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Stronghold

 

 Stronghold



Developed by:
Firefly Studios

Published by:
God Games

Genre: RTS
Number of Players: 1
ESRB: Teen

7.1

Gameplay:.................7/10
Graphics:...................6/10
Audio:........................7/10
Replay:......................7/10

February 22, 2002

"Over the last year, real-time-strategy games have been making a come back. In years past, the genre was limited to games such as Civilization and Warcraft. Now, a whole new breed of game is born."

Limitations
One of the biggest lures of RTS games have been the freedom to explore and multiply. The first thing you will notice when starting up Stronghold is the limitations that constrict you. There are two major game modes are Military Campaign and Economic Campaign. The military campaign consists of an ongoing series of military missions. You are given certain scenarios in which to defend and strengthen a castle. While economics play a minor role in the military campaigns, increasing your strength through defense and repair are the primary motives. The economic campaign is similar to the military campaign. Instead of an onslaught of attacking bandits, you are in control of the economic well being of your followers. The mission quality isn't incredibly deep, but still fairly enjoyable and light.

The second limitation is the actual size of the maps. When you place the base for your castle, there are strategies involved, but viable locations are few and far between. There is no room for exploration either. Once you set up camp, you are stuck there for the entire mission. Outside the castle gates, you can expand your dominion somewhat by setting up other establishments. These establishments can be anything from apple orchards to wheat fields. However, if they are placed too far from the castles base, expect bandits to hit them first.

Game genie
As with other games similar to the genre in order to keep the castle running like a well-oiled machine takes a little bit of luck and a boat load of trial and error. The basis of development is the inhabitants of your community. Their two primary means of happiness lies within food and taxes. What makes the game enjoyable, is the light simulation involved, and you don't have to dig too deep into the constructs to discovery what makes the game tick.

There are numerous means of producing food sources. Planting wheat farms, along with building a bakery and a mill will allow you to make bread for the masses. Dairy farms produce milk, and orchards produce apples. You can also set up hunter stands (when available) to catch wild game to feed the peasants. Since most of the game revolves around keeping your people happy, making sure they have full rations is crucial to keeping your castle fully staffed. Once citizens start to leave, other functions cease and grind your production to a halt.

Similar to the old Warcraft series, you can also mine iron and stone to produce weapons and building materials; not to mention a ton of wood cutting sheds. Once establishing these mines (and wood sheds), materials are brought to the castles stockpile and will be used when required. Building castle walls will reduce your stone stock, as well as building various structures will deplete your wood supply. Depending on what your goals are within a mission, depends on what you should focus on. If you are required to gather 100 stocks of bread and 30 cheese portions, just remember you also have to feed your people. The same goes for producing weapons. Producing archers will lower your wood stock, even though you might need them to build another granary to hold new stock.

More sir!
The menu interface is a questionable one. It seems quite user friendly, but sometimes what you are looking for isn't where you think it should be. Once familiar with the menu system, it is very elementary and self-explanatory. Your squire in the lower right hand of the screen will always tell you when you are doing something wrong, just don't get annoyed by his overly positive nature.

The first half of the game is actually one long tutorial, and doesn't really pick up until you are nearly halfway through the game. The game becomes much more interesting and fun when you are given more complex structures. These include boiling oil you can pour on incoming enemies, catapults (which you can shoot cows) and moats.

When it comes to battle remember you have the upper hand since you have the castle. Positioning archers atop of walls will rain down a shower of arrows. A major gripe with the control of your army is the lack of control. You can select and deselect troops, but once they are attacked (or attack) they lose their previous location and the groupings you assigned. The entire battle system is a wacky one, which I plainly avoided military campaigns for the most part. Enemy AI is insanely stupid. They always attack from the same place, and hack and slash at the same point of entry; even though just two clicks away there is a hole the size of Rhode Island.

The mindless bandits that plague the game are insanely tough, and your guys are weak and pathetic. I've had more success with barley farmers tackling the raiders and the sissy pikeman act like marshmallow boys. I discovered that instead of focusing on a huge military arsenal, to put more attention into the castle itself. Defensive in nature itself, adding a moat along with thicker walls will keep the heaviest onslaught from breeching your defenses. I consistently built more archers and stayed away from ground troops. While the dumb bad guys were hacking and slashing my castle (a la Monty Python and the Holy Grail Style) my archers would bombard them with an onslaught of arrows.

Aside from the shady AI the game is quite solid. Graphically, it is reminiscent of Age of Empires, yet with some choppy animation. I fairly enjoyed watching the animations from the variety of events that take place. I was a bit let down to see that there are only two real views you can take. The close view was my main window of play, and since there were dozens of different things going on at one time, it was enjoyable to see all of the action going on in your town. Other effects such as weapon fire were slightly bland, and each character had a robotic pattern they followed.

The opening musical score was brilliant, but the in-game music didn't quite match the opening scenes. Sound effects were quite good, but weren't as ambient as I would have liked. The squire at times brought you to tears and I lost a good tuft of hair after hearing him say "More wood needed, sire." for the billionth time. Overall, the soundtrack and effects were standard and fit the game well.

Fish heads fish heads, rolly polly fish heads
Depending on your age, years ago there was a successful line of games called Castles. It was very similar to Stronghold, which was the motive behind my purchase. As Alkaiser states in his review, the game plays more like a SimCastle. While the game is dumbed down much farther than games from the Sim series or even the Tycoon series, it is an enjoyable romp; despite the many flaws it has.

There are many angles to take with playing this game as with other RTS games. The games lighthearted gameplay will attract a variety of gamers. Many times with RTS I get overwhelmed at the complexity involved. The games attempt to market huge strategies makes the game more of a job and not a game; thus losing its appeal to me. I found that Stronghold was a good balance between strategy and fun. I found myself addicted to the game for hours at one setting alone. A good sign for a good game. While I totally think the game could have been a hundred fold better by corrected the AI issue, it is still a safe buy for most gamers and recommended for novice to intermediate RTS fans.




Shane
netjak



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