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Prisoner of War review for the Windows PC.




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Prisoner of War

 

October 01, 2002

Reviewed by: Alkaiser


Generally, game developers don't lose too much money on a game. Why? It's simple. Shotgun effect. One bad game and 4 platforms to release it for. You gotta be able to sell at least 35,000 copies on each of the consoles, and maybe expect 15,000 or so on the PC. Unless you've got a game that everyone is prepared to ignore, like Daikatana, you can generally meet these goals and bring yourself some decent cash. (I crunched the numbers on this some time ago, they may vary based on how exorbitantly everyone's getting paid.)

 Anyway, that brings us to the present, and the meaningless port of Prisoner of War. The folks here at Netjak had some interesting things to say about the XBox version, namely, that it sucked. As goes the ship, so goes the port. (BTW, if you're wondering why the scores are so low, if you make a bad game once, you get a bad score...if you make it twice, and don't fix anything you get an EVEN LOWER score.)

 Prisoner of War should definitely stayed on a console, if it was to see the light of day at all. The PC version is a disgrace and an affront to gamers everywhere. If you don't read any further into my review, at least get this into your head. DO NOT BUY THIS GAME. If you happen to be the people who made this game, I'm sorry. You did a bad thing. You do not deserve to get anybody's money for this. If this game was an essay, I'd write on it with a red pen, and the message would be, "Needs more work, try again. F."

It is I, and You'll Know Why, the More You Live The Faster You Will Die.

The basic premise of the game is this. You're a loser fighter jock. You get shot down. I don't know by what, because in the opening intro movie, it looks like smoke just randomly appears from the plane. You get tossed into a German prison camp where every single soldier looks the same, except for the Kommandant.

You also meet the other two prisoners, O'Brien, and Clancy. For some reason, neither of them have prison garb, and in fact, O'Brien's STILL WEARING HIS UNIFORM. What prison is this supposed to be? One for Executive Prisoners of War? Clancy's got a backwards hat, shorts, and the voice of one of the guys from King of the Hill.

Anyway, the ever-so-witty Kommandant informs you that there are 3 basic rules, be on time for roll call, and stay within the lines. Rule number 3 is to follow rules numbers 1 and 2! Oh ho ho! Man. Whoever wrote this dialogue needs to quit his job over at Codemasters and get his own job writing zingers for Bob Sagat to toss out.

However, you, mister, have got a problem with AUTHORITY. You don't take orders from nobody, and you get it in your elongated-Bruce Campbell-with a bad haircut-looking melon that you're bustin' outta this joint, and that no group of gray-uniform-wearing, bratwurst-eating, same-guy-being Germans is going to stop you.

You ask O'Brien about poppin' outta this joint, and he gives you advice. Most likely, he gives you advice RIGHT IN FRONT OF THE GERMAN TROOPS GUARDING YOU, and asks you to get him some contraband in exchange for a plan, and the soldiers don't care one lick. So begins your adventure into SimStalag.

Don't Turn Around! (Oh-oh-OH!) The Kommisar's in Town!

Sneaking around the camp is a joke. Toni Kukoc has more defensive skill than all these Germans put together. Here's what happened in my game once. I did my little crouch-walk in front of a guard. Miraculously, he spotted me. I went around a corner and crouched in between some boxes. The guard ran around behind the boxes trying to get to me. Only the pathing algorithm isn't smart enough to run AROUND the boxes. So he sits there like Superfly Johnson running into a pile of boxes he can see me over the whole time. After 15 seconds, he says, "I give up." and WALKS AWAY. I was in shock.

For some reason, your character has a little radar screen in his head which he can use to figure out the guards' range of sight and position. This made sense in Metal Gear Solid because Solid Snake's genetically enhanced, and has all sorts of communications help. In POW, you get a binocular made of lenses from old spectacles. In any case, the guards are so stupid, it's not like they'll see you anyway, why not just be rid of all that nonsense?

I don't mind the whole stealth game genre. Not quite my preferred way of resolving a conflict, but I enjoyed Metal Gear Solid 2, it's not like I'd be averse to this. However, in MGS2 I always had the option to fight back. There's a whole layer of depth involved with taking body tags off of people, building up your grip strength, all that stuff. Know what you get in POW? The option to run or surrender. You never get a weapon, you never have the option to fight back, which I assume makes sense. But honestly, in a real time of war, the first time I catch you trying to escape, I'm poppin' a cap in your sorry behind, ain't no two ways about it.

Your frustration will not let you speak.

The controls suck. The game's totally designed for a console, and I imagine they kept the same layout for the PC version. Left-click and right-click are set to be two different actions, like "open door" and "look through peephole". The little display at the top will change to represent the action you perform.

Once again, you're in 3rd person. Who the heck keeps doing this? Why do you think this is a good idea?! No more 3rd person!!! That's for the console only! Also, for some reason you're set to walk by default, which moves you at the rate of 3 steps per hour in game time. To run you gotta hold down another key, and move at the same time. All of this button pressing makes moving fairly damn annoying, and since moving around and being stealthy is at the heart of the game, you could say that this game's got major heart problems.

Additionally, the right mouse button action is placed on the screen in a position that is higher than the action for the left mouse button. I'm constantly getting confused by which is which, and hitting the right mouse button by accident all the time. It'd make sense on a console, but nobody obviously thought to change it here. That'd require work...and Codemasters are only Geniuses at PLAY.

The graphics are weak. You get people who look like they're staring off on some kind of chemically induced high because they didn't move the character's eyes to focus on the player, and the people don't blink. Their mouths move kinda of in sync to what they're saying, just a little behind. Clipping errors are all over the place, even in the intro movies, which were cheaply done using the in-game engine. Look at the pilot's hand! It's not even on the controls! Simple, simple stuff people!

The voice acting is bad as well, half the time you don't know whether you've been imprisoned by the French or the Germans! If there aren't any German words in their dialogue, like "Schnell!" they sound like they're French. Ugh. However, I guess the general lack of interest in you escaping would be more credible if you were escaping from the French in WWII.

Anyway, this game is much like the song "Der Komissar" originally done by Austrian pop-star Falco, and re-done in English by After the Fire. It's not very entertaining, but you may get some sort of disturbing enjoyment from it. For a very short time. In fact, if it weren't for Tsunami 2265 putting forth such a solidly bad performance, this would be my pick for Worst Game of the Year. Unfortunately, it currently ranks second. I sincerely hope nothing attempts to dislodge it from that position which it worked hard to earn. POW is a POS.

 

 

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Netjak info

Developed by:
Codemasters
Published by:
Codemasters

Genre: Action
Number of Players: 1
ESRB: Mature

Netjak rating
3.3

Gameplay: 2/10
Graphics: 4/10
Audio: 2/10
Replay: 1/10

 

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