents. While not very effective
damage-wise, it still gives a much needed break when the action
intensifies. Your third button is the "grab" or "action" button.
This allows you to pick up bad guys and a variety of objects lying
around. Most of the satisfaction comes from this arena. You can
literally pick up anything around you and once lifted you can either
use it as a weapon, or throw it. Using these three buttons in
different patters, also gives the Hulk a new set of "combos" to
wield. Probably the coolest, yet least important button is the good
'ole jump button. Jumping sends the Hulk soaring with some sweet
reactions once he lands. Hitting an action button once in mid-air
also causes Hulk to land a few air to ground attacks.
To stay in the mindset of today's gamers, there is also a little
used "targeting" button as well as a first person perspective view.
While the targeting feature is standard fare, I rarely used it.
This was a slight flaw by the developers, plainly because there's no
real easy way to scroll through possible targets. This makes the
efficiency quite useless. Even if the targeting system was more
robust, in a straight-up beat-em-up, it's pointless. Lastly, the
first person view freezes the Hulk and allows you to look all around
you (a la Zelda). This was used even less than the targeting
system.
The developers also tried to add some more substance to the game by
adding a "rage meter”; which added to the fun. By picking up red
"balls" or by fighting, your rage meter increases. When you are
enraged, you can pull off the games coolest moves available to you.
To execute one of these rage moves, one must hit either the punch
button and/or the action/gamma button(s).
As you
complete levels and save your game, you can also "unlock" a handful
of "mini-games". The mini-games were a nice touch if you just
wanted to kick some quick butt and not worry about story lines and
objectives. As far as longevity is concerned however, this is what
really hurts the PC version... The game consists of maybe 30
levels, and 20 of them are in Hulk mode. Sure the pace of the game
is near perfect butit ends far too quickly. This seems like an
anathema that most movie based games are plagued with. If I had to
estimate, I would guess that the main "adventure" part of the game
was completed within five hours. This also includes the uber-cell
shaded/water colored cut-scenes (which are a nice touch btw).
Aside from the addicting gameplay, probably what impressed me most
about the game was its overall performance. When testing PC games,
I always start off low and move up on the PC scale. I started off
on my trusty 933mhz Celeron with a 16MB GeForce2 card running with
512MB of RAM. The game played flawlessly. I never
experienced any slowdown or frame loss from start to finish. To
make things even better, load times were astonishingly fast. I
would estimate that load times were all done in less than ten
seconds... if that.
Visually, this has to be one of the most appealing games that I've
played all year long. While there is little to no vector rendering
(lighting, reflections), the overall detail was awesome.
Blowing things up is just fun to watch, and the graphics fit the
mood perfectly. The environments and levels were quite linear, but
the detail was perfect when it came into play. Since the impressive
physics impacted game play so much, the same has to go for the
visuals. Things just had a nice "feel" to them, and as unrealistic
as it is; it still had a "real feel" to it. Kudos to the
development team on this aspect that many developers overlook....
Aside from the longevity issues, what hurt Big Green the most was
the horrible sound development. While much of the sound effects fit
the bill quite nicely (crashes and explosions), the rest were
just awful. And while I didn't expect full voice-overs for the
characters, I did expect some better sound effects. The endless
army of foot soldiers and their monotony was just painful. Fighting
them triggered one of two different events. If you just button
mashed their response would be something like: "You've got nothin'".
Now if you did a combo with gamma you would get a much different
response... something like: "wh-wh-wh- WHAT ARE YOU?"
-yawn-
Honestly, it was just so silly that I would have rather them not
speak at all. And to top it off, the Hulk wasn't much better. In
fact, he never spoke at all. I kept waiting to hear the famous "HuLk
SmAsH", but it never came...
Unfortunately for us PC gamers, renting games are just out of the
question. Buying the game, however, is truly a toss-up. If the
game was $40-$50, I would say forget it, but the game is only $30.
To me, it's worth the 30 clams because of the fun factor... Not
to mention the tons of "goodies" you get regarding the movie. So,
for any Incredible Hulk fans out there, they shouldn't have a shred
of buyer’s remorse.
What would have made the game better? Even if the sub par audio was
fixed, there are still longevity issues. I think if Vivendi would
have taken the whole "Final Fight" thing a step further and made a
multiplayer; this could have been a lot more fun. It would be great
to team up with another hulk (remember when the Hulk was gray?)
and just romp through the levels causing serious damage to anything
in your path.
The bottom line here is that the game was meant for consoles, and
renting. It's seriously fun and additive.... for a few hours. The
game loses its flavor quicker than a pack of Fruit Stripes gum...
It’s colorful and packs a ton of enjoyment at first, a few minutes
later it turns gray and tastes like a rubber eraser.