[gamecube] [xbox] [playstation2] [windows] [gba] [vintage] [staff] [links] [interviews] [forums]

Postal 2

Box shot

April 21, 2003

Platform: Windows PC
Developer:
 Running With Scissors
Publisher: Whiptail Interactive
Reviewed by: Shane "search66" Johnson

 

 

Gameplay: [7] Graphics: [8] Audio: [5] Replay: [4] Overall: [6.0]

Screen Shot #1

Screen Shot #2

Screen Shot #3

For those who remember, the mid-nineties were a great source of entertainment. Not only were video games becoming chic; world events were just begging to be made fun of. Nothing was funnier (or twisted) than the current US Post Office rampages. It seemed that every month a postal employee would gun down a group of pedestrians; or kick the dog that was peeing on a mailbox. The outrage became so insane that the term "Postal" was assigned to anyone going off the edge. Later the coined term was called: "Going postal".

Over the top
Let me get one thing straight; I'm by no means a wimpy gamer. And when it comes to censorship, I'm like a loose cannon. As long as the imagery fits into the picture, I'm totally game. A prime example is Grand Theft Auto. Over-gratuitous flamboyance is brilliant within GTA. On the other hand, however, games like
BMX XXX were downright pitiful.

With that said, Postal 2 is a straight-edged slap in the face. In 1997 the original Postal was truly the GTA3 of the day. With so many faux paux's, it was a brilliant tongue-in-cheek ride. Seven years later, most of the extremity of the original is nothing but casual by today's standards.  So, with Postal 2; I was just waiting to see what Running With Scissors was going to throw at us.

With the shady storyline aside, Postal 2 sports some unique (yet ubiquitous) levels. Although the differences in scenery is well done, the overall ambience and design seems out of place and I often felt like I was on a movie set. The gameplay aspects are tightly nit if you are a cookie cut FPS player. Customizing your controls are easily done, and you'll soon be up and running just like any other FPS. To break the mold of stereo-typical FPS's, the developers threw in some wacky stuff to color the often grey world of first person shooters.

The coolest novelty that Postal brings has to be the ultimate finishing move of all time. Once you beat-down someone you can unzip your fly and pee all over them. Funny, yes. Aiming your pee-er is done with the mouse, and you can aim for the pie-hole of the victim; thus inducing a vomiting nightmare that you haven't seen since your 21st birthday.

This is where the cool "taboos" end. The rest of the "obscene" simply revolved around foul language and insane looking whores. It's unfortunate, but the dark humor that I always appreciate is lost in the midst of "f" this and "f" you. I would have been more supportive if they would have patented the famed netjak "double middle finger" technique. Instead, I felt that the developers were treating me like a 15-yr old nerd (I'm a 29-yr old nerd now) that giggled when I saw a boobie and when someone said "f-you autobot".

Once you get past the shock value (ho-hum) of the game, the overall engine powering it wasn't too shabby. I didn't research it fully, but I'm sure that it was based off an Unreal engine. While the engine was tight, it was far from perfect. Load times were too often and too long, not to mention a resource hog. Even with a 64-mb video card and 512-mb of RAM; I had to run the game at the lowest resolution. I initially bumped up the settings, but the game was definitely unplayable.

Speaking of the whole loading issues; it was quite entertaining to see the quirky AI in action. Chasing enemies would "magically" vanish when entering the "new world". The entire AI schematic was honestly a good try by Running with Scissors. The playable environment reacted nicely to the events surrounding you  and many things were triggered dynamically, even if it wasn't you who initiated it. The AI, however, is more like AR (artificially retarded). Many times you can shoot a pedestrian and they will fire back at you (or run), but more often than not they soon "forget" that you put a cap in their ass. I've gotten into a few fire-fights, and hid for like 20-seconds and walked up to the dude and absolutely nothing would happen. I wanted to shake him and say "listen you brat, I just shot you... RUN". And then there are times where Johnny Law will strike out of you for no reason at all. The balance of the AI was quite enigmatic the entire time. I felt from the get-go, that I was playing the role of a "B" movie artisan that didn't know my script. I hate to keep comparing GTA to Postal 2, but it is obligatory. Much of the "coolness" that GTA did right, Postal did wrong. This was fully due to the wackiness of the AI and the NPC's that surround the game. At first glimpse everything seems a-ok, but after further discovery it has about as much flavor as a piece of Bazooka Joe after chewing it for ten minutes.

To put even more salt into the wound, the firepower available is enigmatic.  For some reason shooting people just isn't as easy as one would expect.  You would assume that three shots to the head would drop even the toughest of brutes, but often they brush it off like they were swatting flies.  Even with pedestrians, many can take blows to the face like a champion. 

Even though the heart of the game was solid, everything else seemed like a new coat of paint on an old car. I didn't expect Postal 2 to be some ground-breaking FPS that all others would use as a model; but I did expect a fun filled ride like the first. For the most part I was satisfied with the tension releasing pleasure, especially the subtle humor.

For most gamers one of the most hated of politicians is Senator Lieberman. The first time I pulled up the difficulty settings I couldn't help but laugh out loud. The lowest setting was of course the Senator himself; and the hardest was none other than NRA masta Charlton Heston. Things like that  makes a novelty-based game appreciated.

Breaking the seal
I mentioned earlier about both visual and audio; and both were quite respectable within the game. Sure it took some muscle to run the game, but if you had some power I think this baby would shine up nicely. The environments had a nice contrast, and that impressed me the most. Color coordination and the textures were darn near flawless. Character modeling, however, wasn't quite up to par. The faces were fairly emotionless and zombie-like, not to mention blurred as all hell. I guess I've just been spoiled lately with games like Ghost Recon and Splinter Cell; where facial expressions dynamically change. I think it was attempted here... but fell short of the mark.

The audio was...well... forgettable. The only thing I can remember is the barrage of "f-you" and puking sounds. Gun fire was done fine, as well as sound effects within the game. Nothing was outstanding, yet it was obviously not a main focus of the developers.

66 Says:
When it comes to recommending a game that was based off of a novelty rather than seriousness; it's a tough call. While I can't see paying 50 bucks for the game, I can see paying $20. Just because the game scores low in my book, doesn't mean it's a bad game. For the most part, it's a quick fun romp that is more pleasure than pain. But, the utter lack of tact make it more of a play on marketing rather than a quality FPS.

Still, when it comes down to it, is it worth $30 just to pee on someone? In my opinion: yes.

Postal 2 Windows review on netjak.

 

 
 

 

All rights reserved. All contents published by netjak | info@netjak.com