[gamecube] [xbox] [playstation2] [windows] [gba] [vintage] [staff] [links] [interviews] [forums]

Out of the Park Baseball 5

April 15, 2003

Platform: Windows PC
Developer:
 .400 Software Studios
Publisher:
.400 Software Studios
Reviewed by: Justin "Laughing Target" Murray

 

Gameplay: [8] Graphics: [6] Audio: [6] Replay: [8] Overall: [7.8]

Baseball, America’s past time, prime candidate for a game. Most people are familiar with baseball games in terms of titles like High Heat or World Series, graphical action sports. Most of the time, the other aspect of baseball gets ignored, that is the manager aspect. This is where .400 Studios Decides to take their title, Out of the Park Baseball 5. To be honest, I have never played a sports manager sim before, but there is a first time for everything, and the idea really intrigues me. Now, on to the nitty gritty of it all.

Graphics

OOTP5 is mainly a text based manager sim with catchy graphics to hold it in. There aren’t any impressive visuals or 3D models, but it does get the job done. Importantly, text is well selected and nothing is blurry. Still, there is pretty much nothing to look at while playing the game other than a background of a baseball park and scoreboards.

Sounds

Again, being a baseball sim, sounds don’t really seem to matter much. When running a game in manager mode, you do get treated to a few sounds here and there, like crowd noises, ump talk, and things like bat strikes, but otherwise, the game is pretty much silent.

Gameplay

Now THIS is where it is all at. OOTP5 is remarkably deep when it comes to gameplay. I started my game in a sort of fantasy draft mode. First, it went to this screen where it prompted me to select my city and various support individuals, like coaches and scouts. These guys greatly affect the rest of the draft process as well as how players advance during the season. So, I go in and make my shot. Handing out contracts is simple enough, double click on the guys name, fire off a salary figure and contract limit, and assign him to a job. I noticed that here you are able to adjust the abilities of all the managers, etc. It kind of worried me as I hoped I could not do this with the players and make some Uber Team. So, I hit my continue button, and found my first error. A few of them denied my contracts, but apparently the game would not let me go back and try to fill my gaps. I am now without an AA manager and a pitching coach. It may have not adversely affected my season, but I think it could have helped some.

Now, on to the character draft. First thing I noticed is that there is a complete lack of professional players. Major plus here, I am sick of having to deal with pampered athletes. So, I simply went through, selecting my Joe Blow characters until I finished up my draft. This is where your managers begin to take effect. During the draft, each character has a set of skills with an easy to understand wording system to describe each one. Of course, this is based on your support staff abilities. I noticed multiple times that player stats would change between rounds and wildly adjust themselves. This I attribute to my managers’ poor eye for player abilities as I didn’t hire quality pitching/batting types. An odd negative here was the lack of player salaries. After the draft, it felt as if they were playing their first year, free of charge. I expected this to work like the manager draft; instead each player had a starting fee based on abilities. So, I have this huge budget of like 74 million, and I only used up around 2 of it on coaches and such.

Next, game time. There is an option to adjust your lineup as you see fit, but being non-hardcore, I let the computer fill out my depth chart. It seemed to do a good job at it as I scanned over everything and the best person for the position was put in the lineup and adjusted to the right position in the lineup. Playing the games is simple as well. You can either simulate it, in which case it just runs it through the system and plops out a result, or you can manage it pitch by pitch. Pitch by pitch is easy as there are icons on the bottom that ask you pitching, fielding, and offensive strategies. Player stats seem to be encoded in really well and play as you would expect them to.

Now, if I had a choice, I would add something, ballpark managing. Here you can adjust ticket prices, soft drink prices, kinds of paraphernalia in which to purchase, etc. It would have been nice to be able to play with that and up your profits when the team is doing well and people are more willing to show up and watch.

The biggest negative, overall, about the gameplay is the poor documentation. I basically had to stumble through the game at first to get a hang of everything before I could sail through without trouble.

Loading Times – Makes the PS2 Seem Fast

The overall worst aspect of this title is the loading times. My machine, while not the beast on the block, is by no means a slouch. When a PC with a 1.8 GHz processor and 512 Megs of RAM on a well maintained system struggles on a text game, something is wrong. The worst of it was during the opening part of the draft, where I almost hit the reset button because I thought the system froze. Going between screens has a small lag as well as a small lag when simulating games. This literally shaved a good 1.5 points off the final score. Long loads are unacceptable.

Bottom Line

OOTP5 is actually a very deep baseball manager simulation. Apart from the refusal to let me fill my manager circle and apparent uselessness of money, the title has a lot to offer. Beware of the load times, though, they can be bad, but otherwise, good times can be had here, especially if you are a baseball nut.

Buy the Game

Buy the Strategy Guide

Donate a Buck

Out of the Park 5

nope

 

Out of the Park Baseball 5 PC review on netjak.

 

 

All rights reserved. All contents published by netjak | info@netjak.com